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VALORANT gets a new mode in Episode 7 Act I


Riot Games announces for VALORANT the new game mode Team Deathmatch to be released alongside Episode 7 Act I on June 28th. Two teams of five players compete against each other in four rounds. The battles will take place on three specially designed maps and offer a number of innovations compared to the traditional team fight. Riot Games is also updating the progression system for missions and player rewards.

In Team Deathmatch a total of ten players in two teams compete against each other. Battles will take place on three specially designed maps piazza, District and Kasbah discharged. piazza offers an open layout which can be overlooked from various sniper nests. District has a long alley that is also suitable for sniper rifles. On the other side of the map is a horseshoe-shaped building from which the center can be controlled. Kabash finally, is an arena-like map with a lot of passage options towards the center. Helpful resources are scattered across all maps in the form of ult orbs, recovery orbs, and weapon spawners. The two teams will face off in four tiers of increasingly deadly skirmishes. The team that reaches 100 kills first or has the highest number of points after ten minutes wins.

like it too Team Deathmatch has come? Responsible for this is Maxbot, a robot from the VALORANT base. Originally programmed to keep HQ clean, Raze and Killjoy converted it into a battle robot and used it for training purposes in the Episode 4 launch trailer, WARM UP, before being demoted back to a high-tech vacuum cleaner. Embittered by this humiliation, Maxbot now seeks revenge. He hacks VALORANT’s teleportal and sends the agents into battle arenas of his own design. There he lets them fight for his pleasure, just as he once had to do for them.

Episode 7 Act I will also update the progression system around player rewards. Players can now play in all modes except death match Earn mission progress, and the daily missions get a catch-up mechanic where even non-daily play can catch up some of the rewards. Unlocking agents is now also easier. Players can now progress towards unlocking new agents while earning Kingdom Credits: these can be spent on additional rewards in the form of agent gear or Battlepass content.

By Victor Torres

a knowledgeable individual with a deep passion for technology and Linux. After studying at Munich University of Applied Sciences, Victor embarked on a journey with Linux that spans over two decades. Since the late 90s, he has been immersed in the world of Linux, building and configuring Linux-based systems with expertise dating back to 1997. With a versatile skill set, Victor serves as a software engineer, sysadmin, and programming language enthusiast. Beyond his technical pursuits, he is an avid reader and a friend to animals worldwide. While unable to type with boxing gloves on, he excels as an amateur organizer and an insightful analyst, consistently seeking innovative solutions in the digital realm.