Categories
Ξ TREND

Driveclub upgrades to 1.06 and fixes patch 1.05



Since updating Driveclub to version 1.05 a few days ago, many players have reported the presence of a bug when launching the game. This is accompanied by the error CE-34878-0 usually related to loading corrupted save data.

Naturally, deleting the save file resolved the problem but at the same time lost all your progress. A real solution is finally coming with patch 1.06 recently available in various countries, and we are therefore hopeful that it will soon arrive on the old continent.
The description of the latter could not be more explicit:

  • Fixes bugs related to loading saved data.

If, however, you are affected by these bugs, we invite you to check the history of your updates and to be patient before the arrival of this saving patch.
Regardless, Evolution Studios was able to react quickly to this new mishap!

Categories
Ξ TREND

Atelier Ryza 3 Version 1.6.0 Update Out Now, Patch Notes Revealed Including Fixes for DLC Issues and Improvements to Localization


Koei Tecmo and Gust’s Atelier Ryza 3: Alchemist of the End and the Secret Key is finally here on PS5, PS4, Switch, and Steam worldwide following a delay. Today, Koei Tecmo and Gust have released the Atelier Ryza 3 version 1.4.0 update for all platforms ( Ver.1.006.000 on PS5, 1.08 on PS4, 1.6.0 on Switch, and 1.6.0.0 on Steam) with fixes for DLC issues, improvements to the localization, and more. The previous update arrived with support for the two new paid DLC packs. The download size is about small as usual. Check out a screenshot from the DLC below:

Atelier Ryza 3 version 1.6.0 update patch notes

  • Fixed an issue in the PlayStation 4 version where it was sometimes impossible to exit the loading screen during the event following the final battle in the main story.
  • – Fixed an issue in the DLC expansion “Rosca Island” where the target monsters in the “Dian’s Fighting Spirit” quest did not appear in some cases.
  • – Fixed an issue in the DLC expansion “Rosca Island” where it was sometimes impossible to complete the “Collecting Texts 3” quest even after reading all of the texts.
  • – Fixed an issue that caused the item’s quality to drop through Item Rebuilding or Duplication under certain circumstances after applying the DLC expansion “Rosca Island” and learning the Max Efficiency skill.
  • – Fixed some English translations.

Atelier Ryza 3 version 1.5.0 update patch notes

The Atelier Ryza 3 1.07 update history on PS4 reveals the following:

  • Improved compatibility with the new DLCs.
  • Other minor adjustments and bug fixes.

Full update notes are here.

Atelier Ryza 3 Additional Area Ashra-am Baird Outlying Areas free DLC

Adds an area featuring the outlying regions of Ashra-am Baird

Adds a new exploration area and World Quests based on the outlying regions of the royal capital, Ashra-am Baird featured in Atelier Ryza 2. Note: The additional area is not an open field. In order to play this content, you need to complete the main quest “Riding on the Dragon Vein.”

Atelier Ryza 3 version 1.3.0 update patch notes

  • Additional Maximum Difficulty Patch.
  • – Added an option to change in-game BGM.
    This function can be accessed through the Diary in any atelier and allows the player to change the BGM that plays at specific scenes during the game.
  • – Fixed an issue that prevented players from unlocking the “Your own answer” achievement or trophy on PlayStation®5, PlayStation®4, or Steam® after completing Patricia’s quest in a specific order.
  • – Fixed an issue where Klaudia’s “Klaudia, the Artist” quest failed to occur under certain circumstances.
  • – Fixed an issue where it was sometimes impossible to continue the “The Underworld Forest” quest after being defeated in a battle against the Deranged King.
  • – Fixed an issue where, regardless of the gathering level or tools equipped, a “key” symbol is displayed on gathering points signifying that gathering requirements are not met.
  • – Improved compatibility with the new DLC.
  • – Other minor adjustments and bug fixes.

Atelier Ryza 3 version 1.2.1 update patch notes

The Atelier Ryza 3 depth of field update patch notes are below. This is version 1.002.001 on PS5, 1.04 on PS4, 1.2.1 on Switch, and 1.2.1.0 on Steam.

