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All weapons in Destroy All Humans! 2 Reproved


Destroy all humans! 2 Reprobed is an open-world action-adventure game set 10 years after the events of the first game in the 1960s. At this point, the Soviet KGB discovered that the President of the United States was the invader Furon Crypto and destroyed the mothership with Orthopox-13. However, to take revenge on the KGB, you will need powerful weapons.

Here is a list of all weapons in Destroy All Humans! 2 Reproved.

All weapons in Destroy All Humans! 2 Reproved

  • probe – Back from the original Destroy All Humans! game is the probe. Although the weapon carries a time limit, it’s still a pretty powerful (and comical) item. Sends a projectile that penetrates the target’s rectum and destroys it from the inside.
  • burrowing beast – The Burrow Beast lets you summon underground beasts and command them to devour your target. It’s also the only weapon in Destroy All Humans! 2 Reprobed which is not unlocked through the main story.
  • Disintegrator Ray – The Disintegrator Ray blasts enemies with a powerful beam that can disintegrate them into dust. It is also an automatic fire rifle that will sometimes set the opposition on fire.
  • dislocator – The Dislocator allows players to lock onto an enemy or vehicle and fire a disc that will attach to your target and cause it to bounce and take heavy damage. Discs always automatically return to the weapon’s magazine as well.

Related: All characters in Destroy All Humans! 2 Reproved

  • free love – Free Love is a pair of glasses that you can use to confuse your enemies with rays of love and force them to dance. Essentially distract everyone nearby and force targets to dance simultaneously. As a result, it is considered a non-lethal weapon primarily used to cover your tracks.
  • Gastro gun – The Gastro Gun fires a drone that will attack enemies in place. This allows you to swap for another weapon in the middle of combat and let the drone focus its fire on the desired target.
  • Ion detonator – The Ion Detonator is another returning weapon in Destroy All Humans! 2 Reprobed which lets you throw timed, high-explosive grenades at your opponent. It carries a massive blast beam and can even be telekinetically manipulated.
  • weather strike – After choosing a target area, Meteor Strike opens a portal in the sky that drops a barrage of meteors before hitting the ground and demolishing everything in its path.
  • Zap-O-Matic – The Zap-O-Matic is the weapon you start with in Destroy All Humans! 2 Reproved. It unleashes electrical currents that will stun and electrocute your enemy. It also does not require ammunition and its battery recharges itself.

That’s all you need to know about all the weapons in Destroy All Humans! 2 Reproved. If you are interested in more Destroy All Humans! 2 Reproduced content, be sure to check out our guides section here on SamaGame.com. Where you can find useful information like how to beat Coyote Bongwater or is Destroy All Humans! 2 Multiplayer Forsaken?

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Fae Farm Frozen Farm: Destroy Large Stones


How to destroy the large boulders with cracks in Fae Farm? How do you get to the Frozen Farm area? These questions may be on the minds of one or two players of the new Fae Farm in the last few days and weeks who have already spent a few hours in the game world and have now discovered the “Frozen Farm” on the northwest of the map. In this short guide we’ll show you how to unlock and enter the area.

Unlock Frozen Farm

Before you can reach the frozen farm in Fae Farm, you must first complete Chapter 8 and the quest “An Island Celebration”. To do this, you have to bring four different polished diamonds to the Mother of the Forest Light, which can be found in the Saltwater Mine and the Burning Caves. After the quest it will be displayed that Chapter 8 has been completed and you have received a new house. The new house and area is the frozen farm in the far west of the map, west of the burn caves and the icy plateau. The entrance to the frozen farm is blocked by a large boulder that already has a few cracks but cannot be removed with conventional tools.

Remove large boulders

In order to destroy the large boulder on the icy plateau, you have to use the magic wand and the newly learned spell called “Strike”. You unlocked the spell when you completed Chapter 8 and can now use it like the other spells as follows.

  • Equip the magic wand and change the spell using the L button (Nintendo Switch).
  • Now set the spell “Strike” in the selection wheel and use the Y button to cast it in front of the boulder.
  • This will destroy the boulder and you can enter the new “Frozen Farm” area, which, among other things, also contains a new house.

By the way, the large pieces of fire or lava in the area can be removed with the charm spell, similar to the large pile of lava in front of the fire caves. After completing Chapter 8 and unlocking the frozen farm, the credits roll the next day. But the game is not over yet, because you can now take care of the other side activities in the game.

