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Ghost of Tsushima, Sucker Punch didn’t think fast loads were so popular



Ghost of Tsushima, Sucker Punch didn’t think fast loads were so popular

In a recent interview, Sucker Punch’s Brian Fleming said he didn’t expect Ghost of Tsushima uploads to be so popular with gamers.

In a recent interview, the co-founder of sucker Punch Brian Fleming spoke of Ghost of Tsushima and the challenges the team faced in creating it. Telling how they got to get the fastest loading times that the game shows, Fleming also confessed that the team was surprised by the reactions players have had experiencing all this speed.

Sucker Punch, to get these results, first worked on creating one very clean graphic style and intelligent, in which the art team “figured out what the basics of the game were so they don’t have to reload them every time”. One thing that, combined with a good organization of the data, has given the results appreciated by all.

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Just read our Ghost of Tsushima review to understand it.

The development team, however, initially took these things for granted and was shocked by the enthusiastic comments that immediately appeared on the net following the release of Ghost of Tsushima. “We live in a world where video games have worked this way for years,” said Fleming. “So when we got out, all the news was more about the speed of the uploads . It was a thing we did we took it for granted and we didn’t think it was this big change. “

Moreover, the work done by Sucker Punch could be just the beginning and in the future, also thanks to SSDthese loading times could really be the basis of any project.