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Jedi Survivor: Singing Ruins walkthrough


After fighting your way through the puzzles and parkour in the first part of the “Reach the Pilgrim Refuge” quest, you will eventually arrive at the Singing Refuge. Once you reach the Singing Sanctuary, some players will probably be stuck and unable to progress. If you are having the same problem and are stuck, our guide to the second part of the quest from the area of ​​the singing ruins may be able to help.

Star Wars Jedi Survivor: Singing Ruins walkthrough

  1. The solution to the “puzzle” in the singing ruin is “actually” quite simple, because the path continues over the gap on the right. At first the gap doesn’t really look like Cal could squeeze through. But if you stand at the gap you can interact with it and Cal goes over it to the other side of the room.
  2. Behind the gap you now have to pull the obstacle out of the wall on the left and right to block the wind. Wall run up to the right and pull the next obstacle out of the wall.
  3. Take the path back and pull it to the top of the wall using the climbing hook and continue following the path using a wall run. Jump to the top of the grate, grab the rope and jump to the wall. Cal then draws his lightsaber and slides down. Next, Cal learns the dash ability, which allows you to jump through gusts of wind.
  4. Follow the path further up and always use the sprint to overcome the obstacles. After the cutscene, Merrin sets off and distracts the Empire. Jump to the pole on the left and sprint towards the grate. The wind carries Cal to the grid and at the meditation point “Disused Bridge” continue to follow the path that should already be known.
  5. With the dash ability you can now jump over the ravine that you couldn’t cross before. Follow the path and the parkour unit. The sprint is used again here. Once at the top, kill the three enemies and climb through the gap again.
  6. This solves the puzzle at the Singing Ruins and completes the “Reach the Pilgrim Refuge” quest. Now we continue with the “Find Brother Armias” quest.

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Update – Already announced “weeks worth of patches” for Star Wars Jedi Survivor


Star Wars Jedi Survivor comes out today, but Respawn Entertainment still has a lot of work to do. There are already ‘weeks worth of patches’ announced by EA.

Update – New patch for Star Wars Jedi Survivor

EA and Respawn Entertainment have released a new patch for Star Wars Jedi Survivor. The update is currently only for PC and should improve performance on the platform. A patch should also be released for the PS5 and Xbox Series X later today.

Earlier this year, it was decided to delay the release of Star Wars Jedi Survivor by six weeks. The reason for that was to give Respawn Entertainment more time to polish the game. The studio just needs more time to properly finish the new title.

EA announced via Twitter that the first patch is ready today, with several updates in the coming weeks. That is also not without reason. Although Star Wars Jedi Survivor is well put together in terms of gameplay and story, the performance of the game is not optimal.

Major patches needed for PC version

In our review we already mentioned that the performance on the PlayStation 5 leaves something to be desired, but the PC version of the game in particular still needs a lot of work. For example, the game takes up a lot of VRAM, so a PC with a very expensive Nvidia RTX 3080 TI in it cannot play Star Wars Jedi Survivor at 4K.

In addition, the power of the video card is not used optimally. According to the German SamaGame, it was not possible to achieve 60 FPS with an RTX 4090 at 1440p. The power of the video card was only used for 35 to 60 percent, while only 4 CPU threads were used out of the available 24!

Star Wars Jedi: Survivor

Available from April 28, 2023

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New Star Wars Jedi: Survivor update released today


Although Star Wars Jedi: Survivor is a great game on consoles aside from some performance issues, the title’s condition on PC was a little less good at release. Over the past few weeks, Respawn Entertainment has been working on several updates and a new one appears today.

This update addresses some platform-specific issues, but also addresses issues common to all versions of the game. Below are the patch notes of the latest update, which are not very extensive in themselves. In addition, the developer has also indicated what is still being worked on.

  • (PC only) Updated occlusion behavior for ray tracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX (Coming soon to console)
  • (PC only) Updated data handling when toggling ray tracing, improving non-ray traced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spiers.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

known issues

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without ray tracing.
  • (PC only) Improving some hitching which can be attributed to streaming ray tracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.

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Star Wars Jedi: Survivor receives new update

Respawn Entertainment has released several updates since the release of Star Wars Jedi: Survivor. Especially for the PC version, as it had quite a few performance issues. The game is now a lot more stable, but not everything has been solved yet.

That’s why a new update has now been released on both consoles and PC, although the list of patch notes is not too extensive. One of the main things the update does is fixes for pain points that could cause the game to crash.

All other details of this update can be found below as always.

  • Various crash fixes across all platforms
  • Fix for bounty hunters not spawning
  • Fix for an issue where Caij would become invisible
  • Fix for occasional issue where “Find the Gorge’s Secret” Rumor could not be completed
  • Collision improvements
  • Improved blaster handling
  • Fixes for Photo Mode
  • Wind puzzle on Jedha fixed
  • Updates to the holomap map data
  • The training dummy on Jedha was sneaking around. It has now been immobilized
  • Various bug fixes & improvements