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Final Fantasy VII Rebirth: Initial sales data doesn’t look particularly encouraging

Final Fantasy VII Rebirth Even after its release, it still dominates the headlines and populates social networks in a variety of ways. The criticism of the game – an average of 93 points on OpenCritic – was excellent, and fans were looking forward to exploring Midgar for weeks.

But at first glance, the first data on sales are au contraire. Like Christopher Ding from Games Industry reportedFinal Fantasy VII Rebirth’s opening week is almost 30 percent lower in the UK retail sales charts than its predecessor, Final Fantasy VII Remake.

However, Christopher Ding points out that the previous game was released “during the height of the COVID lockdowns”. This can be interpreted either way: On the one hand, Square Enix had significant delivery problems with the physical version due to lockdowns worldwide. On the other hand, many video game fans played even more than usual during the lockdowns.

The data that Christopher Ding evaluates only relates to physical sales and does not include digital sales figures. In addition, they only refer to the UK market, so they only provide a small part of the global picture.

Many other factors must also be taken into account if you really want to compare the numbers directly with each other, especially the different size of the hardware base at the time of publication.

In our review, we praise Final Fantasy VII Rebirth as a “feast for the senses,” highlighting a “well-thought-out combat system,” “phenomenal” side quests, and a “believable, emotional atmosphere.”

A review of Final Fantasy VII Remake

Final Fantasy VII Remake had a remarkable launch despite the difficulties in terms of deliveries during the Corona crisis. As Square Enix announced shortly after launch, the remake sold over 3.5 million copies worldwide within the first three days of sale.

This number combines retail releases and digital sales. Square Enix also noted at the time that Final Fantasy VII Remake had achieved “exceptionally high digital sales.”

This was also due to the fact that the game’s physical availability varied widely around the world. Back then, Square Enix sent the commercial version to warehouses around the world prematurely. Square Enix wanted to counteract the logistics problems. Some fans received their game days before launch, while others had to wait several days.

Final Fantasy VII Remake has now sold over 7 million copies worldwide and a few more units are likely to have been added in the weeks before the release of Final Fantasy VII Rebirth, also thanks to an attractive digital bundle.

Images: Final Fantasy VII Rebirth, Square Enix

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Final Fantasy VII Rebirth: This is what the official Porsche 911 for the game looks like

Square Enix is ​​letting it go when it comes to marketing Final Fantasy VII Rebirth no stone unturned. From Nissin noodles to cloud cookies to the Google surprise. Now there is also a Porsche collaboration.

You read that right, Porsche – the automobile manufacturer. They launched a campaign together under the motto “Driven by Dreams” and released a visionary short film that shows the creative minds behind Final Fantasy VII Rebirth: Tetsuya Nomura, Yoshinori Kitase and Naoki Hamaguchi.

The three lead developers drive through the streets of Tokyo in two legendary Porsche 911s – one of the classic cars from (of course not coincidentally) 1997 and the latest model from 2024. They look back on the legacy of the original Final Fantasy VII.

Porsche is celebrating the collaboration with a Porsche 911 in a special design, inspired by Final Fantasy VII Rebirth. The car is on display at the Porsche Experience Center in Los Angeles. The rest is PR and a bit of philosophy.

“Here at Porsche, we are inspired by dreamers from around the world – those who are driven to make a difference. Few people represent this pioneering spirit as much as the team behind FINAL FANTASY VII, which has redefined the role-playing game genre and raised the bar for the art form of video games,” says Deniz Keskin, Director Brand Management & Partnerships at Porsche AG.

Producer Yoshinori Kitase said: “For Final Fantasy VII Rebirth, like the original Final Fantasy VII, development began with the dream of creating something that would set a new standard for storytelling in the next generation of video games. Dreaming means overcoming many challenges, but it also opens up many new opportunities. We share a willingness to reinvent things and challenge established norms with our friends at Porsche.”

The short film “Driven By Dreams”

Images: Final Fantasy VII Rebirth, Square Enix


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Confusion about Final Fantasy VII Rebirth: Production error causes incorrectly printed discs

In Japan, February 29, 2024 is only a few minutes away, but like here, many fans already have Final Fantasy VII Rebirth in their hands. Japanese trade seems to be just as impatient as German trade.

Anyone who opened their retail version in Japan saw two discs, as promised. The “Data Disc” for installation and the “Play Disc” for playing. Change CDs like back then? It’s not that bad after all.

Instead, there’s a whole other problem with the Japanese retail version, as fans quickly discovered. The disc printing is swapped. Initial confusion on social media quickly gave way to certainty as Japan’s Famitsu reported and later Square Enix clarified.

The installation disc was given the “Play Disc” label during production and the game disc was given the incorrect “Data Disc” label. Square Enix asks fans to insert the “Play Disc” first, then the “Data Disc” to play.

In a blog post, the Japanese website now confirms that this faux pas is due to an “error in the manufacturing process at Sony Interactive Entertainment” and that it can confirm that the labeling printed on the disc surface is reversed. The workaround is very simple and as already described.

Final Fantasy VII Rebirth will be released on February 29, 2024. A playable demo is available on the PlayStation Store. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

Images: Final Fantasy VII Rebirth, Square Enix


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Final Fantasy VII Rebirth: Tifa in the “Costa del Sol” bikini steals the show from Cloud and Sephiroth


The embargo for reviews ends on Thursday Final Fantasy VII Rebirth fallen. Dream reviews and an OpenCritic average of 93 are in the books. The feud between Cloud and Sephiroth goes into the next round. But Tifa steals the show that day.

The Japanese Famitsu shared its review 26 second video of Tifa and Aerith in Costa del Sol. It has been shared nearly 18,000 times and viewed over 13 million times. Final Fantasy influencers like Genki or Audrey also shared the video and it was watched millions of times.

In the video you can see the two women and Cloud appropriately (and barely) dressed. Cloud is visibly moved and seems a little embarrassed. If you want to see it, watch the video, otherwise wait until February 29th and experience the scenes yourself if you don’t want spoilers.

Fan artwork for “Costa del Sol” Tifa

In any case, for many fans there was only one topic: Tifa. The obsession of many fans has even been discussed by major media outlets like IGN. Within a few hours there was even already first fan artwork by Tifa in the “Costa del Sol” outfit on social media.

At the same time, of course, it’s not as if Tifa is a topic of conversation for the first time. Just a few days ago, Tifa went viral when Tekken and Final Fantasy fans demanded her appearance as a DLC character in Tekken 8.

“We all know she’s attractive and I understand that,” commented Katsuhiro Harada. When asked, Yoshinori Kitase said they had seen the excitement on social media and were happy that the character was being received with such enthusiasm.

Regardless of the fact that there is of course nothing wrong with a bikini on a beach and that Final Fantasy VII wouldn’t be Final Fantasy VII without Costa del Sol, the excessive ___ualization of characters in video games is generally viewed critically.

Final Fantasy VII Remake also has a controversial history in this regard. In 2019, there was talk of an internal ethics department at Square Enix asking Nomura and his team to “limit” Tifa’s bust size. SamaGame has translated excerpts from the Famitsu interview at the time.

