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Update 1.07 for Oddworld: Soulstorm addresses bugs and other issues

Oddworld: Soulstorm has been available since last week and we have been working hard on updates for the game since then. For example, update 1.06 was released quite recently and, among other things, addressed the AI ​​in the game. In the same message it became clear that the next update 1.07 was coming and it is now available for download.

This update makes short work of a number of bugs and issues. The AI ​​is again improved and this time it is specifically about Sligs. A number of things related to the menu and options will also be adjusted. Below you can read all the changes to update 1.07.

Update 1.07 for Oddworld: Soulstorm

  • Mudokons now throw given items at Sligs after dying and reloading a save
  • Improvements to Slig AI
  • Spender statistic can now be improved on repeated playthroughs
  • Fixed control lockup in levels with many flares
  • Door interaction is now prioritized over pickpocketing
  • Mudokon Followers will follow Abe regardless of how far Abe gets from them
  • Restart Level from the Pause Menu now has a confirmation step
  • Fixed Sawblade getting stuck in the down position in Necrum, which was blocking progress
  • The Good Ending video will now play when conditions are right
  • Explosions now explode more reliably
  • Cured Mudokon followers no longer show prompt to be Healed a second time when hit by Sligs
  • Removed option to Continue to the next level from the End of Level Summary screen when in Level Select mode. This was a bug, Level Select mode is supposed to be self-contained levels!
  • Tweaked cover in The Blimp level so that it is easier to avoid being hit
  • Rebalanced Slig Mama to make it easier to complete the Hijack the Train level.
  • Changed the counter for savable Mudokons in The Ruins so that it now shows the correct figure of 200.
  • The game will no longer crash when run on systems set to Arabic.

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Ξ TREND

Tintin: Pharaoh’s Cigars: Patch fixes bugs


Image: Microids

A patch eliminates the first errors in Tintin: The Pharaoh’s Cigars. Microids also provides an outlook on further planning.

Shortly after the release of Tintin: The Pharaoh’s Cigars, the development studio contacted us because they themselves were not satisfied with the quality delivered.

Some errors have now been fixed via patch, and further patches will follow soon.

You can read the patch notes here:

  • Fixed a blockage that prevented level changing in the cruiser
  • Fixed a block after loading the Maharaja’s Palace
  • Fixed a possible block after defeating Rastapopoulos’ bodyguards
  • Fixed a block that caused hotspots to be lost when interacting with the cigars in the temple
  • The possible range for placing the box under the portholes in the cruiser has been adjusted
  • Fixed a puzzle in the Smug Ship where not all crates were moving
  • Fixed Al not looking away in the Cigar Factory when the crossed eye icon was displayed
  • Fixed the “Save a Friend” trophy not activating properly
  • Audio and voices in general are occasionally missing or muffled after the plane sequence ends.

What happens next from November 17th?

  • Changes to the Military Instructions section to make it easier to understand
  • Added highlights should help Struppi find the way to his goals
  • Fixed an autosave bug in the Tintin’s Nightmare chase where the chase could not be completed after pressing Next
  • Fixed autosave bug that occurred when tracking the papyrus and the papyrus was no longer seen after continuing
  • Fixed blocking in the temple puzzle section when the user caused a rewind between puzzles
  • Fixed block where hotspots on cruiser exterior would disappear
  • Fixed autosave bug where the water particle shader was visible on the boat instead of the water

What happens next from November 24th?

  • Minor additional bug fixes
  • General polish and improvements

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