Categories
Ξ TREND

Xbox Series X: Microsoft is investigating CMOS battery issues

Image: Microsoft

Microsoft is investigating the Xbox CMOS situation to prevent problems in the future.

The discussions about CMOS batteries in consoles came to light earlier this year when Sony announced that it would be closing its digital stores for PlayStation 3 and PlayStation Vita. The CMOS battery powers a console’s internal clock. So when a game is launched on the console, the internal clock checks the date and time on a remote server to ensure that users can play their game.

Xbox boss Phil Spencer says Microsoft is investigating the CMOS battery issues on Xbox hardware:

“The hardware team is hearing the message that our consoles should enable an ongoing relationship between players and the content they own. “So we’re hearing the message and the teams are looking at things,” Spencer said.

In theory, if an online feature like PlayStation Network or Xbox LIVE isn’t working properly, the console won’t be able to connect, meaning games won’t be able to be played. Now it looks like CMOS batteries in PlayStation 4 and PlayStation 5 no longer have this problem as Sony has released some updates. Microsoft will investigate the Xbox CMOS situation to prevent future problems.

source

Categories
Ξ TREND

Update 1.07 for Oddworld: Soulstorm addresses bugs and other issues

Oddworld: Soulstorm has been available since last week and we have been working hard on updates for the game since then. For example, update 1.06 was released quite recently and, among other things, addressed the AI ​​in the game. In the same message it became clear that the next update 1.07 was coming and it is now available for download.

This update makes short work of a number of bugs and issues. The AI ​​is again improved and this time it is specifically about Sligs. A number of things related to the menu and options will also be adjusted. Below you can read all the changes to update 1.07.

Update 1.07 for Oddworld: Soulstorm

  • Mudokons now throw given items at Sligs after dying and reloading a save
  • Improvements to Slig AI
  • Spender statistic can now be improved on repeated playthroughs
  • Fixed control lockup in levels with many flares
  • Door interaction is now prioritized over pickpocketing
  • Mudokon Followers will follow Abe regardless of how far Abe gets from them
  • Restart Level from the Pause Menu now has a confirmation step
  • Fixed Sawblade getting stuck in the down position in Necrum, which was blocking progress
  • The Good Ending video will now play when conditions are right
  • Explosions now explode more reliably
  • Cured Mudokon followers no longer show prompt to be Healed a second time when hit by Sligs
  • Removed option to Continue to the next level from the End of Level Summary screen when in Level Select mode. This was a bug, Level Select mode is supposed to be self-contained levels!
  • Tweaked cover in The Blimp level so that it is easier to avoid being hit
  • Rebalanced Slig Mama to make it easier to complete the Hijack the Train level.
  • Changed the counter for savable Mudokons in The Ruins so that it now shows the correct figure of 200.
  • The game will no longer crash when run on systems set to Arabic.

Categories
Ξ TREND

The Outer Worlds: Spacer’s Choice Edition patch fixes many issues


Earlier this month, The Outer Worlds: Spacer’s Choice Edition finally launched after a period of much speculation. However, this new current-gen edition of the beloved RPG didn’t exactly have the best launch: the game had quite a few problems, including crashes and inconsistent performance. A new patch offers relief.

Update 1.1 is now live for the PS5 and PC and brings some necessary changes. Hopefully this update will make the technical issues a thing of the past now. Xbox players will have to wait a little while longer, though, as the update for that platform won’t appear until sometime in the middle of this week.

Check out the patch notes below.

Top Community Issues:

  • Adjusted settings for Ultra and Very High graphic modes, improving experience for PC players on higher end graphics cards
  • Fixed issues with SSGI being set inappropriately high on PC affecting performance
  • Updated SSR values ​​to improve cinematic mode on Xbox Series X|S and PlayStation®5
  • Updated dynamic resolution on PC
  • Improved frame rate in performance modes for both Xbox Series X|S and PlayStation®5

performance:

  • PSO experience improved to mitigate hitching during shader compilation
  • SSGI auto settings updated preventing scenarios where it would toggle on unexpectedly

Stability:

  • Solved rare crash on PS5 in Roseway
  • Fixed chance for Xbox Series X|S consoles to crash during long syncs
  • Prevent temporary memory leaks from appearing in UI screens on Xbox Series X|S consoles

General:

  • Various HLOD improvements to reduce popping on all platforms
  • Fix many instances of flickering textures on all platforms
  • Reduce chance for characters hair to glow on all platforms
  • Fixed two instances of invisible enemies on all platforms
  • Fixed invisible trip mine beam on all platforms
  • Improved texture resolution on the Xbox Series S
  • Fixed skin shading issues seen on some companions on the Xbox Series S

Categories
Ξ TREND

Supermassive Games takes a closer look at Switchback VR’s graphical issues


With Switchback VR, The Dark Pictures Anthology from Supermassive Games has also made its appearance on PlayStation VR2. However, the game was met with mixed reactions. The title was particularly disappointing in terms of graphics, according to many critics, with blurry visuals that seemed more likely to belong on the previous PSVR. A harsh remark… which has certainly not fallen on deaf ears.

Supermassive Games has a statement on it Twitter demonstrating that they are aware of the problem and are doing everything they can to solve it. A possible cause of the blurry graphics has even been identified. We therefore assume that it will not be too long before these negatives are a thing of the past.

An Update about Switchback VR. pic.twitter.com/cP2J0JvuqG

— Supermassive Games (@SuperMGames) March 17, 2023