1. Home
  2. >>
  3. Latest
  4. >>
  5. recon
  6. >>
  7. Ghost Recon Gold Edition

Ghost Recon Gold Edition



Ghost Recon Gold Edition


After the success of Ghost Recon, Ubisof and Red Storm propose us to return on a mission with this Ghost Recon: Gold Edition, which despite the name knows a lot about the Budget Pack, even if really very succulent!
In fact, this edition enjoys the valid support of the Desert Siege mission pack, for a total potential of almost unlimited hours of play. Gear up and get ready and rejoin the special teams. We have sent our Massimiliano Monti to go ahead: let’s read his account together!

This Gold Edition is the emblem of this business philosophy: good product, good price, satisfied customer, happy player. And many thanks to the American commercial machine.
There is a big question mark that hangs on Ghost Recon Gold Edition though: how much like what is designed for pleasure? Let’s proceed in order: First of all, Ghost is the name of one of the many elite special teams present in the US military. Our Ghosts are known above all for their ability to intervene in conflict zones, as well as for an absolutely avant-garde armament, moreover reproduced faithfully within the game.

  Tom Clancy’s Ghost Recon Wildlands: Ghost War PvP Mode Impressions

Once the double installation (Ghost Recon and Desert Siege) is finished, the player finds himself in front of a huge game potential: GR alone is very articulated, and Desert Siege, despite being formally a mod, has eight new missions weapons, new specialists, new uniforms: practically a new game based on the same engine (indeed, on a slightly improved version). Foodies will surely prefer to resist the temptation and proceed in order, finish GR and then storm Desert Siege, but nothing will stop the player from jumping from the woods to the desert. Surely the systematic approach pays more, especially because once you have metabolized the right strategy for a type of combat, it will become more and more instinctive to equip, move and command soldiers in that precise context.
Especially in front of a game like this, it will be the knowledge of the strategies and the territory that will make the difference, above all because, almost always, the enemy will move easily within the scene, leaving the team in the onerous task of discovery, naturally with all the appropriate modifiers (atmospheric conditions, light conditions and so on).

  Ghost of Tsushima: Jin will perform the Chiburi to clean the sword of blood

From a technical point of view, the game is of excellent realization. Everything is reconstructed in the best way: the level of detail accuracy is truly remarkable, the sound sector is first-rate (perhaps one of the best for this genre, especially for the level of realism it achieves). Desert Siege does not seem to suffer, unless you really go in depth, of any form of “sequel fatigue”: the perception is, as already mentioned, that of finding yourself in front of something built with the care of a new product. There are even some improvements, especially technical ones.
One of the main flaws of Ghost Recon is artificial intelligence: the response of the enemies is what one would expect from a machine: practically absolute respect for deliveries, very rigid stereotypes and above all lack of ‘human disturbance’. All things being equal, the enemies will always hear you at the same distance, they will respond in a very similar way (even if consistent with their specialization) and above all they will never miss a shot, or rather they will have an error percentage far below. the human one.

  Trony Flyer: PS4 and Ghost of Tsushima pre-order on sale

This feeling is slightly improved in Desert Siege, although it is not possible to tell if it is a simple feeling due to the change of setting or a real change in the code.
We come to the painful notes. First of all, it must be said that Ghost Recon is not a simple game, especially for those who are not familiar with the tactical part. The ‘Commando’ game pays only for some of the less articulated missions, while the tactical game will allow you to overcome even the most complex theater unscathed. The interface system is functional, but a common evil of all games of this genre is the need to remember a considerable amount of keys, which are not always intuitive even after an accurate reconfiguration.

  Ghost of Tsushima: do you want more storms? Play as a ghost!

The multiplayer mode is one of the strengths of Ghost Recon: after all, it is the increasingly large scene that is emerging around this game to speak.
The internal communication engine will certainly satisfy you for a long time, even if, as is obvious, the “advanced” will then prefer to give themselves to voice communication systems, which are also very well supported (at least after the download of some patches).
Online playability is fairly high, although the game still suffers slightly on analog connections; however bearable limit as long as you remain in the amateur field.
Ghost recon is lucky enough not to be frenzy based, which is why it is very playable even in less than excellent ping conditions.

  Ghost of Tsushima in black and white: the Cinema mode between challenge and accessibility

There is a curious consideration related to the general feeling that the game gives us: Playing Ghost Recon you have an impression of coldness, like when you listen to the music of a technically flawless performer without interpretation. Ghost Recon gives the same impression: a perfect technical execution, cold, monolithic. The same feeling that a mall, an amusement park like Disneyland, a Hollywood movie could give us. The impression is that nothing is left to chance or improvisation, but that the game is the result of a very careful study at the table. Not that this is an absolute evil, on the contrary, but perhaps a little less ‘business’ spirit would have benefited the sympathy of this title, which still remains an excellent product.

  Ghost of Tsushima, discovering the Kamakura Shogunate

Tom Clancy is an institution, especially overseas. A writer who, like few others (Wilbur Smith and Stephen King, just to name a few) was able to make his name a brand and his style into a real entertainment industry.
Certainly Tom Clancy is the most active in terms of attention to the world of video games, probably because his genre is the one that best fits the tastes of the average generic gamer.
This introduction to explain a fundamental concept: Ghost Recon is, like everything that comes from the ‘Tom Clancy industries’, a purely commercial product. An American product from head to toe: solid, technically excellent and, like everything Tom produces, damn well documented, neat and consistent.