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Cloud gaming needs a push to be a replacement for traditional consoles. The producer of Final Fantasy XIV foresees a boost in 10 years


How will the future be? It is something that our race has been thinking about all our lives, and in an industry that is advancing by leaps and bounds, even if we do not notice it, like this one, the idea of ​​”this will be the future” is something that we read ad nauseam. In a recent interview the producer of Final Fantasy, Naoki YoshidaYoshi-P to friends, has shared his reflections on the possible future of the cloud gaming. Of course, although he sees a significant potential on this technology, he warns that it will take time before it becomes the norm in the video game industry.

He had a moment of very high interest a few years ago, and now he is experiencing a period of drought. We are not talking about there being no desire, much less public for it, but that when a technology like this enters with rampant force, it goes through a acclimatization period until take the next leap forward.

The as a substitute for the classic consoles?

In these statements, collected by the well-known user Genki on Twitter, Yoshi-P highlights that, while streaming games through the cloud is not ideal for most titles today, the technology has matured in recent times. decade. A period of growth that has encompassed a larger umbrella of games than expected, from PC to “‘big 3’ consoles“, the group of Microsoft, Sony and Nintendo.

Final Fantasy XIV producer speculates on the role the cloud could play in the next decadesuggesting that, eventually, a point is reached in which the replace all platforms and existing consoles. Of course, and without being alarmist, it also recognizes that this transition will not be easy or economical. The producer emphasizes that the costs associated with web servers are a major challenge that must be overcome, and that, as we have commented, perhaps this is the moment that cloud gaming is waiting to get out of the quagmire.

Yoshi-P’s optimism about the cloud contrasts with the issues that certain companies have faced in this field. As quoted in the interview, “Microsoft has had difficulties to make profitable its foray into cloud gaming.” On the other hand, the most notable fact is that of Google, a titan in the internet industry, which had to close its game streaming service, Stadia, earlier this year. Even Sony has had difficulties in this area where even the Japanese made it clear that PlayStation Portal could “expand to the cloud” as a future strategy.

By Xavier Campbell

Xavier Campbell, a dynamic professional with a diverse background in customer service, software project management, and web development. With experience as a customer advisor at B&Q from 2010 to 2014, Xavier honed his skills in delivering exceptional service. Transitioning into the tech industry, he excelled as a software project manager and senior web application developer. Currently, he thrives as a marketing analytics specialist, leveraging his expertise to drive data-driven strategies. As a freelance web fanatic, Xavier immerses himself in the ever-evolving digital landscape, aspiring to become a social media expert. While occasionally facing bouts of apathy, his unwavering passion for technology and marketing fuels his drive for success.