  • Adjustment of the depth of field for the overall game.
  • Adjusted the button input response time when connecting a normal attack to a skill attack during combat.
  • Fixed an issue that occasionally caused the surface of the water to disappear.
  • Adjusted the size of the copyright notice displayed in the lower left corner when a screenshot is taken with the video output setting of the PlayStation®5 or PlayStation®4 set to resolution other than 2160p.
  • – (For Steam) Fixed an issue where some key icons were not displayed correctly when using a 4K monitor.

The Atelier Ryza version 1.04 update patch notes via PS4 are below:

  • Adjustment of the depth of field for the overall game.
  • Other minor adjustments and bug fixes.

Atelier Ryza 3 version 1.1.0 update patch notes

The patch notes are below. These likely apply to all platforms, but if things change, I’ll update this. This update is 1.02 on PS4 and version 1.001.000 on PS5.

Added photo mode enhancement update.
Added Weasel Roast, Devil Roast, & Lamb Roast.
Other minor adjustments and bug fixes.

Atelier Ryza 3 version 1.0.1 update patch notes

The patch notes are below. These likely apply to all platforms, but if things change, I’ll update this.

  • Fixed an issue that caused the game to crash when a specific operation was performed.
  • Fixed an issue that caused the game to stop responding after watching a specific cutscene or synthesizing a specific item.
  • Fixed an issue that allowed players to move to an unintended area under certain conditions.
  • Fixed an issue that caused the quest’s objective item to not appear in some of the main, normal and random quests.
  • Fixed an issue that caused a specific event to occur at an unintended timing.
  • Fixed display issues.
  • Other minor adjustments and bug fixes.

If you’re curious about Atelier Ryza 3, check out all my coverage of it hereincluding previews, reviews, guides, and more.

I also interviewed Gust Head Junzo Hosoi about Ryza 3, the future, and a lot more. Read my interview here. I’m glad to see Gust go from potential late releases to now doing worldwide multiplatform simultaneous launches. The Atelier games have come a long way. Now is the best time to get into the series as well. Here’s my guide on getting into Atelier.

Atelier Ryza 3: Alchemist of the End and the Secret Key is out now on PS5, PS4, Nintendo Switch, and PC via Steam.

Categories
Ξ TREND

Elden Ring multiplayer not working? Try these fixes!


Can’t challenge other players because multiplayer isn’t working in Elden Ring? You are not alone – this is a common problem that plagues players around the world. If your multiplayer game isn’t working on PC, PS, and Xbox, here are some troubleshooting tips you can try to fix it.

Troubleshooting Elden Ring multiplayer on PC, Xbox, and PS

These methods are not guaranteed, but they are worth a try as many players have reported that they helped them resolve the issue on PC, Xbox, and PS.

  • Make sure you have updated your game to the latest patch.
    • PC players:
      • Open your Steam library.
      • Select Elden Ring > select Manage > Properties.
      • Select the Updates tab and click on Automatic Updates.
    • Xbox players:
      • Update your Xbox Series X/S game manually by going to My Games & Apps > Manage > Updates.
    • PlayStation players:
      • Open the library and select a game > click the Options button > select Check for Update.
  • Update your graphics drivers to the latest version.
    • Go to the manufacturer’s official website and download the latest files. You can also uninstall and reinstall these drivers.
  • Update your Windows OS to the latest version.
    • Select Start > Settings > Update & Security > Windows Update > Select Check for updates.
  • Check to see if the Elden Ring servers are down at this time. Also find out if the Xbox Live and PSN servers are down.
  • Check the integrity of your Steam files.
    • Open the Steam client.
    • Find the Elden Ring in the library.
    • Right-click on its name and select Properties.
    • On the left is the Local Files tab, which you need to go to.
    • Click on Verify integrity of game files.
    • Once the verification process is complete, launch the game again and see if it crashes midway or at startup.
  • Restart your console or PC.
  • Restart your router if you think the problem is with your Internet connection.
    • Use a wired connection to check if you can connect to multiplayer mode.
    • Unplug the network cable connected to the console and check it. Make sure that the connector is free of dust and dirt particles. After that, connect the wire back.

