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  7. Star Wars Jedi: Fallen Order at E3 2019, waiting for the force

Star Wars Jedi: Fallen Order at E3 2019, waiting for the force

Star Wars Jedi: Fallen Order at E3 2019, waiting for the force

Waiting to finally see the first gameplay sequences of Star Wars Jedi: Fallen Order, let’s retrace what we know about the awaited new project from Respawn Entertainment.

Star Wars Jedi: Fallen Order is among the most anticipated titles in the second part of 2019, but will also mark the return of the franchise to narration after the multiplayer parenthesis of Star Wars: Battlefront and Star Wars: Battlefront 2. In truth, the latter had also proposed a small campaign, although keeping online at the center of the offer. The new branded title Respawn Entertainment instead it rests on diametrically different bases, putting on the plate a playful experience focused exclusively on the telling of an unpublished story. The official presentation took place on the occasion of the Star Wars Celebration 2019 event in early April, during which the first trailer was shown to the public accompanied by some details.

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In recent months we have received further information on the fundamental characteristics of the project, waiting to finally be able to observe the game in action with the first sequences of gameplay. The opportunity will present itself at E3 2019 with two appointments. First of all the EA Play event, during which a substantial live streaming is scheduled on Saturday 8 June. Jedi: Fallen Order, however, will also be the protagonist during the rich conference organized by Microsoft. In recent weeks, EA has made no secret of having high expectations of the project, stating that it expects sales of 6/8 million copies by the end of the current fiscal year.

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Keeping Respawn’s resume in mind, it’s no wonder that expectations for Jedi: Fallen Order are particularly high. There are also some unknowns, mostly linked to the change of gender and the transition from the first to the third person. In recent years, the studio founded by Vince Zampella has always used the subjective view for the realization of his titles (both with the two chapters of Titanfall and with the recent Apex Legends), so it will be important to observe the game in action to get a more precise picture of the characteristics of the combat system and the game map structure. Jedi: Fallen Order is indeed a action adventure in the third person focused mainly on hand-to-hand clashes. According to the rumors circulated so far, the work should propose a combat system inspired by the works of From Software such as Dark Souls and Sekiro: Shadows Die Twice. We can therefore expect the need to learn the patterns of the opponents and act accordingly after having assimilated attack times and strategies. Nonetheless, the game director Stig Asmussen has assured that the adventure will not be extremely punitive and therefore will not be attractive only to a narrow niche of users. The reason is simple: since Star Wars is a brand appreciated by very varied audiences, it was necessary to develop a flexible gaming experience suitable for all palates. In other words, we must expect a work able to offer a multifaceted combat system full of alternatives, accessible for newbies but at the same time able to stimulate even those who want to achieve a higher than average level of mastery.

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The protagonist of the events told in Jedi: Fallen Order will be Cal Kestis – played by Cameron Monaghan (Gotham, Shameless) – a padawan who survived the so-called Order 66 implemented by Darth Sidious in the closing stages of the Clone War. Escaped from the grip of the Empire, the boy is forced to act in the shadows trying not to attract attention, to accept his turbulent past and not trust anyone. On his trail will be the fearsome Second Sister, the second highest-ranking Inquisitor who has already appeared with a brief cameo in Charles Soule’s Darth Vader comic series. Given her role, she will be flanked by Purge Troopers, the imperial army that has the task of tracking down all the Jedi Knights still alive. Keeping in mind the narrative incipit we also know that the plot told in Jedi: Fallen Order will be placed chronologically between Episode III: Revenge of the Sith and Episode IV: A New Hope. Cal will have to go underground, but that doesn’t mean he will be completely alone on his journey. Alongside it we will first find the BD-1 droid, which apparently will enjoy unlockable skills and will exercise its role especially during the dialogues with the protagonist and the exploratory phases. There will also be the Jedi Knight Cere, played by Debra Wilson. Respawn has already confirmed the presence of other allies, so it is likely that we will discover some juicy news during E3. Moreover, from the point of view of the screenplay, the guarantees of solidity of the project also rest on participation in the works of Chris Avellonewho at the dawn of the new millennium had already had the opportunity to work on Knights of the Old Republic II.

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Respawn Entertainment has confirmed that in Jedi: Fallen Order there will be no real mechanics stealth, contrary to what was initially hypothesized by virtue of the narrative premises of the project. Although Cal is a padawan wanted by the Empire and must therefore do everything possible not to attract too much attention, the game will not induce the user to prefer a silent approach during the completion of the missions. We also know that the map structure will be partially open worldwith the opportunity to access various planets on which it will be possible to return at will during the course of the story.

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Respawn explained that players will be able to take advantage of the protagonist’s Jedi abilities to create different melee combinations, using the lightsaber in an innovative way and at the same time managing the powers of the Force. The presence of a character growth system, coupled with skills specifically associated with one’s own laser sword they should ensure a wide range of approaches. However, Jedi: Fallen Order will not limit itself to proposing intense combat phases: there will also be puzzles to be solved and platform sequences synthesized by the effective walk on the walls that the studio has recovered from the Titanfall experience. The growth system will not only concern Cal but also his lightsaber, which will evolve autonomously during the entire arc of the game. Another interesting detail and certainly worthy of further study is the presence of an interactive approach borrowed from metroidvaniawhich plans to gain access to new portions of the map after learning additional powers.