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Cyberpunk 2077: Update 2.11 fixes the most common problems


Image: CD Projekt RED

The most common issues in Cyberpunk 207 have been fixed with the new update 2.11.

CD Projekt RED is rolling out another update for Cyberpunk 2077 on Xbox Series X|S, PlayStation 5 and PC today.

Among the bugs corrected in today’s update is the resolution of an issue for melee finishers.

The developer continued to make adjustments to the chase scenes so that they occur less frequently and no longer overlap.

Mainly the update contains bug fixes and improvements for the open world and quests, including the Phantom Liberty expansion.

The German fold-out patch notes reveal all patch notes.

Update 2.11 Patch Notes

Gameplay

  • Melee finishers now work as intended.
  • Fixed an issue where health items were removed from the quick access slot after using consumables.
  • On AZERTY keyboards, the Z and W key bindings can now be swapped as intended.
  • With the classic keybinding, charging no longer causes V to duck.
  • Fixed a bug where the interaction still required using the F key (default) even though the key binding was changed.
  • Setting the right mouse button for an action other than aiming no longer results in aiming and performing the other action at the same time.
  • The Axolotl cyberware now also reduces the cooldown when neutralizing an enemy in a non-lethal manner.
  • The iconic Infestation quickhack now correctly triggers an explosion when combined with the Overheat quickhack.
  • The Psalm 11:6 and Buzzsaw schematics have been unlocked for players who have completed the required activities but did not receive the schematics.
  • Fixed an issue where players on Xbox were unable to upgrade items to Category 5++.
  • Skeleton Cyberware will no longer be degraded when level 3 of the License to Chrome perk is unlocked.
  • Skill Shards will no longer be spawned for skills that have already reached max level.
  • The storage cost for the Cyberpsychosis quickhack is now properly reduced when using Cyberware Disruption or an EMP effect.
  • Killing NPCs who are drunk or braindancing will now properly activate the police system.
  • Fixed a bug where Cyberware Memory Recovery would recover less memory than stated in the description.
  • Fixed a bug where fists had no chance of bleeding after reaching level 20 of the solo skill.
  • The Biomonitor cyberware description has been corrected to correctly state that it heals V when health drops below 50% rather than 35%.
  • Sandevistan can now be used during ongoing holo calls when V is in combat.
  • Fixed a bug where V could be killed by a quickhack while Berserk was active, although Berserk ensures that health cannot go below 25%.
  • Cyberware capacity cannot rise above 450 in the future. Cyberware that exceeds this limit will be removed.
  • Fixed a bug where loot could float in mid-air or respawn in the same spot after being picked up.

Quests & Open World

  • Chase scenes have been adjusted so that they do not occur too often and do not overlap.
  • Fixed a bug where vehicles purchased on the AUTOFIXER netpage were not added to the list of vehicles owned even though the money was spent.
  • It is now possible to obtain the iconic BFC 9000 weapon even if players missed the crashed AV in Rancho Coronado.
  • Fixed a bug where the animation of V looking at the NCART City Pass would trigger in the elevator, causing V to fall through the elevator.
  • Fixed an issue where the message from NCART customer service unlocking the metro would not arrive even though the requirements were met.
  • Fixed several bugs where jobs could get stuck in the journal as incomplete with no destination.

For Phantom Liberty

  • There are now endings other than a message from Reed in the credits at the end of the game.
  • Attachments can no longer be attached to the iconic Catahoula pistol.
  • Fixed an issue where the Perception Protocol perk could be activated even though it was on cooldown.
  • Fixed an issue where the Synapse Accelerator cyberware could be activated even though it was on cooldown.
  • You now need a cyberdeck installed to use the cyberware Cogito Lattice.
  • Fixed a bug where the buff after blowing up an enemy with the Grenade Detonation quickhack was not as described.

user interface

  • A “Radio Port” category has been added under Settings → Gameplay to customize the radio port. Enable Sync with Vehicle Radio to keep music playing when V leaves a vehicle. With “Switch stations with one touch” you can easily switch between radio stations by simply pressing the radio port button without opening the radio menu. Activate “Save current station” so that the radio port immediately plays this station again when loading a save file.
  • The data window that opens when scanning no longer shows the “Hacking” tab instead of “Data” by default. Instead, the tab that was last opened is displayed.
  • Fixed an issue where players could not exchange cyberware and see the cyberware capacity indicator in Ripperdoc.
  • If Sandevistan cannot be activated while a holo call is in progress, a pop-up message will now appear.
  • Iconic quickhacks, like non-iconic variants, no longer show the duration in the description.
  • Some details in the appearance of Netpages have been improved.

graphic

  • The neon rims of the Yaiba Kusanagi CT-3X now glow as intended.
  • Fixed the shadows on V’s torso when wearing tank tops.
  • Fixed a bug that caused dark shadows to appear on V’s hands when he/she used certain weapons with ray tracing enabled
  • The Devil and Judgment tarot cards now display correctly on the end-game rewards screen.

vehicles

  • Tire tracks now appear where the tires touched the ground.
  • Adjusted the suspension movements of some vehicles in traffic to make them look better.
  • Motorcycle suspension has been improved to minimize clipping with roads and curbs. The brakes have also been improved. Some vehicles, including cars and trucks, now land better after big jumps.
  • Brake torque distribution has been added in driving mode simulation. This change reduces understeer in vehicles that were previously affected too much when braking too suddenly in a corner (particularly front-wheel drive and rear or mid-engine vehicles).
  • Various small changes to improve drifting on most vehicles:
  • – Four-wheel drive vehicles now distribute energy more evenly across the front differential gear when exiting drifts in Burn Out mode (see the driving manual in the database for more information).
  • – Dynamic stability management has been adjusted to run more smoothly after drifts in “Burn Out” mode.
  • – Burn Out mode implementation has been improved for most mid-engine cars to be lighter and more usable, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide.
  • Improved or changed tuning for different vehicles. These include: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and “Vindicator”, Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon” and more.

On PC

  • A new Hybrid Processor Usage setting has been introduced, located under Gameplay → Performance. It can be set to “Automatic” (the operating system automatically decides how the threads are divided between the cores) and “Prioritize P-cores” (performance cores are prioritized). The default setting is “Automatic”.
  • Performance has been improved, especially for “AMD RX Vega” graphics cards.

Miscellaneous

  • The new CrystalCoat feature allows players to change the color of vehicles. Because this technology was developed exclusively by Rayfield, it is currently only available for the Rayfield vehicles you own.
  • The inner zero zone of controllers has been set to new defaults for players who have not customized them, as the old defaults could cause the stick to drift.
  • Fixed an issue where the apartment door in Mega Building H10 would sometimes not close automatically.

REDmod

The address list for modders has been updated.

source

By Xavier Campbell

Xavier Campbell, a dynamic professional with a diverse background in customer service, software project management, and web development. With experience as a customer advisor at B&Q from 2010 to 2014, Xavier honed his skills in delivering exceptional service. Transitioning into the tech industry, he excelled as a software project manager and senior web application developer. Currently, he thrives as a marketing analytics specialist, leveraging his expertise to drive data-driven strategies. As a freelance web fanatic, Xavier immerses himself in the ever-evolving digital landscape, aspiring to become a social media expert. While occasionally facing bouts of apathy, his unwavering passion for technology and marketing fuels his drive for success.