If you are having other problems, e.g. call signs are not visiblefails unable to call cooperator or a message appears Illegal activity detected We suggest several steps you can take to eliminate them. And to find out more, contact Elden Ring guides.

Categories
Ξ TREND

Android 14: beta 3.1 finally fixes the fingerprint reader bug


Good news for Pixel users who have installed Android 14 Beta 3 and were unable to use their in-display fingerprint sensor, Google has likely fixed the issue with its new version.

Just a week ago, Google released Android 14 Beta 3 which came to bring stability to the platform. Since this update, APIs and other app-related features are finalized to give developers time to prepare their apps before the release of the stable version of the new operating system later in the summer.

However, the update also introduced a significant bug, as some users noticed that their fingerprint reader didn’t work anymore. Fortunately, Google has now just rolled out a fix in its new 3.1 beta.

The fingerprint reader bug should be fixed on Pixels

According to the patch notes shared by Google, the new version has fixed two bugs on the Android 14 beta:

  • Fixed issues where fingerprint unlock was either unavailable or unusable on some devices. (Number 284360298, Number 284529436, Number 284436572)
  • Fixed platform compatibility issues that affected mapping SDKs, causing dependent apps to crash in some cases.

In addition to the fingerprint reader bug, Google is also offering a fix for “platform compatibility issues” that affected certain software development kits (SDKs), causing some applications to crash.

If you’re already using the beta on your Pixel phone, getting the update is pretty straightforward. You just need to go to Settings > System > System Update to start downloading it.

If you are not on the beta version, you can learn how to get it here, we remind you that as the name suggests, this is not a stable release. You could therefore very well encounter such major bugs as the malfunctioning of the fingerprint reader. So it is recommended not to install this version on your main device. If you want to try the new features before everyone else, you can check out our guide to installing Android 14 on your smartphone.

Categories
Ξ TREND

Solution : Final Fantasy 7 Rebirth Update 1.010 fixes a progression lock bug

If you’re looking forward to Final Fantasy 7 Rebirth, you’ll need to scan the first patch notes to see what’s new in version 1.010 of the game. The biggest addition in this update is the fix for a game-breaking bug that prevented early players from progressing beyond a certain point.

Bug fixes and stability improvements are common in most initial major release fixes, but there are a few fixes you’ll definitely want to install before you start playing the sequel to Final Fantasy 7 Remake.

FF7 Rebirth 1.010 patch notes

The patch notes for Final Fantasy 7 Rebirth’s first update are as follows, confirmed in a news post on Square Enix’s Japanese website:

  • Some text has been corrected
  • Fixed an issue where the game could rarely progress under certain conditions
  • Fixed bugs in battles that occur under certain conditions
  • Improved the functionality of some items to be correct
  • Correspondence to obtain the benefits of having a trial version of data recording
  • Added a feature to allow Chocobo stops to be repaired while riding a Chocobo
  • Improved image quality when selecting “Performance” in Display Mode in Graphics Settings.
  • Improved HUD/graphics/frame rate functionality and quality
  • Removes restrictions on the end-game shooting function
  • Improves overall game stability

It’s great to see improved image quality in FF7 Rebirth’s Performance Mode, greater stability, bug fixes, and quality of life improvements such as the ability to repair Chocobo stops while riding a mount.

However, the biggest relief comes from a bug fix that would prevent players from progressing “under certain conditions.”

There is no mention of what these conditions were that would have hampered progress, but I’m certainly glad the issue was resolved in some way. I certainly wouldn’t be able to keep playing without feeling a bit anxious all the time.

For more on the game, check out how to pressure and stagger enemies, the best FF7 Rebirth party combos, the best content, and all the locations with notes.

Otherwise, visit our Final Fantasy 7 Rebirth guides and news homepage for even more essential information here at guidegames.com.

Categories
Ξ TREND

Cyberpunk 2077: Update 2.11 fixes the most common problems


Image: CD Projekt RED

The most common issues in Cyberpunk 207 have been fixed with the new update 2.11.