Image material: Final Fantasy VII Remake, © 1997, 2020 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA / ROBERTO FERRARI. LOGO ILLUSTRATION: ©1997 YOSHITAKA AMANO


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Final Fantasy VII Rebirth: Theme song is released as a single and in a limited edition

Sometimes publishers work with real singers for their video games and if everything works out, then the fans can look forward not only to a soundtrack, but even to a single release, as they are known from the music industry.

This honor will now be the joy of fans Loren Allred and Final Fantasy VII Rebirth allocated. The American singer and songwriter sings “No Promises to Keep”, the game’s theme song, composed by Nobuo Uematsu. Square Enix is ​​releasing a maxi single and even a limited edition.

There are four versions of “No Promises to Keep” on both singles, including the version from the game, an instrumental version and a version recorded by Nobue Uematsu’s band conTIKI.

The limited edition, which is available at Amazon.co.jp, includes a メガジャケ, a “mega jacket” – this is a 24 x 24 cm case with a beautiful motif. But both variants are out of stock on Amazon.co.jp anyway.

You can still pre-order from CD Japan*. In the Japanese Square Enix store, which does not deliver to Germany, there is a cool, fictional employee ID card from LOVELESS as a bonus. Whether you can still find the single in the German Square Enix Store remains to be seen today. The single will be released in Japan on April 3, 2024.

The title song will be heard for the first time during a performance of LOVELESS in the game; excerpts from it have already been offered in a trailer. “Composer Nobuo Uematsu is a musical visionary who has given so much to the world of Final Fantasy, and it was a great honor to work with such an innovative talent,” said Loren Allred.

Final Fantasy VII Rebirth will be released on February 29, 2024. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

The title song “No Promises to Keep”

Images: Final Fantasy VII Rebirth, Square Enix

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Solution : All Final Fantasy 7 Protorelic locations in Grasslands and Junon

As you explore each region of Final Fantasy 7 Rebirth, you’ll soon find yourself immersed in various quests for Chadley, including lengthy Protorelic Phenomena – so I’m here to explain how to complete these quests in both the Grasslands and Junon regions.

Proto-Relics in the game come with a huge variety of trophies and vary by region. Whether you’re fighting bandits or playing Fort Condor, we’re here to give you a helping hand.

All Grasslands Protorelic Intel in Final Fantasy 7 Rebirth

To get your hands on the Protorelic Grasslands in Final Fantasy 7 Rebirth, you’ll have to follow some familiar faces from Remake: Beck’s badasses. This motley band of bandits have already stolen the relic and are not going to part with it easily.

Grassland Phenomenon Intel 1: Pursuit of wild bandits

The first proto-relic phenomenon will take you to a viewpoint at the very edge of the Meadows region. Once you get to the roof of the observation tower, you will need to do this deal with Beck’s associates while he jumps with the Protorelic.

The best way to defeat them is to use fire spells to pressure them and deal elemental damage, so make sure you have them Fire Material set and ready to go.

Grassland Phenomenon Intel 2: One nice grill

The next step will require you to go to abandoned facility in the desert part of Graslands near Kalm. There is a Chocobo stop nearby which can provide useful fast travel options if you get there early.

To complete this part of the mission, you must stealthily get past the bandits who have taken over the facility. Use large shipping containers in the area to avoid their line of sight, and press circle to take cover if they come close to you.

Bandits have routine patrol patterns, so once you learn them, you’ll be able to avoid their eyes without any problems.

When you reach the main building of the facility, Beck and his friends will go inside. When you confront them, one will be left as bait while the others escape. Just defeat him to complete this part.

Intel Grassland Phenomenon 3: Diversion Tactics

There is a warehouse nearby that appears to be abandoned. This is probably the easiest part of the task.

Once you’re inside, you’ll have to guess which bandit is hiding the Protorelic behind his back (it’s not that difficult, you just need to look for sparks behind them). Once you do this, the fight will begin with more of their gang members.

When they manage to escape again, you will hear them discussing about key that they buried. This will give you access to their hideout.

All you need to do is start a treasure hunt with your Chocobo. Once you have found the trail leading to the buried key, you will be able to start the final part of the mission.

Grassland Phenomenon Intel 4: Taking care of your business

The last part is in abandoned warehouse on a promontory near Kalm. To get into the fenced area, you’ll need the key you dug out earlier. When you go inside, you will see that Beck and his bandits are dead (!!!). Just kidding, they’re just playing dead. So it’s time to give them a rude awakening.

You will definitely notice that it exists a large container hangs above them. Pull the lever inside to drop the box on them and put them on their feet. Once you do this, you will need to defeat them, a Modified Sweeper activate.

The sweeper is weak to thunder spells, so it’s worth having them Lightning material would do well to. It can be easily scrapped by hitting parts of the weapon, so focus on them to apply pressure before you finally go crazy and strike.

After the struggle, trying to turn yourself into a legitimate business, you will simply have to pay 2000 gil to obtain the Protorelic. Sure, it hurts the wallet a bit, but if it helps them turn over a new leaf, then what’s the harm, right? And that’s it, the first Protorelic is finally yours.

Everything Junon Fort Condor Protorelic Intel

When you get to the Protorelic quests in the Junon region in Final Fantasy 7 Rebirth, you’ll see that it is completely different from the Grasslands. Instead of facing a new group of bandits, you will be drawn into a polygonal world Fort Condor, a tower defense strategy game.

In Fort Condor you will have to deploy various units to attack enemies and defend your base. Rock, paper, scissors style: Guardians (arrow) defeat Enforcers (shield), Enforcers (shield) defeat Vanguard (sword)AND The guards (sword) defeat the guards (arrow).

You’ll also have Barret, Tifa, and Cloud as hero support. Therefore, deploying your units according to the enemy’s tactics is essential to move forward and defeat the boss.

While you can successfully implement any strategy to try and win, these are the methods that I found most effective when playing Fort Condor.

Junon Phenomenon Intel 1: The World of Fort Condor

Hero Units – Cloud and Barret

Creation – Attack: Focuses on attack

Perhaps your biggest concern is here Moth Unit and Blast Beam which are equally powerful and fast. Using your Elite Rangers acquire Biretta faster because the support hero is crucial. However, you will want to launch a powerful attack against the Rangers, so be sure to save the Vanguard to deal heavy damage to ranged units.

Junon Phenomenon Intel 2: Oh, Captain! My captain!

Hero Units – Cloud and Barret

Creation – Protection: Focused on defense

The enemy has many offensive units this round, so prepare your defense with Ballista AND Executioners this will slow down their attack. After reducing the remaining units, get Cloud as close to the larger monsters as possible so you can decimate them with your Brave attack before continuing your attack.

Junon Phenomenon Intel 3: The Princess in Another Castle

Hero Units – Cloud and Tifa

Creation – Trench: Focused on fortress defense

The Trebuchet and Ballista they are an integral part of various attacks and defenses. Placing a Ballista on each path will help deal with larger monsters that can quickly break through your ranks. When you finally move forward, place two or three trebuchets on the other side of the central mound so that they can deal heavy damage to the boss while simultaneously overwhelming the remaining enemies with your standard and elite units and summoning Tifa if the monsters get too close to your base.

Phenomenon Juno Intel 4: Interdimensional Warlock

Hero Units – Cloud and Tifa

Creation – Balanced: focused on attack and defense

In the final match, having a balanced team was extremely helpful. Pushing yours forward Elite enforcers on the right path, you can hinder much of the progress that the enemy will be trying to make Clergy they will work here. Make sure you get them out as quickly as possible so they can continuously heal your units as they advance on the Warlock.3

Once you complete these matches, the next Protorelic will be yours, and you’ll even get a hint of what will result from collecting them all.

