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Baldur’s Gate 3: Arabella’s Parents Quest Walkthrough

Arabella seemed like the troublemaker of Baldur’s Gate 3, but it seems her parents were no exception. We’ll show you how you find them.

If you decided to help little Arabella in Act 1 and helped her avoid rather…venomous circumstances, you can meet her again in Act 2. No worries, her and her family managed to get into trouble once again.

We’ll try to help you, Arabella! Stay put, we can find your parents.

But wait, where is Arabella?

How to find Arabella

Once you enter Act 2, you will find yourself in the Cursed Shadow Lands. If you want to find Arabella, you will have to go to the west of these Lands.

But don’t forget to pick up a Moon Lantern or Leprechaun’s Blessing before you begin your journey to protect yourself from the curse.

  • but if you are a dungeon master yourself, this would suit you too!

You can find Arabella at the gates of the southern entrance to the cemetery, which is located east of the House of Healing. If you don’t know where the Healing House is yet, it’s west of the Masons Guild.

Starting a conversation with her will reveal that she is looking for her parents. If you have helped Arabella in the past at Druid’s Grove, she will allow you and your party to help her this time as well. You can either tell her to expect you at your camp or at Last Light Inn, but she will refuse the latter and only accept if you ask her to come to your camp.

Once she leaves for your camp, the quest to find Arabella’s parents begins.

How to find Arabella’s parents

Luckily, Arabella’s parents are not far from your current location.

If you go west to the House of Healing, you can find Arabella’s parents in the east wing of the building. The good news is that you’ll find Locke and Komira (those are his parents’ names) lying on two hospital beds, cared for by one of the sisters, Lidwin. The bad news is that they are both dead. Yeah… we can’t change that.

You can choose to talk to Sister Lidwin (don’t worry, she won’t attack you) to learn more about Locke and Komira, or you can attempt to trick Lidwin into selling your party’s healing supplies.

She sells Purple Worm Poison, one of the strongest poisons in the game, so while you can technically choose to kill Lidwin, I wouldn’t recommend it, as you can always come back to her for more poison.

Once you’re done talking to Sister Lidwin, you can choose to leave the healing house, you can stay and explore the rest of the house, which might even give you a little head start for a different side quest .

Small optional side quest

Following the bad news you just heard, you may need to take a moment for yourself to prepare what you are going to say to Arabella. If you wish, you can choose to explore the House of Healing more than you have done so far.

After leaving the east wing of the house, head down the main hallway and look for the operating room at the back of the building.

In the middle of the room, you will find Malus Thorm and some Sisters attending his “conference” on an operation he is currently showing. Be careful not to get too close to Malus at this time, because if you do, a dialogue will automatically pop up that you can’t get out of without a fight.

Now, the goal here is to kill Malus, in order to get an item from him that you will need for the “wake up Art Cullagh” quest. However, to kill him, you don’t necessarily need to fight him.

If you choose to fight him, I’ll give you a warning right here: Malus Thorm has 276 health and will start multi-attacking once his HP reaches 110. If you start a fight with Malus, the four sisters around him will also begin to attack. you and your party.

Now, if you decide not to fight Malus, you can make it easier on yourself by not immediately approaching him to start talking to him. Instead, take a big step around Malus and the sisters and head north to the OR. At the back you will find a small locked room. You can either pick the lock or destroy the door with brute force.

Once opened, head into the room and look for a book called “Surgery and Physiology: A Sharran’s Primer” and read it. This will give you an advantage to avoid having to fight Malus.

As soon as you are done, return to the theater and begin your conversation with Malus. First you’ll have to convince him not to dissect you and your party right away. Do not categorically refuse to be dissected. If you do this, Malus will go mad and immediately start a fight with you.

Once you’ve accomplished that, you can either convince Malus to operate on either the sisters or even himself. If you convince him to have surgery, you won’t have to fight him. Now, this is where the book becomes useful. Trying to convince Malus to have surgery will now have a reduced DC, since you read the book. If you succeed with all your throws, Malus will kill himself (dark, I know) and you can catch the battered lute on Malus’ body.

The beaten lute will be useful for the quest “Wake up Art Cullagh”. Thank me later.

How to break the bad news…

Okay, now where were we? Oh yes, Arabella’s deceased parents, that’s right.

Arabella will be waiting for you at your camp, so once you’re done in the healing house, head there to talk to her. You’ll have to be the bearer of the bad news, and Arabella won’t take it so well at first. She’s pretty shocked, so a good night’s rest will definitely help.

Take a long rest and look for Arabella in the morning. She will talk to another NPC and you will find that she slowly accepts the news. As a thank you for completing her quest, she will give you the Shadow Blade and an uncommon ring.

And with that, you’ve completed the quest to find Arabella’s parents!

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