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Tintin: Pharaoh’s Cigars: Patch fixes bugs


Image: Microids

A patch eliminates the first errors in Tintin: The Pharaoh’s Cigars. Microids also provides an outlook on further planning.

Shortly after the release of Tintin: The Pharaoh’s Cigars, the development studio contacted us because they themselves were not satisfied with the quality delivered.

Some errors have now been fixed via patch, and further patches will follow soon.

You can read the patch notes here:

  • Fixed a blockage that prevented level changing in the cruiser
  • Fixed a block after loading the Maharaja’s Palace
  • Fixed a possible block after defeating Rastapopoulos’ bodyguards
  • Fixed a block that caused hotspots to be lost when interacting with the cigars in the temple
  • The possible range for placing the box under the portholes in the cruiser has been adjusted
  • Fixed a puzzle in the Smug Ship where not all crates were moving
  • Fixed Al not looking away in the Cigar Factory when the crossed eye icon was displayed
  • Fixed the “Save a Friend” trophy not activating properly
  • Audio and voices in general are occasionally missing or muffled after the plane sequence ends.

What happens next from November 17th?

  • Changes to the Military Instructions section to make it easier to understand
  • Added highlights should help Struppi find the way to his goals
  • Fixed an autosave bug in the Tintin’s Nightmare chase where the chase could not be completed after pressing Next
  • Fixed autosave bug that occurred when tracking the papyrus and the papyrus was no longer seen after continuing
  • Fixed blocking in the temple puzzle section when the user caused a rewind between puzzles
  • Fixed block where hotspots on cruiser exterior would disappear
  • Fixed autosave bug where the water particle shader was visible on the boat instead of the water

What happens next from November 24th?

  • Minor additional bug fixes
  • General polish and improvements

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