For now, this is all you need to complete all Protorelic Intel locations in the Grasslands and Junon regions of Final Fantasy 7 Rebirth. As we complete more, we will update this page, so be sure to come back.

In the meantime, be sure to check out our Final Fantasy homepage for tons of FF7 Rebirth guides, such as the best team combos, the best materia to set, and how to play Queen’s Blood.

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Attention: The first spoilers for Final Fantasy VII Rebirth are circulating two weeks before release


Until the publication of Final Fantasy VII Rebirth It’s still more than two weeks away, but spoilers seem to have already leaked on TikTok, Reddit and Twitter.

As Kotaku reports, the leaks include screenshots, video clips and key plot details. The authenticity of these cannot be confirmed – but you are of course still advised to mute the corresponding keywords or to avoid the corresponding corners on the platforms in question if you want to avoid spoilers.

It is unclear who exactly is behind the leaks. It’s quite possible that some players were able to purchase copies of the game early on, but it wouldn’t be the first time.

Nomura is nervous

Creative director Tetsuya Nomura said just last week that he was nervous about the reaction to the game’s ending. The iconic key scene in the Forgotten City is known to represent the conclusion of “Rebirth”. But in what form remains to be seen – after all, the team is using the new remake trilogy to adapt the story. And the best way to find out what they look like is on your own. You don’t have to be patient much longer.

Final Fantasy VII Rebirth will be released on February 29, 2024. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

via The Gamer, images: Final Fantasy VII Rebirth, Square Enix

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Solution : Here’s how the auto-cast feature works in Final Fantasy 7 Rebirth

There are plenty of spells and abilities available in Final Fantasy 7 Rebirth to help your team succeed in battle, and Autocast Materia is definitely one of the best – so we’re here to explain what exactly it is and how to make the most of it in the game.

Whether you’re upgrading your weapon or trying to gain SP quickly, there are many different ways to approach combat in FF7 Rebirth, and using auto-casting will definitely help your team.

What is autocasting in Final Fantasy 7 Rebirth?

Auto-Cast is one of the best Materia you can use in Final Fantasy 7 and allows to an ally to automatically use spells when you’re not actively controlling them. This is blue matter, meaning it must be combined with a different colored material to work.

Using spells can provide various benefits, including dealing elemental damage to enemies or healing and buffing teammates, so automatically casting them with this Materia can come in handy.

How to use auto-casting in Final Fantasy 7 Rebirth

All you need to do with Auto-Cast for it to work is place it next to other Matter in the connected socket. As you can see in the image below, I placed mine next to the healing material with Aerith (the strongest magic user).

So when I or a teammate are in trouble, Auto-Cast Materia will allow Aerith to automatically heal us without having to switch to her or manually use her built-in ATB.

That’s everything you need to know about autocasting in Final Fantasy 7 Rebirth. With this knowledge, you will be able to build the best party, regardless of the combination. If you’re looking for more information on FF7 Rebirth, be sure to visit our Final Fantasy homepage where you’ll learn how to get Yuffie to join your team or how to find and defeat the Tonberry King.


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Solution : Final Fantasy 7 Rebirth ending explained and does Aerith die?

Making sense of the ending in Final Fantasy 7 Rebirth is no small task – but the question that is surely on everyone’s lips is whether everyone’s favorite Ancient Aerith still dies at the end of the game.

The ending of Disc One in the original 1997 version turned out to be one of the most iconic moments in gaming – and almost 30 years later it still remains a spoiler, but much of the game’s narrative insightfully relies on both our own knowledge and perhaps even that of the protagonist. about her death, which I highly praised in our glowing review.

However, things aren’t always as simple as you’d like them to be, and Rebirth’s willingness to play around with its own story causes the world to fall apart into different pieces – so if you’ve just finished and want to make sense of it – or just want to find out what’s going on with Aerith, read on because below you will find all the answers and your own interpretations.

SPOILER WARNING: Both Aerith’s fate and the ending of Final Fantasy 7 Rebirth are heavily teased below. Only continue if you have completed the game or can’t wait to find out what happens because I’m revealing everything.

Will Aerith die?

Although it’s true Aerith continues to die at the hands of Sephiroth in the Forgotten Capital, at the same time, he also survives in another timeline which is created when the Cloud changes fate.

It’s quite a complicated ending creates multiple new timelines and realities in which Aerith’s fate changes. When Cloud breaks through the Whispers and blocks Masamune’s approaching attack, Aerith is “rescued” – but that’s only one timeline, and we quickly see that Aerith is actually killed shortly thereafter.

From what I gather, Aerith is dead in the “main” timeline where the rest of the team is, but remains “alive” in another one that perhaps only Cloud can access. In the final scene, Cloud and Aerith discuss her return and “reunion,” so we can only hope she’s not gone forever.

Final Fantasy 7 Rebirth ending explained

Understanding the ending of Final Fantasy 7 Rebirth requires knowledge of many previous games from the FF7 stratosphere, but my great friend Jack has prepared a summary of the events of Remake and Crisis Core for you.

Moreover, Zack’s involvement in the game from the very opening scene is crucial to deciphering the ending, so I will discuss this in addition to all the events that take place in Chapter 14.

As mentioned, the game picks up where Remake left off, but instead of fleeing to Kalm, we see our cast injured and potentially dead after a slab collapses in Sector 7. Then Zack shows up – who was already almost dead at the end of Crisis Core – and manages to save both Cloud and Aerith. Most importantly, we also believe that Aerith’s White Matter is complete in this timeline.

Zack then takes Aerith and Cloud back to Elmyra’s house, where they remain unconscious and Marlene is there too. In this timeline, the sky is also cracked and the plants are withering, signaling that the end of the world is very close.

We learn that Biggs, like Zack, also escaped death – and later in the game it turns out that they were both “saved” by strange white whispers. These same Whispers also appear to fight the standard gray versions when Tifa is in the heart of the WEAPON in Gongaga.

It is never explicitly revealed what or who these Whispers are, but I conclude that they are an extension of both the Planet and Aerith herself. We understand that the original gray Whispers are the “arbiters of fate” who have repeatedly stopped the timeline of the Remake trilogy from going in a different direction.

These are most likely manifestations of Sephiroth, keeping everyone on track so he can obtain the Dark Matter, kill Aerith – the last remaining Ancient – and summon Meteor to destroy the world. The White Matter, then, is the Planet and the Ancients fighting against destiny to carve out a new fate. A key part of this is saving Zack and Biggs.

Another critical moment in the game is Costa del Sol, when Aerith shows Red XIII a transparent and empty ball of Matter that we can only assume previously held the all-important White Matter. He asks why it is empty – and this plays a huge role in the final moments of Rebirth.

Jumping to Chapter 13 and the Temple of the Ancients, we see Sephiroth grabbing Black Matter as it walks away from the team. He states that “This is the key… that grants access to the true counterpart hidden between the worlds.” Earlier, when Barret and Cloud are arguing about the Black Matter, Aerith states that “there’s no point in fighting over a fake”, so I conclude that the “real” Black Matter is hidden in another world and the one in this timeline is simply a way to unlock other realities.