CD Projekt RED is rolling out another update for Cyberpunk 2077 on Xbox Series X|S, PlayStation 5 and PC today.

Among the bugs corrected in today’s update is the resolution of an issue for melee finishers.

The developer continued to make adjustments to the chase scenes so that they occur less frequently and no longer overlap.

Mainly the update contains bug fixes and improvements for the open world and quests, including the Phantom Liberty expansion.

The German fold-out patch notes reveal all patch notes.

Update 2.11 Patch Notes

Gameplay

  • Melee finishers now work as intended.
  • Fixed an issue where health items were removed from the quick access slot after using consumables.
  • On AZERTY keyboards, the Z and W key bindings can now be swapped as intended.
  • With the classic keybinding, charging no longer causes V to duck.
  • Fixed a bug where the interaction still required using the F key (default) even though the key binding was changed.
  • Setting the right mouse button for an action other than aiming no longer results in aiming and performing the other action at the same time.
  • The Axolotl cyberware now also reduces the cooldown when neutralizing an enemy in a non-lethal manner.
  • The iconic Infestation quickhack now correctly triggers an explosion when combined with the Overheat quickhack.
  • The Psalm 11:6 and Buzzsaw schematics have been unlocked for players who have completed the required activities but did not receive the schematics.
  • Fixed an issue where players on Xbox were unable to upgrade items to Category 5++.
  • Skeleton Cyberware will no longer be degraded when level 3 of the License to Chrome perk is unlocked.
  • Skill Shards will no longer be spawned for skills that have already reached max level.
  • The storage cost for the Cyberpsychosis quickhack is now properly reduced when using Cyberware Disruption or an EMP effect.
  • Killing NPCs who are drunk or braindancing will now properly activate the police system.
  • Fixed a bug where Cyberware Memory Recovery would recover less memory than stated in the description.
  • Fixed a bug where fists had no chance of bleeding after reaching level 20 of the solo skill.
  • The Biomonitor cyberware description has been corrected to correctly state that it heals V when health drops below 50% rather than 35%.
  • Sandevistan can now be used during ongoing holo calls when V is in combat.
  • Fixed a bug where V could be killed by a quickhack while Berserk was active, although Berserk ensures that health cannot go below 25%.
  • Cyberware capacity cannot rise above 450 in the future. Cyberware that exceeds this limit will be removed.
  • Fixed a bug where loot could float in mid-air or respawn in the same spot after being picked up.

Quests & Open World

  • Chase scenes have been adjusted so that they do not occur too often and do not overlap.
  • Fixed a bug where vehicles purchased on the AUTOFIXER netpage were not added to the list of vehicles owned even though the money was spent.
  • It is now possible to obtain the iconic BFC 9000 weapon even if players missed the crashed AV in Rancho Coronado.
  • Fixed a bug where the animation of V looking at the NCART City Pass would trigger in the elevator, causing V to fall through the elevator.
  • Fixed an issue where the message from NCART customer service unlocking the metro would not arrive even though the requirements were met.
  • Fixed several bugs where jobs could get stuck in the journal as incomplete with no destination.

For Phantom Liberty

  • There are now endings other than a message from Reed in the credits at the end of the game.
  • Attachments can no longer be attached to the iconic Catahoula pistol.
  • Fixed an issue where the Perception Protocol perk could be activated even though it was on cooldown.
  • Fixed an issue where the Synapse Accelerator cyberware could be activated even though it was on cooldown.
  • You now need a cyberdeck installed to use the cyberware Cogito Lattice.
  • Fixed a bug where the buff after blowing up an enemy with the Grenade Detonation quickhack was not as described.

user interface

  • A “Radio Port” category has been added under Settings → Gameplay to customize the radio port. Enable Sync with Vehicle Radio to keep music playing when V leaves a vehicle. With “Switch stations with one touch” you can easily switch between radio stations by simply pressing the radio port button without opening the radio menu. Activate “Save current station” so that the radio port immediately plays this station again when loading a save file.
  • The data window that opens when scanning no longer shows the “Hacking” tab instead of “Data” by default. Instead, the tab that was last opened is displayed.
  • Fixed an issue where players could not exchange cyberware and see the cyberware capacity indicator in Ripperdoc.
  • If Sandevistan cannot be activated while a holo call is in progress, a pop-up message will now appear.
  • Iconic quickhacks, like non-iconic variants, no longer show the duration in the description.
  • Some details in the appearance of Netpages have been improved.