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Cyberpunk 2077 wants to give more FPS to Intel users, but its new options destroy the performance of these processors


It is clear that Cyberpunk 2077 is a video game that demands a lot from our computers, but not only from our graphics cards. CD Projekt’s RPG also puts our CPU cores on the ropes. If you are an Intel user, yes, the Polish team wants to make things easier for you, and they do so through the new title patch, which improves the performance of the game.Generations 12, 13 and 14 through an essential change: specific options for hybrid processors.

Cyberpunk 2077 adds options for hybrid CPUs

Unlike what happens with AMD, the new generations of Intel use two types of cores. Calleds E-Cores (for Efficient) and P-Cores (for Performance), these cores have different power, and until now the game didn’t let you choose what to prioritize. Patch 2.11 adds hybrid CPU utilization options, circumventing this issue.

You won’t have to think too hard if you want to use this option, since CDPR only gives you two configurations, the usual automatic one, which lets the operating system decide which cores to use) or the prioritize P-Cores for better performance, prioritizing the cores that can give you the most performance.

An option with potential, but many problems

Even so, There are problems, and Tom’s Hardware has decided to test this configuration with disastrous results. According to the Anglo-Saxon media, if it works correctly it would be a step forward to take better advantage of hybrid processors, but currently it creates lots of micro hangs that ruin the gaming experience. At the moment, you shouldn’t use it, but an upcoming patch may allow you to get the most performance possible out of your CPU.

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Defeat and destroy pirates in Anno 1800?


How do you actually get rid of the pirates for good in Anno 1800? How can you defeat and destroy the pirates so that they don’t come back? Anyone who has already spent some time with the endless game in Anno 1800 will certainly have already become acquainted with the pirates. Most of the time, the first thing you encounter is individual pirate boats that destroy your ships along the routes. If you explore the map a bit and follow a pirate ship, sooner or later you will find the pirate base. We asked ourselves, can you defeat the pirates so that they don’t come back?

Defeat pirates in Anno 1800

In addition to individual pirate ships, you can also destroy the pirate base, provided you have enough firepower to do so. The pirate base is usually defended not only by individual ships, but also by a few cannon positions that can do a lot of damage. Once you have destroyed the defenses and the harbor, the pirates will be defeated.

But you shouldn’t get excited too early, because sooner or later the pirates will show up again. You usually receive a message when the pirates return and want to resettle. In addition to the harbor, the defenses are then rebuilt and the game starts again.

Destroy pirates once and for all?

According to our experience and research, you cannot completely destroy and permanently defeat the pirates in Anno 1800. Sooner or later the pirates will appear again and wreak havoc on the water. If you have enough money, you can keep the pirates at bay through diplomacy. Alternatively, you can simply leave half your fleet in front of the base and switch straight to attack when the pirates want to resettle again.

Eliminate pirates?

If you want to play an endless game without pirates, you can do so at any time. When creating a free game, you simply have to eliminate the pirates under the “factions”. To do this, click on the difficulty level under the pirates and switch from “Hard” or “Medium” to “Off”.

How does electricity actually work in Anno 1800 and how can you reduce environmental pollution?

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A German dealer wants to sell 22 Volkswagen ID.6s designed for China. The brand wants something else: destroy them

His name is Gregory Brudny, he is Russian and he sells second-hand cars and yachts. He has offices spread across Berlin, St. Petersburg, Milan and Monte Carlo. He claims to have been in this business in Germany since 1993. Now, Volkswagen demands that he destroy 22 cars.

This is the story that brings us from Germany. The media has had contact with Brudny, who has been reported by Volkswagen for trying to sell the Volkswagen ID.6, an electric SUV originally intended for the Chinese market, on German soil via the Internet.

Now, the judicial police have seized those 22 cars.

Brudny wants to sell his 22 cars.

Volkswagen wants to destroy its 22 cars.

End those cars

According to Brudny, he does not understand why Volkswagen is so interested in destroying the more than two dozen cars it keeps in its warehouses. She assures that, to carry out the purchase, she has complied with all her legal obligations and that there is no problem when going ahead with the sale.

Volkswagen does not see it with the same eyes, which has denounced the intentions of the Russian seller to the Hamburg Regional Court, achieving that the possible sale of the vehicles is suspended and, in addition, the threat of being destroyed weighs on them. The only good news for Brudny is that, for now, the latter is not definitive.

