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8 Well Hidden Secrets of Act 1 of Baldur’s Gate 3


Baldur’s Gate 3 is an incredible game, narratively, in its gameplay and content. But sometimes we miss things because Faerûn is so rich, big and complex. That’s why we’re here today, to decipher together some of the secrets of Act 1! Ready for some revelations?

1. The Blade of Long Flame: A Burning Beginning

When you reach the end of the tutorial on the Nautiloidyou find yourself in an intense fight between a Mind Wrecker and the Commander Zalk. Once Zalk is defeated, a surprise awaits you: the long flame blade. A powerful weapon to keep preciously during Act 1. However, beware of the Flayer who becomes hostile once Zalk is defeated. Advice made in Campustech: scatter your characters and interact with the transponder ASAP to escape danger once Zalk is downed, as reinforcements are coming.

2. The devastated village: a golden opportunity

In the devastated village, you meet ogres in the middle of lunch. They hold the Warped Headband of Intelligence which puts the wearer’s intelligence at 17. But beware, they’re not going to give it to you that easily. To obtain it, you can convince them to serve you, by pretending to be a chosen one of the Absolute. Otherwise, they will end up becoming hostile. I killed them in my run by making a critical failure on my persuasion roll. If you manage to convince them, they will give you a horn to summon them in battle. It can be useful in a tough fight, but be careful not to crack headbands until you’ve looted them. Let them die in combat since you would have to pay to reuse them anyway…

3. The Bard Volo at Camp: An Unexpected Ally

Finally, if you manage to free Volo at the Goblin camp, he will join you at your camp. Discuss your larva problem with him: he will suggest an operation to extract it. If you accept, you will get a permanent bonus: the invisibility detectionwhich as its name suggests, forces invisible enemies to become visible again.

4. Kuo-Toa Ink: A Well-Kept Secret

In the Dark Depths, a hidden area contains a magic object: the Sickle. To reach it, you will have to go around the cliff near the arcane tower and jump on mushrooms to access the Kuo-Toa ink. Watch out for the torches and go to the lair. The Kuo-Toa are in the middle of a ritual. You will find gold and a sickle that doubles its damage.

5. The Arcane Tower: Filled with Treasures

In the Dark Underworld, there is a hidden tower, guardian of many magic items and scrolls. To access it, it’s quite simple: once at the arcane toweryou have to jump on mushrooms to reach a back garden and pick up a Susurreau Flower. When this flower is inserted into the generator, the elevator is activated and you access the floors. At the top, you meet the guardian Bernard. To access the basement and its very strong objects, you will need the right lines of dialogue with Bernard, and for that you will need to read two books in the tower: the first is a used book on the first floor, the second is The voice of Darkness on the 3rd floor. There in front of Bernard it will be necessary to answer “Or the most faithful of the friends seeking” then to say to him “What to believe, how to know the truth…” Bernard will go to seek the Luminous Marker ring. Equip it and you will have access to the basement from the terminal. In the basement you will find a ring, a magic staff and scrolls.

6. Hill Giant’s Cudgel of Strength: For Druids

Also in this tower, you can find the Hill Giant’s Cudgel of Strength. This weapon increases your strength to 15! More weight to carry, more jump distance, and perfect for athletic throws. For druids and their magic cudgel power it’s also 1d8+ Wisdom modifier…A really OP cudgel for this class.

7. The Spider’s Nest: A Slimy Surprise

Near the Grove of the Druids, you can climb to a rocky peak. A successful perception roll at the top reveals a spider’s nest containing a Sotck exchange and one spider egg. If you succeed on a Concealment or Wisdom roll, you can recover these treasures and even obtain a spider egg. Break this egg and you will have summoned six little spiders that will follow you like familiars. Their lifespan is not great as they have 6 HP each, but they can be useful in a fight against larger opponents!

