PS5 will support variable rate shading, according to an Activision artist
When Mark Cerny rattled off the official PS5 spec a few weeks ago, he made no mention of the Variable rate shadinga technique that Microsoft had already counted among the hallmarks of its Xbox Series X.
As the community continues to question his actual presence, a valuable contribution has arrived from an Activision developer, an Art Lead who on ResetEra goes by the name ShutterMunster (profile appears to be verified). According to the artist, PlayStation 5 will support variable rate shadingfor the simple reason that Sony’s next-gen console also offers the Geometry Engine, a feature of AMD’s RDNA 2 architecture behind next-gen consoles: the two technologies have been defined as two necessary parts of the same equation.
Variable frequency shading, for the uninitiated, is a technique that allows you to increase performance without a tangible loss in image quality. In essence, VRS allows you to adjust the amount of shading operations based on different areas of the image, for example reducing detail in areas of the screen away from the player’s field of view and increasing it in the foreground. If you want to learn more, you can read our special on variable rate shading.
For an absolute confirmation, in any case, we must wait for an official announcement from Sony, which is revealing its next-generation console little by little: just a few days ago, for example, it showed us the PS5 controller, the DualSense. .