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How to get all 29 endings in I Was a Teenage Exocolonist


I Was a Teenage Exocolonist will take several runs to see it completely finished, but how exactly do you do that for each part? Here’s a breakdown of the goals you need to complete to complete each of his 29 endings that add new art to the gallery and different story outcomes in his epilogue. Feel free to opt for different skill levels across all areas, but prioritize which ones are highlighted for each ending like whichever comes out on top at the end of your life, as they are needed to unlock it .

All 29 endings and how to get them

Normal endings (standard endings with unlocked illustrations to represent areas of use):

  • Governor – Run for and become Governor (requires extremely high persuasion skill).
  • Xeno Hunter – Have a high combat skill.
  • Sportsball Hero – Maximize Sportsball activity.
  • Military Hero – Spend your time mostly in garrison.
  • Astronaut – Max friendship with Vace and trigger and accept a certain proposal with him.
  • Explorer – Spend your time mostly on expeditions.
  • Collector – Spend your time mostly in engineering (max organization skills in particular).
  • Prolific parenting – State interest in having children whenever mentioned, babysit frequently, and show great empathy.
  • Pulp Novelist – Have great creativity and devote most of their time to engineering pursuits.
  • Entertainer – Require the photophonor and use it mostly during a game – this unlocks when getting the Barista position via opening Rex’s bar.
  • Botanist – Spend the majority of your time geophonically with a high skill level in biology.
  • Xeno Whisperer – Spend the majority of your time in geophony with a high animal skill level.
  • Farmer – Spend the majority of your time in Geophony tending to the farm.
  • Architect – Spend the majority of your time in command doing building work.
  • Lawyer – Spend the majority of your time in command with high persuasion.
  • Merchant – Spend the majority of your time in Command doing depot work And select the capitalism remark when talking with Marz.
  • Doctor – Spend the majority of your time in engineering being a nursing assistant with high empathy.
  • Roboticist – Spend the majority of your time in engineering, specifically fixing robots.
  • Professor – Spend the majority of your time in engineering, especially tutoring.
  • Rebel – Maximize the rebellion meter.
  • Amateur – Engage only in relaxation activities where your stress levels decrease throughout your life.

Special endings (comes with achievements/unlocks of trophies and other art in the gallery):

  • All for Nothing – Keep the colony defenses to an absolute minimum and fail in the final section of combat maps with the endgame boss. Alternatively, fight the boss in the swamp (located in Expeditions) and return to the settlement without exploring the area further.
  • Green Vertumna Forever – Have high relationship points with Tangent with high mental skill levels that will trigger an event regarding the troubling subject of a blight. Don’t argue the subject with Lum and instead support Tangent until the epilogue.
  • Ran Away – Have high relationship points with Dys (preferably even date him) and choose to side with him and eventually agree to run away together when a certain character-exclusive event occurs at age 18 years old.
  • Blow It Up – Continually chase the boss located in the swamps until you gain access to an underground facility with the intention of shutting it down through numerous map battles or skill checks.
  • Transformation – Join the Gardeners by building a strong relationship with Sym and Dys. Be sure to support the latter through his character-exclusive events and show your interest in joining the Gardeners to secure that end.
  • The Paradox – Choose to embrace Infinity in a special event when sneaking around during Glow later in life.
  • Stratos Destroyed – Choose to turn off shields during shield calibration.
  • Life on Earth – Select a new game after reaching the “Stratos Destroyed” ending.

Special endings require a few extra steps to learn how to access them, unlike simple career prologues which make up the majority of endings. That’s all you need to know about his endings, though a few key narrative discoveries may remain hidden in his other trophies and achievements.

Related: Was I a Replayable Exocolonist Teenager – Answer.

By Ivan Rivera

multifaceted individual driven by a thirst for knowledge and creative expression. Armed with an A.A. in Computer Science & Movie Production from Pasadena City College, Ivan is an aspiring author, pouring his imagination onto the pages of captivating stories. With a background as a retired scientist and chartered engineer, his passion for exploration and innovation knows no bounds. In a previous chapter of his life, Ivan served as a marine engineer on superyachts, navigating the seas and embracing the adventure that comes with it. Today, he continues to embark on a new journey, weaving tales that captivate the hearts and minds of readers worldwide.