graphic

  • The neon rims of the Yaiba Kusanagi CT-3X now glow as intended.
  • Fixed the shadows on V’s torso when wearing tank tops.
  • Fixed a bug that caused dark shadows to appear on V’s hands when he/she used certain weapons with ray tracing enabled
  • The Devil and Judgment tarot cards now display correctly on the end-game rewards screen.

vehicles

  • Tire tracks now appear where the tires touched the ground.
  • Adjusted the suspension movements of some vehicles in traffic to make them look better.
  • Motorcycle suspension has been improved to minimize clipping with roads and curbs. The brakes have also been improved. Some vehicles, including cars and trucks, now land better after big jumps.
  • Brake torque distribution has been added in driving mode simulation. This change reduces understeer in vehicles that were previously affected too much when braking too suddenly in a corner (particularly front-wheel drive and rear or mid-engine vehicles).
  • Various small changes to improve drifting on most vehicles:
  • – Four-wheel drive vehicles now distribute energy more evenly across the front differential gear when exiting drifts in Burn Out mode (see the driving manual in the database for more information).
  • – Dynamic stability management has been adjusted to run more smoothly after drifts in “Burn Out” mode.
  • – Burn Out mode implementation has been improved for most mid-engine cars to be lighter and more usable, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide.
  • Improved or changed tuning for different vehicles. These include: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and “Vindicator”, Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon” and more.

On PC

  • A new Hybrid Processor Usage setting has been introduced, located under Gameplay → Performance. It can be set to “Automatic” (the operating system automatically decides how the threads are divided between the cores) and “Prioritize P-cores” (performance cores are prioritized). The default setting is “Automatic”.
  • Performance has been improved, especially for “AMD RX Vega” graphics cards.

Miscellaneous

  • The new CrystalCoat feature allows players to change the color of vehicles. Because this technology was developed exclusively by Rayfield, it is currently only available for the Rayfield vehicles you own.
  • The inner zero zone of controllers has been set to new defaults for players who have not customized them, as the old defaults could cause the stick to drift.
  • Fixed an issue where the apartment door in Mega Building H10 would sometimes not close automatically.

REDmod

The address list for modders has been updated.

source

Categories
Ξ TREND

Baldur’s Gate 3: The long-awaited update is finally here and fixes the most brutal bug yet


Previously, Xbox players had… Baldur’s Gate 3 It was a really difficult time because they had to constantly worry about their save status, which could have been playing for several hours.

We were a bit unlucky your data on Microsoft’s console namely simply deleted and that is of course quite a nuisance with such a comprehensive title. The developers at Larian Studios have now provided a workaround with online storage on their own servers, now the bug is thanks of a new update but finally be history.

Baldur’s Gate 3: Your Xbox save should be safe again thanks to the update

The all-clear came not from Larian Studios, but from Xbox Support on twitter. There it was announced that a new system update for your console is available for download and is intended to fix the bug that may have destroyed your Baldur’s Gate 3 save. If you don’t want to wait for the whole thing to install itself, you can also do the process in the settings start manually.

Even though Larian Studios no longer received any information, Xbox Support retweeted the original post to inform as many people as possible. Breathe deeply But apparently they can’t yet: In the comments, some players say that the update didn’t have the desired effect and that saves were still lost even after the download.

An Xbox System Update will be rolling out from today to address the Save Game issue on Baldur’s Gate 3. You can manually update your console via the Settings or it will roll out to your console within the next week.

— Xbox Support (@XboxSupport) January 16, 2024

Especially from Crash is the talk, but according to users, newly created data has also fallen victim to the bug. So if you’re not too keen to finally play Baldur’s Gate 3 on your Xbox, it’s worth it. maybe have to wait a bit longer and to keep an eye on the game’s subreddit until the players staying there give the all-clear. In the meantime, you can pursue your adventure with peace of mind on your PC – and Thanks to a mod, firearms are now available in the world of Baldur’s Gate 3 bring.

