Ghost of Tsushima, exploration and passage of time: between Akira Kurosawa and History
In the pages of the latest issue of Official PlayStation Magazine, a substantial tidal wave of detail has found its way into what awaits gamers in Ghost of Tsushima.
The video game community was able to learn the details through Reddit, where the expectations and hopes related to the production of Sucker Punch. In addition to confirming a system of dynamic relationships between characters in Ghost of Tsushima, the coverage has actually offered some additional details about the elements that define exclusivity. Playstation 4.
As noted, the events of the title take place during the Mongol invasion of Tsushima Island, but the narrative offered by Sucker Punch will take some liberties. Among the sources of inspiration, the development team openly mentions the movies of akira kurosawawhile the presence among the composers of Shigeru Umebayashi. As the protagonist Jin, the player will have to help repel the invasion, acting alone and assuming the role of a kind of vigilante, ready to help the oppressed population. The mantra that has guided the work of the software house has been summed up in “Mud, blood and steel”.
interesting item, the entire island of Tsushima will be explorable without the support of specific coordinates, with the equipment that will offer the player the opportunity to orient himself in the open world independently. Moving through the environment will determine the time spent in the game, which will be precisely signaled on the screen by indications relative to the number of days elapsed since the start of the invasion. On your travels you will obviously encounter enemy camps, but the Mongols have not just built camps: led by the Khan, in fact they have also conquered some castelli.
Eager to take on the role of Jin to venture through the streets of Tsushima?