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One of the characters from the animated film “Toy Story 2” has been transferred to the real world


Recently, popular artist Hossein Diba brought two characters from The Incredibles into the real world and now decided to bring one of the characters from Toy Story 2 to life. We’re talking about the villain Stinky Pete.

Pete is the fifth character in the franchise that the artist has transformed. It previously featured “realistic” versions of Sheriff Woody, Buzz Lightyear, Bo Peep and Mr. Potato Head. You can find more of the author’s works in his portfolio.

The fourth part of Toy Story was released in 2019 and grossed more than $ 1 billion at the box office, and recently the premiere of the spin-off Buzz Lightyear took place, dedicated to the story of the creation of the astronaut GTA 6

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Analysis of Toy Trains. My favorite Reyes toy has been this endearing model in which to build tracks and trains in virtual reality


Who will be told that today there is little room for surprise. That everything is invented, that originality is conspicuous by its absence, and that anything that smells new is actually just the reformulation of other ideas that we have already seen on many occasions.

Here there should be something motivational capable of turning that situation around, but the reality is that I am also quite within that current except for one detail in question: there is always room for surprise. Toy Trains is the best example of this.

From the creators of Superhot

From the hand of a group of developers who already had the opportunity to work with virtual reality in the magnificent Superhot, Toy Trains It is a much smaller game and without great ambitions than that peach, but also one of those experiences so entertaining and pleasant that it is a pleasure to come across them.

Going to the attic of our house when our parents have gone on a trip, we come across a table of models and a collection of train pieces with which to let our imagination fly. One of those VR games that are plastic enough so that playing with tracks and vehicles as if we had them in our hands is a big part of the fun.

With a central building waiting to be built, our job will be to connect all the areas that will make it possible to raise it from its foundations in a kind of puzzle in which we optimize structures and avoid obstacles, taking the necessary materials to the objective in question.

We will have to transport wood to the factory, collect stones from a mine to be able to work them, and how we connect all these points with the central objective is the great asset of a progress system that will rise little by little.

A small game but very entertaining

First they make us square the curved roads that we have at our disposal as best as possible, then they invite us to play with elevations to overcome unevenness, then come the bridges, the tunnels, and level by level more and more details are added such as, for For example, creating round-trip routes to reach less accessible areas that do not allow enough space for too many capers.

Once the challenge is completed, the model makes the building we have been building release some cool stuff so we can briefly have fun with it. If we have been building an airport, an airplane will be placed on it that we can hold with our hands and remember our childhood flights by doing loops with our hands until we put it back in its place as if we were landing it.

It’s not that it forces us to do so or requires much more on our part, but it is appreciated that, far from releasing us to a menu, it allows us to play with our creation while allowing us to decorate our construction or continue optimizing the track structure to make the model as beautiful as possible. beautiful possible.

With a small handful of hours of play at our disposal, it is in those moments of disconnection, and the option of playing it as a family so that absolutely everyone, experts or inexperienced, adults and children, can enjoy it equally.

SamaGame’s opinion

Entertaining you for a couple of afternoons seems to be the only ambition of a Toy Trains that neither invents anything nor has the intention of doing so, but that manages to surprise with mechanics that are as basic as they are well executed, a very successful progression so that you never get bored of continuing to create, and the enormous achievement of being able to overcome being a very small and restrained game and, still, being able to warm your heart a little.

Toy Trains Price

Toy Trains It is available for PC and PlayStation VR2 from January 16 at a price yet to be revealed.

Toy Trains Duration

Toy Trains It is a small game and quite affordable in terms of difficulty, so it is difficult for it to end up lasting more than an afternoon. Whatever you want to play with it later based on challenges and achievements can take a little longer, but don’t expect it to exceed 10 hours.

Toy Trains

Platforms PC and PS5 (reviewed version)
Multiplayer No
Developer Something Random
Company Something Random
Launch January 16, 2023

The best

  • A game that enhances creativity
  • Accessible for all ages
  • It is loaded with details

Worst

  • There is no great challenge in completing it
  • It may be too short