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Are you dreaming of a creative and refined retirement? A new residency for artists and writers has just landed in the south of France


World of Arts

This unique modernist building overlooks the hills and coast of Mougins.

  • Jo Lawson-Tancred

  • 4 hours ago

Unit London, a contemporary art gallery, has announced the launch of a new artist residency based in a unique house designed by French architect Jacques Couëlle near Mougins in the south of France in 1964. Known as Named Dragon Hill, the residency will welcome the two artists. and writers, and is organized in partnership with ArtReview. The first cohort will move into Dragon Hill in March 2024.

The program, which lasts six weeks, provides artists with fully equipped studios and the opportunity to exhibit their new works in an annual summer exhibition at the nearby historic Chateau de Castellaras. The artists will also be joined each year by six arts writers, chosen by ArtReview’s editorial team, who will also benefit from mentoring and the chance to be published on the magazine’s website.

Jacques Couëlle circa 1978. Photo: Slim Aarons via Getty Images.

The house offers impressive views of the hills of the Alpes-Maritimes and is close to the bay of Antibes and the charming old town of Mouans. It was the first of five “landscape houses” built by Couëlle in the region in the 1960s and illustrates his interest in organic architecture, strongly influenced by the Catalan architect Antoni Gaudí. It is notable for its curved design, which breaks from the more angular modernist styles of the time and better complements the stunning natural landscapes.

The Mougins district was a favorite location for many major modernist artists, including Pablo Picasso, Jean Cocteau, Yves Klein, as well as the famous art dealer Leo Castelli. Today, it is close to several artistic institutions, including the Maeght Foundation, L’Espace de l’Art Concret and the Musée d’Art Classique de Mougins (MACM) which will soon reopen under the name of Femmes Artistes du Musée of Mougins (FAMM).

During our 10 years of working closely with modern artists, it has been difficult to ignore the ever-increasing conflict between artists’ natural need for freedom – to think, create and experiment – ​​and the acute pressures and demands of the art market. ‘contemporary art. said Unit co-founder Joe Kennedy. “Dragon Hill is a sanctuary, a truly magical site where artists can temporarily escape the art world and draw inspiration from the free spirit of an eccentric and important creative mind. Couëlle was inspired by his close and collaborative friendships with other artists and writers like Dali, Picasso and Prévert.

Check out more images of Couëlle Dragon Hill below.

Dragon Hill, Castellaras Le Neuf by French architect Jacques Couëlle in the south of France. Image courtesy of Unit Gallery.

Dragon Hill, Castellaras Le Neuf by French architect Jacques Couëlle in the south of France. Image courtesy of Unit Gallery.

Dragon Hill, Castellaras Le Neuf by French architect Jacques Couëlle in the south of France. Image courtesy of Unit Gallery.

Bedroom at Dragon Hill, Castellaras Le Neuf by French architect Jacques Couëlle in the south of France. Image courtesy of Unit Gallery.

Dragon Hill, Castellaras Le Neuf by French architect Jacques Couëlle in the south of France. Image courtesy of Unit Gallery.

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This Starfield player should have an Engineering Degree validated. You have spent 100 hours to create a huge factory with the game’s creative mode


Starfield is massive in every aspect. It is not only that it has more than 1,000 planets to explore, but also its creation of ships and of bases It can trap us for dozens of hours. That has happened to this player, one who has invested a hundred hours invested in creating a huge factory in space, and when you know all the details you will be amazed.

For all of you hating on outposts, this is what 100+ hours and dedication gets you. I present to you my factory, still work in progress.
byu/Hackoox inStarfield

It turns out that Bethesda’s RPG is not a The Sims. It does not allow us to build as we wish and we depend on materials, a logical structural arrangement and, ultimately, many headaches. However, this player placed 3,000 rugs on the ground to get a flat surfaceand from there he began to build.

In fact, this is already quite spectacular. Many players asked him how he got a flat layout on a space rock if, basically, everyone has a irregular orography. However, the feat goes further. Everything has been created meticulously using a single modone that eliminates the construction limit and allows you to create works this large.

But, Does this have value in the game? The truth is that it is complicated. The base building system exists in the game to be able extract resources of the planets on which we install it. Whether gold or copper, the space rock must have those resources beneath its surface; They don’t appear out of nowhere. However, much of the Hackoox player’s structures serve only to lend credibility to the work beyond placing extraction points here and there.

Starfield is not the only one, The Elder Scrolls VI is exclusive to Xbox

Although many of us already saw it coming, and several documents prior to September anticipated this exclusivity, yesterday’s massive leak by Microsoft itself made it crystal clear: The Elder Scrolls VI will continue with the exclusiveness in Xbox systems. While it is to be expected that, like Starfield, the medieval RPG will opt for a PC release, it will not be released on PS5 or its successor, depending on when it is released.