Recently, the editors of the Washington Post had the opportunity to do a rich interview with Mark Cerny, PlayStation 5 designer. During the chat, many aspects of the next-generation nature of Sony’s next console were discussed.
In particular, Cerny highlighted the team’s desire to deliver an incredibly immersive experience, through the implementation of 3D audio and the use of DualSense. Reflecting on the features of the new pad, I also Brian Horton, Creative Director of Marvel’s Spider-Man: Miles Morales, shared an interesting consideration.
«The swing with the cobweb is a key element of Spider-Man. – highlighted the author – And since the triggers of the PlayStation 5 controller have their own resistance, can you really feel it The moment the web is fired, you feel it weld to the walls and feel its resistance through the trigger as you go through the arc of your swing. So overall, adaptive triggers and haptic feedback added a new level of immersion. “It’s certainly an interesting element, one that will be curious to be able to test first hand.
For first impressions on the potential of the new platform, we note that on the pages of Everyeye you will find the tried and tested DualSense written by Marco Mottura, who had the opportunity to test it in Astro’s Playroom for PlayStation 5.