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Starfield seems to be getting ray tracing support


Thanks to programmer’s LinkedIn page Germain Mazac, who works for Bethesda Game Studios, we now know that Starfield appears to be getting ray tracing (RTX) support. On the aforementioned page you can read that Mazac, as part of his work, is working on ‘RTX integration’. Since Bethesda itself has not yet mentioned Starfield and ray tracing, Mazac seems to be talking about this.

Of course we don’t know if this only concerns the PC version of the game or if the support for ray tracing will also come to the console versions. In any case, it is a remarkable choice given the outdated state of the engine, which often seems to hang together with duct tape and also failed to make an impression in Starfield’s reveal trailer. In any case, we will find out more in the first half of 2023.

By Jack Bryant

dynamic individual with a diverse range of passions and expertise. From his early days as a machinist and USAF aircraft mechanic to his thrilling adventures as a race car driver, Jack has always had a knack for pushing boundaries. With a BS in Business, he combined his love for motorcycles and storytelling, becoming a motorcycle folklorist and futurist, uncovering the rich tales of the open road. Today, Jack thrives as a senior software engineer, applying his analytical mindset and problem-solving skills to create innovative solutions. With an unwavering drive for excellence, he continues to embrace new challenges and shape the technological landscape.