It all centers around the concept of “reunification” – a unification of worlds, people, and realities that allows Sephiroth to end the planet and start over. Cloud and Aerith are then sent into the abyss and “wake up” back in Elmyra’s house, where we saw Zack earlier.

Aerith tells Cloud to think of it as “her dream”, and they go on a date, taking them to different places and eventually back to the church. Aerith then gives Cloud her White Matter and states that “This isn’t about me though. It’s about saving the world – and you.” He then creates a portal to the lifestream and pushes Cloud into it, and as Cloud falls, we see Sephiroth emerge through the door behind Aerith.

I can only assume that Aerith dies in this isolated timeline, but by giving White Matter – which casts Holy and counters Black Matter Meteor – to Cloud, Aerith keeps hope of saving the world alive and stops Sephiroth’s attempts to take full control of destiny.

It is in the lifestream that Sephiroth goes some way to explaining the nature of things. It details that when the limits of fate are crossed – which happened at the end of Remake – a new reality is born. There are “many worlds” on the planet beyond the one we know, but not everyone is destined to survive. In fact, Sephiroth aims to use Meteor to unite the various worlds on the planet, but in doing so, they will all be destroyed.

Cloud then finds himself in the Sleeping Forest and reunites with Aerith. He states that Sephiroth must be stopped by Cetra and takes the White Matter from the Cloud, giving him transparent White Matter in return. He is then engulfed by the white Whispers and wakes up in the Sleeping Forest again – but this time in the “main” timeline with the rest of the team.

We then reach the Forgotten Capital, where Aerith resides, and Cloud manages to break the barrier of the gray Whispers and break into the Planet Sanctuary. He sees Aerith praying in the center and Sephiroth’s blade descending on her like in the original game.

He manages to break free from the Whispers’ bonds and clash his sword with Sephiroth’s Masamune. Critically, the sparks we see from this collision are the same rainbow light we see in the stream of life, because in its prismatic nature we see the entry of one light or reality and the splinters of several new worlds.

Cloud manages to send Masamune flying and save Aerith, but just moments later we see a green flash and blood flowing on the ground, revealing that Aerith has indeed died. Her White Matter then falls into the water, and Aerith in Cloud’s arms appears to be alive again, talking to Cloud and touching his face.

We then see several flashes and realities seem to change, with Aerith being both alive and dead in both cases. Sephiroth then claims that “the confluence of worlds begins” – alluding to the divided nature of reality that has loss at its heart. He concludes that Cloud will “never see the truth with such blurry eyes,” but what is the truth really like?

You will then fight the final boss, which evolves between Jenova Lifeclinger, Sephiroth, and then Sephiroth Reborn. During the fight, you will reunite with Zack and Aerith, but will be separated from Zack when he is once again sent to a separate reality by Sephiroth.

The fight ends with Cloud and Aerith together as she seemingly disappears back into the lifestream, and Zack himself also slips into the lifestream just before the Meteor hits the world.

Back at the Planet Sanctuary, the team surrounds Aerith as she lies dead on the floor, but then Cloud – alone and surrounded by white whispers – tells Aerith to wake up, which she does.

In subsequent scenes, only Cloud sees Aerith – although there is a moment in the final scene where Red XIII appears to feel her presence – indicating that she is probably not just a projection of Cloud’s delusions.

While it’s very unresolved and largely left to interpretation at this point, my takeaway from this is that by falling into the lifestream when Sephiroth unlocked the convergence between worlds at the end of Chapter 13, both Aerith and Cloud exist simultaneously in all realities.

Aerith is indeed killed by Sephiroth in the Forgotten Capital – and probably perishes in the church too – but remains alive in one timeline, or at least in the stream of life itself. Cloud is able to see Aerith and connect with her because he too exists outside the confines of one world and the same goes for both Zack and Sephiroth.

Before the Tiny Bronco flies away in the final scene, Cloud asks Aerith if she will “be okay when she gets back”, and she replies that wherever she is is “like a second home”. This certainly indicates that she’s out there somewhere, and hopefully we’ll see them reunite in the third installment.

As for the black and white matter, in the last scene Cloud takes out the clear white matter that Aerith gave him, but putting it back in his pocket seems to turn it into black matter. It could very well be the “real” Black Matter, hidden “between worlds”, as Sephiroth states in Chapter 13. The White Matter exists in the current timeline – albeit lost in the waters of the Forgotten Capital – perhaps creating space for the real Black Matter to take on form.

However, a lot is left hanging before we see how everything unfolds in the third and final chapter of the Remake trilogy, but that’s how I interpret the ending of Rebirth and Aerith’s fate and current status in the timeline.

If you’ve completed the game and want to come back for the Platinum Trophy, make sure to get the 7th Infantry trophy with our guide, along with all the different romance options for your Ferris Wheel date, as well as all of the Carnival Carnival solutions. But for everything else and all the tips you’ll need, there’s no better place than our dedicated Final…

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Solution : Final Fantasy 7 Rebirth Update 1.010 fixes a progression lock bug

If you’re looking forward to Final Fantasy 7 Rebirth, you’ll need to scan the first patch notes to see what’s new in version 1.010 of the game. The biggest addition in this update is the fix for a game-breaking bug that prevented early players from progressing beyond a certain point.

Bug fixes and stability improvements are common in most initial major release fixes, but there are a few fixes you’ll definitely want to install before you start playing the sequel to Final Fantasy 7 Remake.

FF7 Rebirth 1.010 patch notes

The patch notes for Final Fantasy 7 Rebirth’s first update are as follows, confirmed in a news post on Square Enix’s Japanese website:

  • Some text has been corrected
  • Fixed an issue where the game could rarely progress under certain conditions
  • Fixed bugs in battles that occur under certain conditions
  • Improved the functionality of some items to be correct
  • Correspondence to obtain the benefits of having a trial version of data recording
  • Added a feature to allow Chocobo stops to be repaired while riding a Chocobo
  • Improved image quality when selecting “Performance” in Display Mode in Graphics Settings.
  • Improved HUD/graphics/frame rate functionality and quality
  • Removes restrictions on the end-game shooting function
  • Improves overall game stability

It’s great to see improved image quality in FF7 Rebirth’s Performance Mode, greater stability, bug fixes, and quality of life improvements such as the ability to repair Chocobo stops while riding a mount.

However, the biggest relief comes from a bug fix that would prevent players from progressing “under certain conditions.”

There is no mention of what these conditions were that would have hampered progress, but I’m certainly glad the issue was resolved in some way. I certainly wouldn’t be able to keep playing without feeling a bit anxious all the time.

For more on the game, check out how to pressure and stagger enemies, the best FF7 Rebirth party combos, the best content, and all the locations with notes.

Otherwise, visit our Final Fantasy 7 Rebirth guides and news homepage for even more essential information here at guidegames.com.

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Solution : Final Fantasy 7 Rebirth difficulty settings and which ones to choose explained

If you’re just starting Final Fantasy 7 Rebirth for the first time, choosing the right difficulty level may prove to be a challenge as there are several to choose from.

Below I’ll give you the most important information you need to know to decide which one is best for you, whether you’re a seasoned FF&Remake veteran or just starting out as a novice.

