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Valorant: Episode 7 Act I


Riot Games announces the new game mode Team Deathmatch for ‘Valorant’, which will be released together with Episode 7 Act I on June 28th. Step into it…

Team roof match starting June 28th

Riot Games announces the new game mode Team Deathmatch for “Valorant”, which together with Episode 7 Act I will be released on June 28th. In it, two teams of five players compete against each other in four rounds. The battles will take place on three specially designed maps and offer a number of innovations compared to the traditional team fight. Riot Games is also updating the progression system for missions and player rewards.

In Team Deathmatch a total of ten players in two teams compete against each other. The battles will be fought on the three specially designed maps Piazza, District and Kasbah. Piazza features an open layout that can be overlooked from various sniper nests. District has a long alley that also lends itself to sniper rifles. On the other side of the map is a horseshoe-shaped building from which the center can be controlled. Finally, Kabash is an arena-style map with plenty of ways to get through to the center. Helpful resources are scattered across all maps in the form of ult orbs, recovery orbs, and weapon spawners. The two teams will face off in four tiers of increasingly deadly skirmishes. The team that reaches 100 kills first or has the highest number of points after ten minutes wins.

How did Team Deathmatch come about? Maxbot is responsible for this, a robot from the “Valorant” base. Originally programmed to keep HQ clean, Raze and Killjoy converted it into a battle robot and used it for training purposes in the Episode 4 launch trailer, Warm Up, before being demoted back to a high-tech vacuum cleaner. Embittered by this humiliation, Maxbot now seeks revenge. He hacks the “Valorant” teleportal and sends the agents into battle arenas of his own design. There he lets them fight for his pleasure, just as he once had to do for them.

By Fred Richardson

a computer enthusiast with an insatiable appetite for problem-solving. After graduating with a degree in Computer Science in 2010, he embarked on a lifelong journey of exploring the intricacies of technology. For the past 25 years, Fred has dedicated himself to building custom PCs, mastering the art of hardware and software integration. With a deep-rooted belief in the power of coding, he has sought to unravel the complexities of life's challenges through lines of programming. From the early days of DOS 3.3 to the present, Fred has been a steadfast support for users, utilizing his knowledge to assist and guide others in navigating the ever-changing world of technology.