Categories
Ξ TREND

Tintin: Pharaoh’s Cigars: Patch fixes bugs


Image: Microids

A patch eliminates the first errors in Tintin: The Pharaoh’s Cigars. Microids also provides an outlook on further planning.

Shortly after the release of Tintin: The Pharaoh’s Cigars, the development studio contacted us because they themselves were not satisfied with the quality delivered.

Some errors have now been fixed via patch, and further patches will follow soon.

You can read the patch notes here:

  • Fixed a blockage that prevented level changing in the cruiser
  • Fixed a block after loading the Maharaja’s Palace
  • Fixed a possible block after defeating Rastapopoulos’ bodyguards
  • Fixed a block that caused hotspots to be lost when interacting with the cigars in the temple
  • The possible range for placing the box under the portholes in the cruiser has been adjusted
  • Fixed a puzzle in the Smug Ship where not all crates were moving
  • Fixed Al not looking away in the Cigar Factory when the crossed eye icon was displayed
  • Fixed the “Save a Friend” trophy not activating properly
  • Audio and voices in general are occasionally missing or muffled after the plane sequence ends.

What happens next from November 17th?

  • Changes to the Military Instructions section to make it easier to understand
  • Added highlights should help Struppi find the way to his goals
  • Fixed an autosave bug in the Tintin’s Nightmare chase where the chase could not be completed after pressing Next
  • Fixed autosave bug that occurred when tracking the papyrus and the papyrus was no longer seen after continuing
  • Fixed blocking in the temple puzzle section when the user caused a rewind between puzzles
  • Fixed block where hotspots on cruiser exterior would disappear
  • Fixed autosave bug where the water particle shader was visible on the boat instead of the water

What happens next from November 24th?

  • Minor additional bug fixes
  • General polish and improvements

source

Categories
Ξ TREND

Goodbye to the infinite lucky coin glitch in Demon’s Souls with the new patch 1.004, among other fixes of the PS5 remake


One of the most notorious changes to the Demon’s Souls remake on PS5 compared to the original Demon’s Souls on PS3 is the removal of the glitch that allowed us to duplicate objects indiscriminately. However, it did not take long for people to find a glitch new that allowed unlimited luck with a coin.

Specifically, of that gold coin that fat officers drop against whom we can fight first shortly after entering the Stone Fang Tunnel. By means of a Stratagem with the Lady in Black in the Nexus, we could achieve that luck increased almost to infinity, which came from fable with a certain weapon that scales precisely with luck. But this is history Fortunately.

It is one of the many bugs that have been corrected in the recent patch 1.004 of this PS5 remake, seeing how several Reddit users have been in charge of compiling all the details that they have discovered, because the game itself does not warn of what things have been corrected. The list is extensive, but we highlight:

  • The Great Sword of Quest (after redeeming a specific soul of an ancient boss) can now be obtained from any curved sword, not just the scimitar.
  • Added various extra sounds to the DualSense, such as consuming souls
  • Votes no longer partially cover user posts
  • Server selection now shows latency (in ms) correctly
  • When traveling quickly with archstones, the selection now stays by default in the area we are in, to facilitate quick reloading
  • In a cooperative encounter, it will now take a few extra seconds to see our helper disappear. Yes, now there will be time to make a gesture of gratitude, finally, that was missed

Source : Gadgetsnow


Categories
Ξ TREND

The Outer Worlds: Spacer’s Choice Edition patch fixes many issues


Earlier this month, The Outer Worlds: Spacer’s Choice Edition finally launched after a period of much speculation. However, this new current-gen edition of the beloved RPG didn’t exactly have the best launch: the game had quite a few problems, including crashes and inconsistent performance. A new patch offers relief.

Update 1.1 is now live for the PS5 and PC and brings some necessary changes. Hopefully this update will make the technical issues a thing of the past now. Xbox players will have to wait a little while longer, though, as the update for that platform won’t appear until sometime in the middle of this week.

Check out the patch notes below.