FF7 Rebirth Difficulty Settings

Difficulty mode Details
Easy “Choose this option if you want to enjoy the story without worrying about battles.”
Normal “Standard difficulty level. Choose this option if you want to fully experience the battles and story.”
Dynamic “Enemy difficulty automatically adjusts based on skill level. Choose this option if you like the thrill of combat.”

All of the Final Fantasy 7 Rebirth difficulty settings you can choose from are listed in the table above, from Easy to Dynamic, along with details on what they add to the game.

Are there any difficulty trophies in FF7 Rebirth?

Yes, Final Fantasy 7 Rebirth has one difficulty wall trophy:From Hardy Stock“, requiring you to “complete all chapters on Hard difficulty.”

How to unlock hard mode

Hard Mode in Final Fantasy 7 Rebirth becomes available after completing the game, but it is not available as a typical difficulty mode like the three listed above, but instead via Chapter selection menu.

Playing any chapter allows you to replay a selected part of the story with your progress, level, equipment and material transferred. Complete each chapter on Hard and the “Of Hardy Stock” trophy will be added to your FF7 Rebirth collection.

Which difficulty level should I choose?

The Normal difficulty would be best in Final Fantasy 7 Rebirth for a typical first playthrough – so you can enjoy the full balance of combat and story as intended. However, if you’re already confident in your skills from playing FF7 Remake or similar games, there’s nothing wrong with switching from Rebirth to Dynamic for a bit of a challenge.

If you want to switch to easy mode and prioritize delving into the story, choosing the appropriate difficulty level comes down to personal preference.

For more information about the game, check out all the Final Fantasy 7 Rebirth trophies, voice cast, whether you want to play the INTERmission DLC first, and whether the game will be available on PC or PS4.

Alternatively, you can check out our Final Fantasy guides and news homepage here on guidegames.com.


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How to get Chocobo gear and golden feathers in Final Fantasy 7 Rebirth


One of the best ways to travel in Final Fantasy 7 Rebirth is to get Chocobo gear, and once you’ve done that, you’ll need to know how to arrange them to make them look great – so we’re here to show you how to get Chocobo gear, as well as Golden Feathers, for which you will have to pay.

Whether you’re racing to get the perfect view or running away from an in-game battle, dressing yourself and your Chocobo is crucial to reflecting the tone and aesthetic of your team.

How to get Chocobo gear in Final Fantasy 7 Rebirth

As you explore each region of Final Fantasy 7’s massive map, you’ll come across them Chocobo Ranchesand here you can get most of the new Chocobo Gear.

Chocobo Ranches can be found in the following areas:

  • Fields
  • Under Juno
  • Costa del Sol
  • Start doing
  • Space Canyon
  • Nibelheim

You can also earn new Chocobo gear by completing certain tasks, such as the Merc Chocobo z gear “The hardest sell‘ side quest in Chapter 4, or by finding more Piko Greens in Corel Prison in Chapter 8.

Once you have your gear, you can turn it into Choco Boutique like the one in the image above.

How to get Golden Feathers in Final Fantasy 7 Rebirth

To get the Golden Feathers in Final Fantasy 7 Rebirth, you will have to bring back chocobo stops. You’ll find them along roads, and once repaired, they can be used as fast travel points.

In most cases, Gold Plumes are used to pay for Chocobo gear, so it’s always worth stopping to repair a damaged Chocobo Stop.

As you approach the Chocobo stop, you will encounter: Little Chocobo who will guide you the rest of the way. Once the stop is restored, he will drop a Golden Feather as a reward for you, as you will see above.

Now that you have the Golden Feather, remember to give Baby Chocobo a gentle pet and head out to your next adventure.

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That’s all you need to get more Chocobo gear and golden feathers in Final Fantasy 7 Rebirth. There are plenty of ways to fight and explore the map in FF7 Rebirth, so why not check out our Final Fantasy homepage for guides such as the best team combos and how to add Cait Sith and Yuffie to your team?

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Final Fantasy VII Rebirth: Yes, Gilgamesh is new to the game and the quest line will absorb you


Well, did you notice him in the last trailer? In the current “Final Trailer”. Final Fantasy VII Rebirth Square Enix shows the silhouette of a monstrous creature on a roof. It’s dark, you can’t see much. But the creature obviously has multiple arms and many swords. It’s Gilgamesh, there can be little doubt about that at first glance for Final Fantasy fans.

Famitsu also noticed Gilgamesh and luckily the Japanese magazine had Tetsuya Nomura and Naoki Hamaguchi in front of them to ask directly. Gilgamesh will therefore appear as part of a side quest chain that will extend across the entire map of the game.

The quest series will be titled “Ancient Matters” and Gilgamesh will appear in the fourth mission of this series. Sounds like there are other creatures awaiting us in this quest line. Famitsu asked the creators how Gilgamesh found his way into this world. Accordingly, it was one of many suggestions from Hamaguchi himself. The quest series, which will run through numerous regions of the world, has already been determined.

However, Nomura – who was often read as taking a more conservative approach to many things – had suggested that the inclusion of Gilgamesh could clash with the setting of Rebirth. However, Nomura eventually made adjustments to the character for this questline to better align his appearance with the tone and setting of Rebirth.

Either way, the fight against Gilgamesh has to be epic, right?

  • Deluxe Edition at Amazon*
  • Steelbook Edition at Amazon*

Final Fantasy VII Rebirth will be released on February 29, 2024. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

via Siliconera, images: Final Fantasy VII Rebirth, Square Enix


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Solution : How to use and access Photo Mode in Final Fantasy 7 Rebirth


There are plenty of gorgeous visuals in Final Fantasy 7 Rebirth, from the glow of the Golden Saucer to the atmosphere of Kalm, so you may be wondering how to capture those moments using the game’s photo mode – and that’s what we’re here to show you.

Considering Final Fantasy 7 is one of the most iconic games of all time, and our review proves it, using Photo Mode to capture touching moments with your team is essential to preserving your gaming memories.

How to access photo mode in Final Fantasy 7 Rebirth

To access Photo Mode in Final Fantasy 7 Rebirth, this is all you need pause the game with the Start button AND then press the Square button.

You will notice a prompt to switch to photo mode in in the lower right corner of the pause screen, as seen above. When you press Square, you’ll be taken back to where you were, but with perfect image precision to capture the moment. You can even use photo mode during cutscenes.

How to use photo mode in Final Fantasy 7 Rebirth

Photo Mode in Final Fantasy 7 Rebirth includes a number of features and modifications to help you take the perfect photo, including:

  • Camera position
  • Camera angle
  • Camera tilt
  • Exposure
  • Filters
  • Frames

You can even hide teammates if you just want to enjoy the scenery you’ve found, or frame a Midgar-like scene like below.

Once you have all the aspects you want to use, Press Triangle to hide the menu and use the capture button on the DualSense controller to take a photo. It will be saved to your gallery and from there you can share it wherever you want.

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That’s everything you need to know about finding and using Photo Mode in Final Fantasy 7 Rebirth. Now you can enjoy and capture the most beautiful moments in the game.

If you’re looking for more information on Final Fantasy Rebirth, be sure to visit our Final Fantasy homepage where you’ll learn how to play Queen’s Blood and the best Materia for your team.

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Solution : Here are the best team combinations in Final Fantasy 7 Rebirth

Finding the best team combinations in Final Fantasy 7 Rebirth is key to success, as I spent a lot of time throughout the game trying to find the perfect balance between different team members.

