Contents
The new game Vampire: The Masquerade – Swansong tells the story of three vampires – Emem, Leisha and Galeb. As you explore the world, you’ll have to solve puzzles and make important decisions. In this guide we will describe a detailed walkthrough and talk about all the available solutions and consequences in the game.
Please note that in our walkthrough, the codes for safes, doors, and computers are highlighted in green. You can also see all available codes and passwords in this guide.
The prince’s quarters. How to get to Iversen, find Jorni, search the chambers and find Caius Letho
After the introductory video and the first acquaintance with the main characters of the game, we take control of Emem.
The first dialogues do not affect anything, so we communicate with a friend and meet with April. After the conversation Jorny will leave. We walk further and notice a man. For a short time the story will shift to Galeb. We consistently select all options and return to Emem.
When talking to Hilda, it is not necessary to increase the chances of success. Most likely the result will be negative. We climb the stairs and use the elevator to get to the desired floor.
From this moment on, the player has the choice of class. There are four options available: Sleuth, Jack of all trades, Veteran and Free. The final class allows you to customize the character yourself. The current decision has no significant impact on the course of the game. Depending on the skills chosen, the hero has different game options.
After meeting the prince, we go to the bar. The heroine needs to satisfy her thirst for blood.
We go to a free space in the corner of the room and choose a vessel – a girl or a man. We press the button in time so as not to kill the victim and reduce hunger.
Emem has to find Jorny. We can talk to Sylvia, meet an old friend Victoria and interview Abigail. This is not necessary. We go into the room with the unconscious girl, inspect the scarf and activate the clairvoyant ability. We follow the golden stream and find the work area. Along the way, you can talk to all characters again.
We inspect the offices behind the glass one by one and find a business card. This allows you to restore two Will points. We examine Jorny’s computer and study the documents. The girl discussed the file of the 1998 event with a colleague. In Abigail’s room we find a torn piece of paper. Let’s go to the archives. If the electronics know-how is not sufficient, we check the neighboring offices.
In Lazar’s office on the table we pick up the key card and go to the archive.
We use clairvoyance and study the document in the box. In the container opposite we find a note on how to open the safe. The sheet contains the code “9138”. In the safe we find the club’s business card.
We pass April’s room and go up the stairs to the top floor. We continue to follow the golden stream and find Jorni in Drory’s room.
We communicate with a friend and make the first important choice:
The story continues to Leisha. After all the dialogue, the girl quietly sneaks into Drori’s room. Make a selection:
We examine the room. On the shelves to the left of the computer we find a pink folder with evidence of Jorny’s innocence. To access the computer you must enter the code “1841”.
We follow to Shiaki’s apartment. Of all the things found, the girl needs a file hidden in the bedroom closet. You can only find it with the help of clairvoyance. We follow forward and fall into the neighboring wing of the Primogens. We go to Hilda’s apartment, activate the disguise and listen to the conversation. We won’t find anything else useful. We can also talk to Berel and get some information from him. To do this, you must successfully apply the skills.
We drive to Richard’s next apartment. We take the disk out of the briefcase from the red leather sofa. We insert the object into the computer and study the file on the computer. We talk to the girl and go to the prince. Please note that you will not be able to perform any further tasks after this.
We will share all the information with Iversen. After Emem we talk to the prince. If they let Jorny escape, they have to tell the truth, otherwise Iversen will suspect something or catch the heroine in a lie.
The story will move on to Galeb. We communicate with the prince and go through a long corridor.
We talk to Underwood and, if desired, defend ourselves against his attacks. get a security pass. On one of the tables we find a box with a key that will help open the safe in Leto’s office. Inside we find an old coin.
We can study the notes and open the computer with the code “4965”. We get the key card from the table and go to the server room.
We talk to Summer, use all available options and close the chapter after the general meeting of vampires. Now you have to go through the episodes for each character individually.
Unknown. How to make memories and get out of prison
At the beginning of each episode, you can improve the current character’s abilities. First we chose Emem. The girl ended up in an unknown prison. We remove the stone below and drink the blood of three rats.
Use the dash and go to the narrow bridge. We walk a little further and find ourselves in a corridor with numerous doors. Only one of them will be unlocked. We go further and climb the stairs.
Category: News Keywords: leaders and leaders