Top Community Issues:

  • Adjusted settings for Ultra and Very High graphic modes, improving experience for PC players on higher end graphics cards
  • Fixed issues with SSGI being set inappropriately high on PC affecting performance
  • Updated SSR values ​​to improve cinematic mode on Xbox Series X|S and PlayStation®5
  • Updated dynamic resolution on PC
  • Improved frame rate in performance modes for both Xbox Series X|S and PlayStation®5

performance:

  • PSO experience improved to mitigate hitching during shader compilation
  • SSGI auto settings updated preventing scenarios where it would toggle on unexpectedly

Stability:

  • Solved rare crash on PS5 in Roseway
  • Fixed chance for Xbox Series X|S consoles to crash during long syncs
  • Prevent temporary memory leaks from appearing in UI screens on Xbox Series X|S consoles

General:

  • Various HLOD improvements to reduce popping on all platforms
  • Fix many instances of flickering textures on all platforms
  • Reduce chance for characters hair to glow on all platforms
  • Fixed two instances of invisible enemies on all platforms
  • Fixed invisible trip mine beam on all platforms
  • Improved texture resolution on the Xbox Series S
  • Fixed skin shading issues seen on some companions on the Xbox Series S

Categories
Ξ TREND

The Diablo 4 Macro Update is here and this is all the news. New gear, class nerfs, and dozens of fixes


Just under a day to start Season 1 of Diablo IV, Blizzard has released a patch that leaves virtually no stone unturned in the game; new unique itemstraits or aspects, better quality of life and especially the rebalancing are the main points of the game patch 1.1 from Activission-Blizzard.

Is about biggest game update to date, and it is not for less considering that it is destined to revitalize the ”High-End” content of the title while paving the way for future novelties. After reviewing its more than 500 changes to all the levels that it incorporates, these are its main novelties and additions to the last chapter of the Diablo saga.

Diablo IV Patch 1.1

Starting with the basics, the patch itself weighs 10 gigs and it should start downloading automatically as soon as you boot up Battle.net. In essence it contains a wide variety of bug fixes in events, side quests and abilities for all characters, too many to list in one entry without being tedious to read. But most importantly, it incorporates the content of the Season of Evil that starts on the day into the game client. July 20th.

The proof is that we can already see among our ”crafting” resources the icores that are obtained by recycling evil hearts. Regarding the rest of the changes, it is the biggest patch released so far, and it is divided into four large blocks of content:

  • Balance Updates
  • New Unique Items and Legendary Traits
  • Bug Fixes
  • game updates

You can check the notes for it in the official game bulletin on the Blizzard website, but we also want to highlight some notable notes in each one so that you know what you are going to find before getting into the game or reading the notes.

Balance Updates

Although it is the last section according to the notes, it is the most extensive and the one that contains the largest number of changes distributed among all the classes. In view of the unintentional damage values ​​that Blizzard have observed in recent weeks, all classes have seen reduced efficiencies of affixes focused on critical hits, cooldowns, and stat bonuses for weapons. All this without counting the specific adjustments for each classwhich in many cases compensate for these reductions, but in general, there are “nerfs” at a general and specific level, not counting the changes for each class that have their own rebalancing.

Changes for each class have required their own subsections; don’t forget to check them to readjust your builds. Image – news.blizzard.com

Finally, they have included over 50 rebalances to all types of damage and reductions to compensate for the ”nerfs” contained at the beginning of this section, although they also affect the NPCs against us. The objective is to test how the game responds and the general balance to continue adjusting it for the future.

New Unique Items and Legendary Traits

Among the notable news, we find the new unique objects that are available for the classes of the game. The rarest of all is Ahavarion, the Lycander Spear; an ultra-rare unique staff that will only drop as a drop inl World Level 4. The developers already warn of the rarity of getting it. Regarding the rest of the objects, these are the ones that Patch 1.1 brings:

  • For the Barbarian: Heavenly Wrath (single sword); a two-handed weapon that adds a chance to freeze enemies for three seconds and deal the corresponding cold damage type
  • For the Druid: the Flesh Tear; a one-handed mace that empowers the Weakening Roar and Blood Howl abilities (will deal damage to nearby enemies)
  • For the Necromancer: Watcher’s Wall; a unique shield that works in conjunction with Bone Storm that knocks enemies outside of it and has a chance to spawn another storm.
  • For the Rogue: the eagle horn; a unique bow that gives a piercing shot a high chance that the arrow it shoots will bounce off walls or walls of the stage and that if it hits enemies from behind it makes them vulnerable.
  • For the Sorcerer: the oculus; Unique rod that grants the Teleportation evasion enchantment for free and allows us to move to a random location.