Each team member has their own specialization in the game, from Aerith’s magic-focused kit to Barret’s long-range abilities. That’s why you often have to change things up and try new combinations to find your ideal, but I have some fantastic suggestions that you can use right away.

What are the best party combinations?

Party Style/Focus
Cloud/Yuffie/Tifa Damage / Healing and Range / Damage
Cloud / Red XIII / Barret Damage/Healing/Distance
Cloud/Aerith/Barret Damage/Healing/Distance
Cloud/Tifa/Cait Sith Damage / Damage / Healing and luck
Cloud/Aerith/Tifa Damage / Healing / Damage

Cloud/Yuffie/Tifa

This was by far my favorite team combination while playing Final Fantasy 7 Rebirth because you get a lot of damage from all three members while also having Yuffie’s healing abilities.

You will of course need to include Yuffie in your party, so this combo won’t be possible from the start, but once she joins your party, you’ll be all set. I made sure I had Cure and Revival (the two best Materia) on Yuffie to increase her healing, and I also had Cure on Cloud for extra help.

I made sure to leave Tifa for damage-dealing duties only, as she has the potential to deal some serious pain and can easily stagger even the toughest enemies.

Cloud / Red XIII / Barret

While I’ve never really been a fan of the Vengeance Red XIII system, combining it with Cloud and Barret creates a wonderfully balanced party.

You can always hit some healing Materia, I definitely recommend it using the Watchers’ Respite ability which you can use around Chapter 10, as it allows you to convert your Revenge Meter into healing your entire team – and it’s incredibly powerful.

Barret is also a great addition to this team as it gives you ranged capabilities that will prove very helpful in countless fights. There are a lot of enemies in Rebirth that characters like Tifa and Red will have a hard time hitting, so having Barret deal constant damage and knock them down is very helpful.

Cloud/Aerith/Barret

Aerith isn’t just my favorite character, but she definitely is the best healer in the gameso having her at the party will always be a good thing.

She’s definitely not as strong and versatile in combat as the other five members of the team, but she more than makes up for it with her support capabilities.

Combine this with Barret’s ranged options and you’ll be able to handle almost all fronts, as Cloud himself deals more than enough damage to carry the team on his own.

Cloud/Tifa/Cait Sith

This is a wild card option that could backfire, but Cait Sith is just a lot of fun if luck is on your side. While not strictly a healer in the same way as Aerith, she uses him Dice Roll skill it can heal your entire party for 5 or prevent them from taking damage if you’re lucky enough to land it on 6.

Of course, you won’t always be that lucky, but it’s more than enough fun to add some spice to the second half of the game once you have Cait Sith on your team – so definitely give it a try.

You can largely swap out Tifa or Yuffie, Barret or Red as damage dealers, but Tifa’s strength definitely shines here and will more than make up for the times when Cait Sith doesn’t quite hold her own.

Cloud/Aerith/Tifa

The combination of Cloud, Aerith, and Tifa is almost too obvious not to include because it gives you that excellent physical damage, elemental abilities and healing – what more could you want?

This is a combo I used for most of the early game before Yuffie came into the team, and it proved effective in almost every situation. If you’re not sure who to choose for your party and just want to stick to the basics, then you really can’t go wrong with Aerith and Tifa. However, considering how long Rebirth lasts, I highly recommend trying everything out to see what works best for you.

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Another thing to consider when choosing your team is each character’s unlocked synergy abilities and folio status, as well as their weapon proficiency.

All of this will have an impact on each character’s strength, and you’ll want to make sure you have synergy options between all three party members, as they are essential to taking down the toughest bosses in the game.

There are more guides like this on our dedicated Final Fantasy homepage if you need a little help on your Rebirth journey, how to play Queen’s Blood, how to get the 7th Infantry trophy, and Chocobo locations for each region.

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Square Enix hosts “Fireworks & Music” show for Final Fantasy VII Rebirth and Remake

Video games not only like to conquer your hearts, sometimes they also conquer the sky. Drone shows, like those organized by Nintendo and The Pokémon Company from time to time, are particularly popular in Japan.

Square Enix doesn’t let this go and also lights up the Japanese night sky. “Final Fantasy VII Remake / Rebirth – FIREWORKS & MUSIC” was specifically announced. The event is scheduled to take place on March 23, 2024 at the Expo Commemorative Park in Osaka, entry costs 8,800 yen – around 55 euros.

The event is expected to combine music, lighting, lasers and fireworks to create a “new type of entertainment.” Famous songs from the first two parts of the remake trilogy are performed.

There are tickets available for a “dynamic area” near the fireworks and a panoramic area a little further away. Children up to 6 years old can participate free of charge.

via GameWatch, images: Square Enix


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Final Fantasy XVI: “The Rising Tide” will most likely demand a lot from you

The DLC announcement too Final Fantasy XVI may not have come as a surprise to fans of the game. Locked doors and a few things that were touched on but not discussed further until the end of the credits. No big question marks, but room for expansion. The first DLC, “Echoes of the Fallen,” is already available. “The Rising Tide” is scheduled to follow in the spring.

GameSpot spoke to DLC director Takeo Kujiraoka about the contents of the season pass. He revealed that the difficulty level for the DLCs had been increased because this was feedback that they received immediately after the release of Final Fantasy XVI.

“We intentionally changed the balance of battles compared to the main game. In particular, we have increased the overall strength of enemies in the DLC,” said Kujiraoka. Anyone who has already completed the boss fight in “Echoes of the Fall” will probably agree with Kujiraoka. He goes on to say that the basic game was deliberately made a little easier.

“This is partly because we set the enemy strength a bit low in the main game to ensure that as many players as possible could reach the end. But the reactions of the players and the streams showed me that we could perhaps set the enemy strength a little higher,” explains Kujiraoka.

In addition, the DLC content will only become accessible shortly before the end of the game and fans will therefore already be familiar with the combat system. Do you welcome the increased difficulty of “Echoes of the Fallen” and what do you hope for “The Rising Ride”?

Artwork: FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.

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Final Fantasy 7 Rebirth Review – In the Clouds of Cloud

Square Enix surprised friend and foe with Final Fantasy 7 Remake. The first title in a trilogy of remakes turned out not to simply retell the story of the 1997 game, but to supplement (and even continue) it. It was a bull’s eye, but will the sequel, Final Fantasy 7 Rebirth, also surprise as much? Find out in our Final Fantasy 7 Rebirth Review.

Final Fantasy 7 Remake managed to delight old fans again in 2020 with a retelling of the game that once appeared on the original PlayStation, while creating many new fans. One thing was certain: everyone was presented with a big cliffhanger. Four years later, it’s finally time for the sequel that continues the story of Cloud, Barret, Tifa, Aerith and Red XIII.

Feast for the eye

This time that happens on the PlayStation 5. While Remake was developed exclusively for the PS4, the next part was developed specifically for Sony’s latest hardware and that is noticeable. The game looks stunning in 4K 30 fps, but plays even better at a tight 60 fps in Performance Mode.

It is clear that the PS5 has allowed Square Enix to make the game a lot more graphically impressive. Many of the vast locations in the open-world look stunning, while we encountered few or no bugs in our 50-hour adventure.

Combine it with lightning-fast loading times and it quickly becomes clear that the game runs like a charm. That’s a good thing, because Final Fantasy 7 Remake sometimes had some strange problems (such as the low texture door that quickly became a meme).

