Categories
Ξ TREND

Digital Foundry tests Ghost of Tsushima’s 60 FPS on PS5

Unsurprisingly, Ghost of Tsushima can be played at 60 FPS on PS5 (a performance boost over PS4 and PS4 Pro), but it is only now that Digital Foundry has had time to dwell on the changes the game goes through when played on the new console.

The conclusion reached is that the increase to 60 FPS is a change made on a global scale, without having optimized the code programming.

On PS5 there are practically no breaks in the frame-rate, but when they do – for example, when you activate photo mode – they always coincide with the same performance drops as PS4 and PS4 Pro.

These simultaneous drops point to such a change made at the system level, without the Sucker Punch having revised the code to better take advantage of the greater power of the PS5. Still, the result is satisfactory and Digital Foundry even recommends that you play on PS5 if you have not yet had contact with the game.

The game preserves the option to choose between a performance mode and a resolution mode, but playing on PS5, there is no difference in performance between the two modes. In resolution mode the game runs at 1600p, with no problem reaching the 60 FPS target most of the time.

As there are cinematics that mix real time with pre-rendered elements, these will be the occasions when performance on PS5 is limited to 30 FPS. Check out the Digital Foundry video below.

Categories
Ξ TREND

A factory of digital cretins: on whether we are creating the first generation with “lower IQ than their parents”


‘Digital Natives’ are the first children with lower IQ than their parents“With that provocative headline, the BBC published a few days ago an interview with Michel Desmurget, a French researcher who has just published in Spain ‘The digital cretin factory’, a book about screens, myths and neuroscience. And, as a journalist, I get it, it’s a round phrase, it has a catch and it works well.

The only problem is that it is not accurate. And it is not something that only I say, Desmurget himself recognizes in his book something that we have been holding for years: that “digital natives” don’t exist. Furthermore, in the same interview, he explains that, “unfortunately, it is not yet possible to determine the specific role of each factor, including for example pollution (especially early exposure to pesticides) or exposure to screens. ”

That is to say, Desmurget catches a well known phenomenon: the stagnation of the “Flynn effect” (the steady rise in intelligence scores around the world that researchers have been looking at for over a century) and relates it to the advent of digital culture, recognizing that it is simply not possible. It is somewhat striking because his book makes much needed work ‘demolishing’ unjustified myths that try to hide the negative effects of digital culture and screens. Precisely what he does in this interview; but in the opposite direction.

A generation with less IQ than their parents?

Lets start by the beginning. In 1984, New Zealand researcher James R. Flynn realized that curiously Americans’ mean IQ scores had grown “massively” between 1932 and 1978. Picking up on this idea, a few later, Richard Herrnstein and Charles Murray in their controversial book ‘The Bell Curve’ coined the term “Flynn effect” to refer to how the results of intelligence tests rose dramatically around the world.


Were we getting smarter? In a technical sense, we could say yes. General intelligence, one of the most curious psychological traits we have found, seemed to be growing year after year in each subset of the world population that we studied. Although it was never really known what was happening, there are several explanations that were on the table: from improvements in nutrition and sanitation to an improvement in education (or that the trend towards smaller families allowed parents to dedicate more resources to them ), dozens of factors have been proposed to explain this growth.


In 2004, while examining Norwegian intelligence test data between 1950 and 2002, Jon Martin Sundet realized that growth had stalled. This “slowdown” of the Flynn Effect began to be confirmed in the United Kingdom, Denmark, Australia or Iceland; And indeed, the latest Norwegian studies not only expanded on the idea, but began to point out that, beyond the stagnation, the results were starting to get worse.


And, as Desmurget finely points out in the interview, we don’t know why either. Thousands of pages have been written about the causes (genetic or environmental) that may have been behind this growth and decline. IQ throughout the 20th century, but we have not come up with a scheme with which we can agree. What we do know is that this stagnation (and subsequent decline) only affects some specific countries. Meanwhile, globally the world’s average intelligence continues to grow.


Therefore, although it is imprecise to say that the young people of this generation will have a lower IQ than that of their parents (in most places, that’s just a lie), this is not the biggest problem. Taking into account the future that the most developed countries draw and that IQ has traditionally been considered a key factor in the future well-being of individuals, the biggest problem is that we don’t know why this happens. And, indeed, assigning it to the screens is not an answer: it is simplistic.


To what extent are screens a problem?

Michel Desmurget

However, if we leave the interviews aside and go to his written assignments, Desmurget and I agree on this. Above all, because what interests him is not intelligence. Desmurget is a researcher specialized in cognitive neuroscience who has dedicated several books to the world of screens and how they affect cognitive performance. The first, from 2011, was called ‘TV lobotomie’; the second, which is published now, is called ‘The Digital Cretin Factory’.


