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Ghost Recon Breakpoint Critical Mass: Destroy Gentlemen’s Club


In Ghost Recon Breakpoint you have to overcome various challenges and complete missions. Sooner or later you will also get the side mission called critical mass and one or two players may have similar problems here that we had on our first attempt. So you first have to gain access to the men’s club, open the door, defuse the bomb and then survive. The only question is, how does it work? In this article we have created a rough and short summary of the end of the side mission “Critical Mass” in the gentlemen’s club.

Ghost Recon Breakpoint: Critical Mass Side Mission Solution

  • Open the door and find the generator: When you arrive at the gentlemen’s club, you will find yourself standing in front of a locked door after entering. To open the door you have to activate the generator. To do this, simply follow the cable on the floor. When the power circuit is restored and the generator is running, you can open the door.
  • Defuse/detonate bomb: When the door opens, an enemy is waiting for you right there. After you have killed the enemy in the room, you can look at the bomb below (focus with the H button on the PC and on the PS4 it should be the triangle button), and on the other hand you can find it in the back a construction plan or blueprint on the wall. Look at the blueprint and turn around to prepare the explosive device.
  • Get to safety and close the door: If the explosive device has been prepared, then the time is ticking down. To be more precise, you have 20 seconds to get to safety. Run back through the entrance and close the door by interacting with the door. If you don’t close the door and the bomb goes off, then that’s it for a character.

Now that you have destroyed the Gentlemen’s Club, you can return to Erewhon and speak to Mads Schulz to complete the Critical Mass side mission in Ghost Recon Breakpoint.

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By Peter Hughes

industrial designer with a passion for creativity and innovation. Since 2015, he has dedicated his expertise to shaping the world through his designs. Prior to his current role, Peter served as a teaching assistant at the NY Institute of Information Technology, sharing his knowledge and guiding aspiring minds. Additionally, he holds the esteemed position of Editor-in-Chief at PlayStation Game Station LLC, fueling his love for gaming and the digital world. Beyond his professional pursuits, Peter embraces life as an explorer, immersing himself in new experiences, a social media fanatic, a travel geek, an alcohol enthusiast, and a specialist in music. Through his multifaceted interests, Peter continually seeks to broaden his horizons and make a positive impact on the world around him.