How to activate damage to vehicles in the new F1 23? What does the damage model look like in F1 23 and which parts can fly off the car? The damage model is a big issue for some players in many racing games, especially in simulations. While in some arcade racing games “realistic damage” can occur in crashes and all the cars can fly apart, in games with licensed cars this is rare and apart from minor scratches and minor dents, usually not much happens. It looks similar in the new F1 23, where the damage model has not changed much compared to its predecessor.
Damage model in F1 23
Yes, there is a damage model again in F1 23 and you can activate and deactivate the damage caused by collusion, but apart from damaged front spoilers, broken wheel suspensions, dangling tires and slight deformations, you don’t see much. As is well known, the tires on F1 cars cannot fly off and the car cannot be severely deformed by crashes or even break into two parts, no matter how fast you drive against the wall.
Activate and deactivate damage
The damage can be determined in F1 23 using simulation settings, as usual in its predecessors. In the simulation settings you can, on the one hand, switch collisions on and off under the collision settings, and on the other hand, you can also specify what effects the car damage has under the damage settings. In the realistic Simulation setting, all areas of the car can be damaged, the impact of damage to handling and performance is greater, and tires can be damaged from wear and collisions with barriers and debris.
- In F1 23, open the simulation settings before the race.
- Enable or disable “collisions” and adjust the effects of car damage.
By the way, the damage settings are deactivated and grayed out during the race. To activate the damage, you must change the setting before the race as described above.
Tip: You can now install mods in the new F1 23 and, for example, add additional paintwork to the game.