He is well aware of what the effects of screens can and cannot explain and, in that sense, the book has very interesting findings: for example, it devotes several chapters to demolishing popular ideas such as ‘digital natives’ or the belief that technology is always positive for the cognitive development of children and adolescents. In addition, it reviews quite accurately the methodological limitations of the most popular studies that have been put forward in favor of the safety of new technologies. Finally, it does a good summary of arguments against screens (arguments that we will talk about in the near future).

However, often he makes many of the mistakes that he himself points out with the intention of “getting society out of its protechnological dream”. And it is that, although it is true that screens have an impact on the functional and structural development of the brain; Moreover, although we must denounce the ‘myths’ that reject that there may be problems in that digital Arcadia, the truth is that the changes that today’s youth are undergoing go far beyond the screens. Deep down, the world is immersed in a huge social experiment that we do not know where it will take us. Nobody knows, not those who are in favor, nor those who are against.


So behind all of Desmurget’s inflated rhetoric, what we find is a call to reflection. It’s not that new technologies are making us dumber; but we have to learn to use it for our interests, those of society as a whole. The problem, and in that Desmurget is right, is that it is much easier said than done.

Source : Engadget

Categories
Ξ TREND

Development studio Digital Sky announces action game Project DT


Chinese developers have been making more and more noise lately. The most prominent representative is probably Genshin Impact. The Chinese development studio Digital Sky is working on a new game: ProjectDT. This is supposed to be a very fast action game with science fiction elements, which will also include fights with mechas.

No further information is known yet, but the first trailer already provides a lot of information about the gameplay and atmosphere. The project is still in the starting blocks, which is why the studio is currently looking for employees for it. They need support in various areas, from 3D animation to concept design.

In the past, Digital Sky was responsible for the development of various mobile games. For example, Bandai Namco worked on mobile games for Dragon Ball Z and Tokyo Ghoul. They were also responsible for some otome visual novels.

via Gematsu, images: Project DT, Digital Sky

Categories
Ξ TREND

Nvidia RTX 3070 will be a threat to Xbox Series X but not PS5, Digital Foundry explains why

The new GPUs of Nvidia, the series RTX 3000, promises to catapult PC gamers into the world of the next generation and beyond, with tech specs to make any console pale.

Precisely by virtue of their potential, second Richard Leadbetter of Digital foundry, the new graphics cards from Nvidia, in particular the RTX 3070, will pose a real threat to Xbox Series X… and only for her, why PlayStation 5 it should be safe.

The explanation behind this reasoning? Quite simply, the RTX 3070 will cost 519 euros / 499 dollars and will offer, at or near the same price as a next-gen console, much better performance and performance. This will make it a great choice for those who want to jump into next-gen gaming PCs, without spending the extra money on higher-class RTX GPUs.

While the Xbox Series X exclusives, by the express will of Microsoft, will also be released on PC, buying a console would mean playing something of lower quality than what you can get at the same price with an RTX 3070. That would, according to Digital Foundry, be the risk that newer Nvidia GPUs pose for the next one – gen from Microsoft.

Why should the PlayStation 5 be immune to all of this? Basically because, although it also has lower performance than a 3070, the first exclusive parts will remain exclusive for consoles and will not land on PC. In short, having a gaming PC and an Xbox Series X would become superfluous and redundant, while a PC and a PS5 would ensure a full range of video games available.

Obviously, we have to add the necessary premises to the Digital Foundry discourse: of course, Nvidia’s new GPUs would provide better performance than next-gen consoles, but a gaming PC is not just made up of a GPU and many other components are needed to create it; the assembly costs of such a PC would certainly exceed those of a console which, on the other hand, guarantees instant access to next-gen games, with no additional components to purchase. A different story if you already have a powerful PC and just need to switch graphics cards, but it was worth pointing out.

Additionally, although Sony is a fan of console exclusives, it has recently observed the PC market with great interest and excluding Death Stranding, exclusive PS4 console, but developed by a third-party studio, Horizon Zero Dawn has shown that the arrival on PC of its first parties can now not be ruled out.

Of course, even if the PS5 titles end up on the PC, they will first have to spend a long time in “isolation” on the Sony console.

In short, despite a few snippets, Digital Foundry’s reasoning makes sense. What do you think about it? If you have a powerful PC, would you still buy an Xbox Series X? Or do you share DF’s thought?

Source: DigitalFoundry