8. Les Paludes Ensoleillées: La Guenaude hut

During your visit to the Sunny Marshes, you may encounter the Guenaude. If you manage to hurt her enough without killing her, she will offer you a deal: if you let her go, she will increase the characteristic of your choice by one point. An opportunity not to be missed ! Well that’s if the ethical side doesn’t move you too much, because there are consequences to this market… I’ll let you find out!

So ! I hope these secrets help you on your Baldur’s Gate 3 adventure. Feel free to share your own discoveries! Good game to all and see you next on Campustech!

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Valorant: Episode 7 Act I


Riot Games announces the new game mode Team Deathmatch for ‘Valorant’, which will be released together with Episode 7 Act I on June 28th. Step into it…

Team roof match starting June 28th

Riot Games announces the new game mode Team Deathmatch for “Valorant”, which together with Episode 7 Act I will be released on June 28th. In it, two teams of five players compete against each other in four rounds. The battles will take place on three specially designed maps and offer a number of innovations compared to the traditional team fight. Riot Games is also updating the progression system for missions and player rewards.

In Team Deathmatch a total of ten players in two teams compete against each other. The battles will be fought on the three specially designed maps Piazza, District and Kasbah. Piazza features an open layout that can be overlooked from various sniper nests. District has a long alley that also lends itself to sniper rifles. On the other side of the map is a horseshoe-shaped building from which the center can be controlled. Finally, Kabash is an arena-style map with plenty of ways to get through to the center. Helpful resources are scattered across all maps in the form of ult orbs, recovery orbs, and weapon spawners. The two teams will face off in four tiers of increasingly deadly skirmishes. The team that reaches 100 kills first or has the highest number of points after ten minutes wins.

How did Team Deathmatch come about? Maxbot is responsible for this, a robot from the “Valorant” base. Originally programmed to keep HQ clean, Raze and Killjoy converted it into a battle robot and used it for training purposes in the Episode 4 launch trailer, Warm Up, before being demoted back to a high-tech vacuum cleaner. Embittered by this humiliation, Maxbot now seeks revenge. He hacks the “Valorant” teleportal and sends the agents into battle arenas of his own design. There he lets them fight for his pleasure, just as he once had to do for them.

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Ξ TREND

VALORANT gets a new mode in Episode 7 Act I


Riot Games announces for VALORANT the new game mode Team Deathmatch to be released alongside Episode 7 Act I on June 28th. Two teams of five players compete against each other in four rounds. The battles will take place on three specially designed maps and offer a number of innovations compared to the traditional team fight. Riot Games is also updating the progression system for missions and player rewards.

In Team Deathmatch a total of ten players in two teams compete against each other. Battles will take place on three specially designed maps piazza, District and Kasbah discharged. piazza offers an open layout which can be overlooked from various sniper nests. District has a long alley that is also suitable for sniper rifles. On the other side of the map is a horseshoe-shaped building from which the center can be controlled. Kabash finally, is an arena-like map with a lot of passage options towards the center. Helpful resources are scattered across all maps in the form of ult orbs, recovery orbs, and weapon spawners. The two teams will face off in four tiers of increasingly deadly skirmishes. The team that reaches 100 kills first or has the highest number of points after ten minutes wins.

like it too Team Deathmatch has come? Responsible for this is Maxbot, a robot from the VALORANT base. Originally programmed to keep HQ clean, Raze and Killjoy converted it into a battle robot and used it for training purposes in the Episode 4 launch trailer, WARM UP, before being demoted back to a high-tech vacuum cleaner. Embittered by this humiliation, Maxbot now seeks revenge. He hacks VALORANT’s teleportal and sends the agents into battle arenas of his own design. There he lets them fight for his pleasure, just as he once had to do for them.

Episode 7 Act I will also update the progression system around player rewards. Players can now play in all modes except death match Earn mission progress, and the daily missions get a catch-up mechanic where even non-daily play can catch up some of the rewards. Unlocking agents is now also easier. Players can now progress towards unlocking new agents while earning Kingdom Credits: these can be spent on additional rewards in the form of agent gear or Battlepass content.