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All anomalies in I am on observation duty 6

A mix of liminal space and supernatural content, I’m on Observation Duty pioneered the horror equivalent of spotting the difference. With 6 levels to go through, your task of identifying supernatural phenomena has never been so satisfying. With new anomaly cutscenes, unique displays of intruder behavior, and a simpler, more polished system for reporting your sightings, I’m on Observation Duty 6 calls you to its grips to wipe out the terror and try to hold on until at 6 a.m. to see the sun rise. . Would you be able to sleep at night if you saw this activity taking place inside your establishment or home? This is Vincent’s guide to all Anomalies that can appear in I’m on Observation Duty 6.

I am on observation duty 6 – List of anomalies

The Anomalies from I’m on Observation Duty return for the sixth installment in the series. With 6 levels to play on, including throwbacks from previous maps, players have plenty to keep their horror juices flowing and their brains pumped for hours. The game features classic anomalies such as ghosts and intruders, as well as rarer anomalies such as the more obvious and noticeable activity of giant, stray objects appearing in the middle of your screen. But something a lot of fans of this series will be happy to see is that the HUGE MAN is making a comeback, but can you spot him in all this chaos?

The anomaly reporting system is a bit different in this game compared to the others in that the cursor is the primary means of reporting. All you have to do is left-click on the object or entity you think is an anomaly, holding down to enter your report, then waiting to hear if you got it right . This time around there is no punishment system in place for too many wrong guesses in this difference game.. The slider works like the one in Para Eyes, another standout indie horror game. But, Some anomalies require specific reports which can be made by opening the file report screen by right-clicking when your cursor is over the object you wish to report. It works like the old system in I’m on Observation Duty, giving you the list of anomaly types and the room location.

Other horror games to find the differences that we recommend: Alternate monitoring.

General list of anomalies

  • Abyss – Small black hole that gets bigger the longer you leave it in play until it consumes the level and the game is over. Can end the game even if it is the only Anomaly present.
  • Camera malfunction – The camera stops working, which means you cannot see any abnormalities on the camera feed. Keep track of how many cameras you need to work with and number them in case a camera stops working.
  • Distortion – The FOV (field of view) is distorted in the camera stream with a slow warp/zoom effect.
  • Door opening – Exactly as shown, but valid for all types of doors – cupboards, kitchen counters, refrigerator and doors.
  • Ghosts – Transparent humans who seem stationary though they have mannerisms and characteristics to “bring them to life” that make them stand out in a room full of anomalies.
  • Intruder – Intruders come in all shapes and sizes. They are humanoid figures that have distinct and unique characteristics from each other, making them different from a standard human or corpse that can appear on every map. Generally, intruders move into the room you are looking at. This means that if you are not fast enough, the game is always over once their task is completed.
  • Shadow – They are humanoid figures whose design is completely blacked out but have glowing white eyes. They stand still and look at the camera, usually from a distance and rarely inside the building itself. They can often be seen outside of windows or at the entrance/exit of the map, near the corners.
  • Steam/smoke – Visible steam and smoke appear to come from objects and appliances such as kettles, pipes and pans.
  • Lights – Lights turn on/off and flash
  • Additional object – Duplicate of the same object appearing next to a set, or a duplicate of a random object appearing in a location it doesn’t belong, such as a tree placed next to a set of beach chairs.
  • Object disappearance – Exactly when it is written, objects disappear from the room. Keep track of furniture, cutlery and objects.
  • Object movement – Inanimate objects either slightly shifted from their location or completely replaced by another object. It can be cereal boxes or statues that spin or sheets and clothes that move slightly.
  • Other – Anomalies that do not correspond to the other categories. Like blood or words changing to say a completely different and much scarier phrase (streaming on Hotel)
  • Paint – Paintings look weathered, distorted and visually different. Typically they show a more spooky or frightening scene rather than the quiet, pleasant landscapes or the original family portraits.
  • Special anomaly – In each level there are special events specific to each map and designed to complement the story of the level. At the start of each level, you receive a summary of the Anomalies present and the special Anomaly that may appear. When you spot them and successfully report, you get an achievement. For example, the Woodcutter in the Summer Cottage is the big anomaly mentioned in the opening of the cottage level.
  • !!!HUGE MAN!!! – Very rare sighting of the infamous Huge Man which is a very specific intruder of a giant man with a PED physique.

Thanks to the improved system, you don’t need to know what each anomaly represents in I’m on Observation Duty 6, as you can use the point and hold mechanism to point out anything you see. However, you should know the difference between the anomalies that appear on the report list: Chasm, Camera Malfunction, Distortion, Ghost, Steam/Smoke, and Lights. To select and report these specific anomaly types, you will need to right-click and select the type, then the part where the anomaly is present. You don’t have to point the cursor directly at these, however, anywhere in the room will do as long as you select the correct type and room.

By Fred Richardson

a computer enthusiast with an insatiable appetite for problem-solving. After graduating with a degree in Computer Science in 2010, he embarked on a lifelong journey of exploring the intricacies of technology. For the past 25 years, Fred has dedicated himself to building custom PCs, mastering the art of hardware and software integration. With a deep-rooted belief in the power of coding, he has sought to unravel the complexities of life's challenges through lines of programming. From the early days of DOS 3.3 to the present, Fred has been a steadfast support for users, utilizing his knowledge to assist and guide others in navigating the ever-changing world of technology.