It’s been a really complicated year for the MySìms series which created 3 games of different genres. What we are going to talk to you about today is MySims Agentsin which you will play a special agent which must put an end to the plans of diabolical Morcubusthe corrupt CEO of MorcuCorp.
The main objective of the video game is obviously to stop Morcubusbut during your adventure you will stumble upon many other cases to solve which, once successfully completed, will give you new clues for the Morcubus case.
But, you certainly won’t be the only detective in the video game. In fact, you can send other agents into the field in the hope that they will return safely. Your headquarters will have five floors, each with different stats. By adding gymnastic equipment to a floor, you will be able to increase the level of athleticism of that particular floor. Fortunately, there is a very specific reason to try your hand at furnishing too. Each agent has his own personality and depending on the plan to which you assign an agent, his success rate will be higher if his personality matches the statistics of that plan.
While you’re out collecting clues and questioning the locals, your agents will call you to keep you updated on their progress and get some tips.
As in all MySìms games, you will have the opportunity to customize the character to do your detective work in a good variety of costumes. During the Electronic Arts press event, the game was shown to the public and, to begin with, we found ourselves in a small but picturesque town that functioned as a hub, where you can visit all your favorite MySims to see what they are doing or have intention to do.
MySims Agents allows the player a very broad exploration experience. You can climbing onto a roof or even walking on telephone wires (being careful to balance yourself with the analog stick) to reach nearby buildings.
The possibility of such a broad exploration will give you the opportunity to see many more things than you would if you remained only on the “ground floor”.
You will also have access to several gadgets that will allow you to do various things. One of these, for example, allows you to move objects present in the environments that you will visit. You can use it to reorganize your headquarters, but It will also come in handy when solving some puzzles. For example, once you find yourself in an old bookcase, you will have to use this object (F space manipulator) to move some crates, trying to create a sort of improvised ladder that will allow you to reach the highest part of a shelf.
The super detector is another very useful item, which will allow you to scan the environment for clues, like footprints. As you progress through the adventure, you will be able to improve your gadgets and your detector, later on, it could also perceive radio waves, sounds and even smells. If you happen to find some curious animal footprints, you can send the data to the forensic medicine laboratory. This will give life to a minigamesin which you will have to stabilize the atoms.
The minigame begins with a grid and atoms already arranged on it. Each atom will have a series of dots on it, indicating how many atoms it can be connected to. Using the atoms you have (the ones on the grid are blocked) you will have to try to insert them all, satisfying the required number on each atom on the grid. It’s a simple minigame, but sometimes it will make you think and maybe you’ll have to repeat it a few times before you get the right “composition”. Furthermore, the difficulty of the puzzles will increase as the game continues.
You’ll have to try other minigames when the time comes pick a lock, hack a computer or fix a water pump. What’s interesting is that these minigames aren’t the usual “press buttons quickly” or “shake your remote non-stop” ones you usually see on the Wii. They are individual puzzles with a very clever design.
By using a particular gadget on a door, you will be transported to a minigame. In this particular puzzle, you will have to find the world of slide a key through a grate on which several crates are arranged to block your passage. The blocks can only be moved in the direction an arrow will point, so using these limited movements, you will have to be able to create a “path” for your key to come out.
Another rather complex puzzle concerns the water pump. If you have played other MySìms games, you will surely remember this puzzle that includes belts and gears, but this time you will have the entire screen available for the minigame and a limited number of tubes, belts and gears. Here you will have to use what little engineering knowledge you have and try to connect all the pipes together and make every gear turn.
When you are not busy using your brain to solve puzzles, you will visit exotic locations and collect clues\leads to note on our notebooks. Every time you talk to a person who gives you interesting information, your notebook will auto-update and list a series of things to do. This way, you will always know what you have to do, even if you are away from the game for a few days. Your notebook will divide the information into tracks, clues and objects that you picked up along the way. By gathering clues, you can potentially present testimony and solve a mystery in a short time.
What’s really interesting about MySìms Agent is that the formula of previous titles has been literally expanded. You will visit many interesting locations, such as jungle temples and spooky houses. The surrounding area is always much larger and you can move around by taking the train or using your own private jet. The characters in the game are clumsy, which helps keep your adventure fun. Furthermore, it will be there once again Buddythe “sketch artist”, as he is now an aspiring comic book writer and will accompany you during your missions.
Each character has their own personality, even if not the protagonist. And this is also what makes MySìms more fun and engaging.
MySims Agents is scheduled for distribution during next autumnon Nintendo Wii and DS.