On the hunt for Sephiroth

Our heroes leave Midgar behind as they search for the big villain of the story: Sephiroth. It soon becomes clear why he must be stopped, after which the search begins. You are soon thrown into the open world, but the story sometimes gets a bit stuck here.

Here and there, just like in Final Fantasy 7 Remake, the story deviates from the 1997 original. The changes are often pleasant, but that will ultimately depend on how much you stick to the story that was originally presented on the PS1 .

Fortunately, the core of that 1997 story is still present in Rebirth, including quite a few memorable moments that are sometimes completely crazy. Final Fantasy 7 Remake featured a much-discussed moment where Cloud was put in a dress. Without giving anything away, we can say that the second part also offers crazy antics.

Yet Rebirth especially shines when more depth is given to the cast surrounding Cloud. Barret and Aerith play a major role in this, as do newcomers Yuffie (who you could already play as in Intermission) and Cait Sith (who was briefly seen in Final Fantasy 7 Remake).

Get lost full of joy

New to the game is that there are large open areas to explore, which are seamlessly stitched together. This makes it an open world, but you can’t always go everywhere. Sometimes that’s not possible because of the story, but when that lock is off the door all those areas are full of things to do.

Each of the areas has large towers to discover, after which you unlock new interesting locations on the map with small activities to do. Think of defeating specific enemies, where you are encouraged to do this in a certain way.

By completing some of these monster challenges you’ll unlock challenges in Chadley’s fighting simulator (which is back in Rebirth). Beating those challenges in the simulator will yield useful rewards, such as new Materia that Cloud and the rest of his friends can use in future battles.

There are also various animals that lead you to interesting locations, like Ghost of Tsushima did with foxes that took you to hot springs. In Final Fantasy 7 Rebirth, young Chocobos and owls act as guides during the moments when you are on a journey of discovery.

Together you are strong

All these interesting locations also provide XP points for your Party Level, a new mechanic in Final Fantasy 7 Rebirth. This means you gradually unlock more skills and abilities in the skill tree, called Folios. This allows you to, among other things, unlock new attacks for each character.

Considering Rebirth continues the tactical edge that was on the combat in Final Fantasy 7 Remake, that is a great pleasure. This means you no longer have to rely solely on Materia for magical attacks that cause extra damage, because via the skill tree you can choose new attacks that have a magical edge.

You can also unlock new Synergy skills through the Folio system. These are new in Rebirth and provide new ways to unleash powerful attacks on bosses. During a battle, a meter builds up for each character and when it passes a certain point, two characters can perform a special Synergy attack together.

Fighting with all three characters within your party provides many more options. It’s a good evolution to let you switch more between Cloud and the rest of the crew. Sometimes it’s just more convenient to fight Barret or Aerith who do good damage from a distance, while Tifa, like Cloud, is good for close-quarters fistfights.

On foot or by bird?

You do enough fighting during the adventure that it can easily keep you busy for 40 hours. Especially if, like the undersigned, you want to explore every region. Then there is a greater chance that you will double the number of hours, although fortunately you do not have to cover everything on foot.

Chocobos are soon introduced as a method of transportation, including a mini-game where you can dig up treasure as an inspector gadget. While they are walking, you can also easily pick up materials lying around the world. You can use this for the game’s new crafting system, so you never have too little or.

Mini games galore

Other types of side activities come in the form of Final Fantasy 7 Rebirth’s array of mini-games. Racing with Chocobos, Fort Condor and Queen’s Blood are the most notable three, but one beloved location from the original game serves up plenty of others.

Yet it is Queen’s Blood that will conquer hearts after just a few hours. The card game is introduced in a similar way to how Gwent was woven into The Witcher 3 Wild Hunt in 2015. Numerous characters you’ll encounter in each town are looking for new Queen’s Blood challengers.

By defeating them one by one, you collect new cards, which can also be purchased at stores. In the meantime, you make a name for yourself as a good Queen’s Blood player and unlock new challengers who want to play a game of tactical cards against you. The undersigned lost quite a few hours left and right playing this fun game.

The Chocobo racing is also a wonderful distraction between all the developments of the story, while Fort Condor has been further expanded. That mini-game was introduced during the Episode Intermission expansion of Final Fantasy 7 Remake. This is only the tip of the veil, because that is far from all the mini-games (which can also be found here and there outside that beloved location of the PS1 game).

Choices full of character

Just like in the previous part, it is possible to make choices in the story. What’s different is that this time you influence the relationship you have with different characters in your party. Tifa, Aerith, Barret and Red XIII; everyone has a little emoticon above their head that changes based on the conversations you have with them.

At least that is the idea, but in practice this does not always work well. Although the game indicates that the bond you have with your team members is changing, you initially cannot keep up with this. While your relationship with the characters changes based on side missions you do with them and through mutual conversations between you and someone from your team.

Several times we tried every voice option that Cloud could choose from, but the story turned out the same. So there is sometimes an illusion of freedom, but fortunately that does not take away from the conversations you have.

The conversations between Cloud and Tifa about their shared history are always interesting and you feel the bond between Barret and Cloud growing stronger. The same goes for any conversation with Aerith, whose relationship with Cloud is especially interesting if you’ve played the 1997 original.

The fact that you have free choice in who is under the control is a great pleasure and gives more than ever the feeling that you are not simply going through Cloud’s story. This is just as much the story of Tifa, Aerith, Barret (and to a lesser extent Yuffie and Cait Sith).

Final Fantasy 7 Rebirth Review – Bigger than ever

Although the story of Final Fantasy 7 Rebirth is a bit slow to get going, it cannot be denied that it is more than worth playing. With a more in-depth combat system that improves the interaction between Cloud and the rest in many areas, defeating the many bosses (and enemies via optional missions) feels even better than in Final Fantasy 7 Remake.

You will encounter more than enough of those bosses during the crazy story that takes some time to get going. Fortunately, the PS5 game manages to do that well and when the pace picks up, the story is both impressive and dizzying.

There is also plenty of room for extras, because the open world is full of valuable side missions and extras to look for. The fact that it further provides the bonds between Cloud and his friends is an extra icing on the cake, although we would have liked to be able to track the progression of these relationships more conveniently.

  • Order Final Fantasy 7 Rebirth here now!

8.8

The plus and minus points

  • Impressive (and dizzying) story
  • Improved combat system
  • Open world full of valuable extras
  • Tons of mini games
  • Runs like a charm
  • The story sometimes falls a bit short
  • Keeping track of relationships is sometimes confusing

Final Fantasy VII Rebirth

Available from February 29, 2024

More about this game

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Final Fantasy VII: Ever Crisis celebrates Valentine’s Day with a sweet hellhouse version


Are you still playing? Final Fantasy VII: Ever Crisis? Then you’ll definitely be looking forward to the next event. Of course, with free-to-play mobile games, after the event is always before the event anyway. Starting tomorrow, the characters from the FF7 universe will be preparing for Valentine’s Day.

You can certainly look forward to numerous costumes and items, but obviously also a Valentine’s Day version of the hell house, decorated with gingerbread and sweets. Cute.

Final Fantasy VII: Ever Crisis is now also playable on Steam and the number of players is likely to have increased further. It was previously released on mobile devices and has already been downloaded 7 million times.