The problem, Volkswagen points out, is that the vehicle has been produced for the Chinese market, with the specifications and demands that the market and public entities demand to approve their electric cars. Brudny defends himself and assures that Your Volkswagen ID.6 meets all standards planned for import from China and that the vehicles have been adapted with components from Volkswagen itself to be able to be sold on German soil.

And the latter seems to be true. Brudny has shown the media the documents that support this part of the story. According to them, the vehicles have received approval from the Federal Motor Transport Authority and have the TÜV certificate, the equivalent of the German ITV, as a sign that the vehicles have all the papers in order.

For example, Chinese Volkswagen vehicles do not have the emergency call that is mandatory to sell in Europe, in addition to various peculiarities in their software and infotainment systems that would prevent the sale of these cars outside of China.

Volkswagen is clear about what the fate of these 22 cars should be: its immediate destruction. Although Brudny claims to have bought its cars from FAW Group, which maintains an agreement with Volkswagen for the production and sale of the Volkswagen ID.6, the Germans assure that this is not possible, since the Chinese conglomerate only has permission to sell its automobiles within China.

The company defends its position based on the European Union Trademark Regulation and German trademark law to prevent the online seller from trading in any product with the VW logo and vehicle ID.6. This defense has obtained the precautionary measure for the sale, which lasts a maximum of three years and leaves these cars in limbo, with the possibility of being destroyed.

What Volkswagen really wants with this decision is to prevent this or any other vehicle sale from putting the brand’s cars into circulation in a market for which it was not initially intended. Brudny emphasizes that what bothers the brand is that dealers can sell a product that Not even they themselves have it for sale. in the country and, in addition, make money with them.

Thousands of euros are at stake because, according to the dealer, keeping the 22 units of the Volkswagen ID.6 in storage costs him 8,000 euros per month and the destruction of the vehicles can raise his bill by another 15,000 euros per car, to which must be added the loss of money for the investment made. “The company wants to bankrupt us to dissuade us,” the Brudny company justifies, in words reported by .

What is evident is that Volkswagen wants to control the distribution of your vehicles. It must be taken into account that cars sold in other markets may be designed with characteristics, qualities or design decisions that are specific for that place. Selling that same product in a different market is not only an attack on the brand, it can also be reputational damage to your image.

To this we must add that commercial agreements between automobile companies and groups can guarantee that specific models will not be offered for sale in other markets or that one of the two parties will be exclusively responsible for their distribution and sale. In fact, according to , in the contracts with dealers, Volkswagen warns them that they are prohibited from acquiring units of this model and selling it on European soil.

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Ghost Recon Breakpoint Critical Mass: Destroy Gentlemen’s Club


In Ghost Recon Breakpoint you have to overcome various challenges and complete missions. Sooner or later you will also get the side mission called critical mass and one or two players may have similar problems here that we had on our first attempt. So you first have to gain access to the men’s club, open the door, defuse the bomb and then survive. The only question is, how does it work? In this article we have created a rough and short summary of the end of the side mission “Critical Mass” in the gentlemen’s club.

Ghost Recon Breakpoint: Critical Mass Side Mission Solution

  • Open the door and find the generator: When you arrive at the gentlemen’s club, you will find yourself standing in front of a locked door after entering. To open the door you have to activate the generator. To do this, simply follow the cable on the floor. When the power circuit is restored and the generator is running, you can open the door.
  • Defuse/detonate bomb: When the door opens, an enemy is waiting for you right there. After you have killed the enemy in the room, you can look at the bomb below (focus with the H button on the PC and on the PS4 it should be the triangle button), and on the other hand you can find it in the back a construction plan or blueprint on the wall. Look at the blueprint and turn around to prepare the explosive device.
  • Get to safety and close the door: If the explosive device has been prepared, then the time is ticking down. To be more precise, you have 20 seconds to get to safety. Run back through the entrance and close the door by interacting with the door. If you don’t close the door and the bomb goes off, then that’s it for a character.

Now that you have destroyed the Gentlemen’s Club, you can return to Erewhon and speak to Mads Schulz to complete the Critical Mass side mission in Ghost Recon Breakpoint.

How can I actually upgrade my weapons in Ghost Recon Breakpoint?