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Another Code: Lost Memories – Chapter 3 Walkthrough


Another code: memory combines two cult classic adventure games into one freshly updated package for the Nintendo Switch. Enjoy a touching journey full of mystery and personal growth with Ashley Robins. However, the nature of adventure games, focusing on puzzles and exploration, may prevent some players from progressing. Use our Another Code Memorization Walkthrough Guides to help you throughout the story. Don’t worry, because they are specially designed to be Without spoilers! Discover the game and its demo on the Nintendo eshop!

Advice

The goal of this guide is to help players, but I also have some tips to share so that potential players can have the most complete experience possible.

  • Feel free to examine things and chat with the characters at your leisure! This will give you a more complete experience with additional details.
  • If you are still having trouble, feel free to enable “Support Mode” and “Puzzle Hints”. These options guide you to your next objective and help you if a puzzle leaves you perplexed. However, using this guide will provide you with an experience of the game that allows you to witness the story unfold without any intrusive user interface. Plus, you don’t have to fiddle with options if you get stuck.
  • The DAS and your inventory tell the story of your journey. Check them out for more details or to refresh your memory. Need to refresh your memory further? Use your “Backlog” by pressing “R”. It contains ALL dialogue from the game via script. You can even play voice clips!
  • It is possible to skip clue collection segments with only knowledge of the puzzle solution.

Another code: Souvenir -Journey into lost memories- Chapter 3: Tacit Thought

Walk towards an abandoned house. Tap the next room to trigger a scene. Examine the square frame on the ground near the door. After speaking, leave the abandoned house. Go down the path to trigger a scene. Move forward then towards the tree to speak to Matthieu. Move towards the Clock Tower. Try to enter the clock tower. Move away from the tower to trigger a scene. Move forward to trigger another scene.

After the scene, run towards the covered bridge. Enter the right button sequence to unlock the gate. Go through the door. Enter the first chalet on the left. Head to the bedroom upstairs. Scan the Origami crane on the desktop. Examine the “Note?” » on the desk to discover the letters on the back. Check the rest of the photos for the letters on their backs. Sort the photos by Ashley’s age, then flip them to get the code. Now enter the password on the computer. Examine the right desk drawer to get the floppy drive and the left drawer for the cable. Connect the drive to the computer by first combining the drive and cable. Finally, insert the disc into the drive.

Go downstairs and answer the phone on the table in front of the couch.

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By Umar Coleman

Meet Umar Coleman, a professional with a wealth of experience in the realm of Linux administration and Unix systems. With a career spanning over two decades, Umar has honed his expertise as a Linux (Red Hat) admin since 2006, building on his earlier experiences with Unix systems from the 80s. Beyond his technical pursuits, he has ventured into radar research engineering and is also a dedicated teacher of Natural Family Planning. As a system administrator, Umar has been instrumental in ensuring the smooth operation of systems since 2005. With a passion for the web, he embraces hardcore web practices and excels as a social media specialist. A devoted music scholar, Umar constantly explores the diverse realms of music. As an entrepreneur, he pursues his ambitions while also indulging in his love for food as a wannabe food fan. In his leisure time, Umar enjoys gaming, immersing himself in captivating virtual worlds.