The new trailer for the event:

https://www.youtube.com/watch?v=___7yWj1HU4

Images: Final Fantasy VII: Ever Crisis, Square Enix, Applibot


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Final Fantasy VII Rebirth: The official soundtrack is released in a limited special edit version


As Square Enix announces, they will be releasing the official original soundtrack Final Fantasy VII Rebirth release in Japan on April 10, 2024. Also included is the new theme song “No Promises to Keep (short ver.)” by Nobuo Uematsu.

The physical version of the album comes in two versions. The normal edition contains seven CDs and is available at a price of 64.99 euros. A “Special Edit Version” features a bonus disc with music from mini-games. The first edition of the special edit version is only produced in limited quantities and costs 74.99 euros.

You can already pre-order both soundtracks in the German Square Enix Store. This is a Japanese import. Alternatively, you can also find the “Special Edit Ver.” at Play-Asia*.

If you can’t wait – or are vinyl fans – there is fortunately an alternative. A soundtrack selection on vinyl will be released in Japan on January 31st and will also be delivered to Germany from the Square Enix Store in February.

If you don’t want to spend any money, you can listen to some pieces from the original work on the YouTube channel. Square Enix is ​​currently adding these to a playlist every few days, which you can find here.

You can pre-order Final Fantasy VII Rebirth here:

  • Deluxe Edition at Amazon*
  • Steelbook Edition at Amazon*

Final Fantasy VII Rebirth will be released on February 29, 2024. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

via Siliconera, images: Final Fantasy VII Rebirth, Square Enix


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Final Fantasy VII Rebirth: Fans are hoping for new insights at the Taipei Game Show tomorrow


Square Enix will be hosting a stage show tomorrow, Saturday, January 27, 2024 at 6 a.m. German time Final Fantasy VII Rebirth as part of the Taipei Game Show.

Co-Director Motomu Toriyama and Battle Director Teruki Endo will be present and lead through the program. Yoshinori Kitase and Naoki Hamaguchi are currently on a media tour through the rest of the world.

Interesting: The Japanese FF7 account on Twitter advertises for the live stream. The 50-minute stage show will be broadcast live! fans are not unreasonably hoping for new insights into Final Fantasy VII Rebirth.

Some are even hoping that Square Enix will announce the playable demo they hope will be released. Still others believe that Square Enix is ​​saving this announcement for FF7’s birthday on January 31, 2024.

You can watch the live stream tomorrow morning on Bandai Namco’s YouTube channel. That’s right, Bandai Namco. Final Fantasy VII Rebirth is being presented in Taipei at the Bandai Namco stand, right next to Tekken 8. Not only Katsuhiro Harada was amazed.

  • Deluxe Edition at Amazon*
  • Steelbook Edition at Amazon*

Final Fantasy VII Rebirth will be released on February 29, 2024. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

The live stream:

Images: Final Fantasy VII Rebirth, Square Enix


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Aerith or Tifa? Toxic fans threaten to ruin Final Fantasy VII Rebirth, says Cloud spokesperson

Cloud and Tifa? Cloud and Aerith? Or Aerith and Tifa? Voice actor Cody Christian, who plays Cloud in the upcoming Final Fantasy VII Rebirth plays, is not very enthusiastic about “shipping”. He believes that “shippers” who “overtly ___ualize any relationship can ruin the development of a great story.”

Christian commented via Twitter, following the latest Rebirth trailer shared by Square Enix. Longtime fans of the original (as well as the remake) have many opinions about who should be Cloud’s love interest in the love triangle between Tifa and Aerith, which has sparked many heated debates online.

Toxic fans threaten to ruin history

“’Shippers’ fails at the idea that one character can have meaningful relationships with MULTIPLE characters. That ensures comprehensive depth,” says Christian. “The need to overtly ___ualize any relationship can ruin the development of a great story.”

While the relationships between Cloud, Tifa and Aerith could be interpreted as platonic, the subtext of “who will he choose?” certainly appealed to many players – although the discourse around choices often veers into toxicity. However, Christian developed a thick skin after gaining fame on Teen Wolf, which prepared him for Final Fantasy VII Remake.

“The majority of people wanted me fired and replaced without ever hearing me speak,” he says. “To do what we did and make it successful and mean so much to the core audience, I’m not afraid of Rebirth.”

Final Fantasy VII Rebirth is scheduled to release exclusively for PS5 on February 29th. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

  • Deluxe Edition at Amazon*
  • Steelbook Edition at Amazon*

via SamaGame, images: Final Fantasy VII Rebirth, Square Enix


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Final Fantasy VII Rebirth: This is how you get the strictly limited Gold Saucer snow globe


Square Enix has a strictly limited goodie available today Final Fantasy VII Rebirth presented. Do you know the Members Rewards program in the Square Enix Store? This goodie might make you get to know it and maybe even make you regret not using the program sooner.

You can redeem the codes included with your Square Enix games in the Square Enix Store Members Rewards program and collect points. You can then redeem these for physical goodies and merchandise. One of these goodies is the one presented today Gold Saucer Glitter Globe.

This unique and limited edition snow globe is exclusive to this program and is designed to celebrate fans’ return to Gold Saucer. You will finally be able to visit Gold Saucer in the second part of the remake trilogy!

As Square Enix points out, the snow globe only exists 360 times worldwide. How many points you have to spend on it is not yet known. Many, probably. The snow globe is not yet listed as a reward in the German Square Enix Store.

The Gold Saucer Glitter Globe features multi-colored iridescent glitter and color-changing LEDs, creating an enchanting spectacle that reflects the atmosphere players will experience during their adventure.

“We are extremely pleased to be able to offer fans a special piece from the world of Final Fantasy VII Rebirth with this special Gold Saucer Glitter Globe,” said Yoshinori Kitase, Producer of Final Fantasy VII Rebirth. “We are celebrating the history of the game and of course the fans who have been there from the beginning.”

A video about the Gold Saucer Glitter Globe:

Artwork: Square Enix


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Final Fantasy VII Rebirth: The demo will be publicly playable this weekend


If you Final Fantasy VII Rebirth If you wanted to play, you either had to visit the Tokyo Game Show or be part of selected press. Unfortunately, Gamescom missed the demo for the second part of the remake trilogy. As we previously reported, the playable demo will also be on display at a Square Enix community gathering next weekend.

The PlayStation Blog had raffled off tickets, which is why the general assumption was that the demo would not be exhibited to the public. Especially since tickets for the community gathering are not available to buy. However, the demo will also be playable publicly, as Square Enix announced on social media gives.

The demo event in Xperion Berlin should therefore be viewed separately from the community gathering. You can attend the game event “without registering and free of charge”. All you have to do is make the trip to Berlin. You can enter the event location from 10 a.m. to 6 p.m.

It can be assumed that the demo is the one that was exhibited at the Tokyo Game Show and has already been presented to the international press. If Berlin is too far for you, you can at least get some impressions from this demo here. And if you are already sure, you can also pre-order “Rebirth”:

  • Deluxe Edition at Amazon*
  • Steelbook Edition at Amazon*

Final Fantasy VII Rebirth will be released on February 29, 2024. Want to stay up to date on all things Final Fantasy VII Rebirth? Here you can find all articles from our detailed reporting.

Images: Final Fantasy VII Rebirth, Square Enix