Accompanied by these novelties in the arsenal of the classes have also been introduced seven new traits or legendary skins to be acquired in Season 1 content. There are two generals (not exclusive to any class) and then one for each class:

daring trait

When there are at least 5 enemies nearby, you stun them for 2-4 seconds. It can only happen once every 20 seconds.

General

cowardly trait

Gain 20-40% increased movement speed when moving away from slowed or icy enemies.

General

Ancient Charge Trait

Charge summons 4 Ancients that also charge, dealing 50-100% of normal damage.

Barbarian

underground feature

Poisonous Vine’s active also casts Avalanche in a circle around you. Ground abilities deal 10-20% increased damage to poisoned enemies.

Druid

Cruor Quill Trait

Blood Spear will consume blood orbs, which will also spawn spears. Each additional Blood Lance deals 20-50% of normal damage and targets enemies not impaled primarily.

Necromancer

Stink Points Trait

Every 3 casts of Punch, he has Poison Imbue at 100-150% of normal power.

Rogue

Searing Wards Trait

After spending 200-100 mana, your next Wall of Fire has no cast cost and will destroy small missiles coming your way.

Magician

Error correction

section of Error correction it is the second largest of this patch. There’s no area of ​​the game that hasn’t received a fix, and while there weren’t too many bugs to hinder the experience, it’s appreciated that Blizzard would kindly iron out these minor bugs before Season 1 of the game arrives.

There is more than 120 arrangements distributed between the interface, the dungeons or events, cooperative play, traits, abilities, objects and others. As we have already said, it is best that consult the notes to be aware, but the good news is that if there was a mission or event that did not complete correctly, it probably will now.

Game Updates

It is undoubtedly the section that has generated the most interest in terms of progressing through the levels of the game. Despite the fact that the developers in their patch notes say they are satisfied with the most basic levels of the world, they have been modified some values in the levels of the enemy NPCs so that it is not so easy to eliminate them or get loot from them. At the same time, a limit to the level of monsters based on ours has now been implemented. At most we will find monsters that are five levels above ours, or below in the same proportion if we are close to the level cap of the world level in which we play, or four levels above or below when we are close to that limit .

To compensate for those changes, the experience and rewards gained from the whispers of the tree It has been significantly increased; it’s an incentive for players not to focus so much on just killing mobs and NPCs with their best builds and spend some time completing those activities; amen that now it will be more lucrative in order to get resources and materials. The Hell Tides they have also increased their risk reward ratio; NPCs will be more powerful in them and some gifts (chests with high quality items) will cost more aberrant favils to open. In contrast, all interactive items on the stage now have a higher chance to drop favils so they won’t be as time consuming to get.

Over the changes in quality of lifeThese are the most important and intended to pave the way for the start of Season 1:

  • Shrines of Lilith are now unlocked account-wide.
  • The map you’ve discovered is now unlocked account-wide.
  • Whispers will no longer reward Stealth Dust.
  • In general, the quality of loot from Silent Chests has improved significantly.
  • The leave dungeon ability channel time has been increased from 3s to 5s.
  • In general, we’ve reduced the tendency of many monsters to move around the battlefield so melee attacking characters don’t have to chase their enemies as much.
  • The PS5 Dual Sense Edge Wireless Controller is now compatible with PC.

All in all, all that remains is to put these novelties and changes into practice in the game and very soon in our fight against The Evil Ones in Season 1. If you want to know more about the game, you only have to consult our analysis of the game signed by Alberto Pastor, and we remind you that we have an extensive guide with which to help you fight lilith and the burning hells.