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Dying Light 2: Nightrunner Hideouts, Safe Zones and Sleeping


the Safe Zones in Dying Light 2 are retreats where Aiden – the name says it – is safe.

The game distinguishes between different places, each of which can also serve different purposes, but they have one thing in common: you find a place to stay and don’t have to fear attacks. There is also a player hideout where Aiden can store excess items.

In the following section you can read all about safe zones, nightrunner hideouts and their peculiarities.

Where to find safe zones

Upgrade the generators to unlock a Nightrunner hideout.

Look around with the binoculars and you will discover all the many locations, some of which are or can become security zones.

This affects the following locations:

  • Nightrunner HideoutsMission: These are small shelters that require you to turn on a generator to secure the area. A UV light turns on and you can stay overnight in these places. You can find Nightrunner hideouts in many places: for example on roofs, in old buses or in buildings.
  • metro stations: There are nine subway stations in Dying Light 2 that not only serve for fast travel but also provide overnight accommodation once you unlock them.
  • wind turbines: The 17 wind turbines in Dying Light 2 can be climbed and activated, after which the faction active in the area will send their people there. An activated wind turbine then also offers overnight accommodation including a safety zone.
  • bandit camps: You can free and conquer the four bandit camps in Dying Light 2 from the scoundrels who live there. Afterwards, peaceful people settle down there and you have an opportunity to spend the night.
  • buildings and facilities: There are several water and substations in the city that you can assign to the two factions of Peacekeeper and Survivor. It doesn’t matter to whom you give the building, in the end you always have a safety zone with a night’s camp unlocked.
  • Large Settlements: The three main settlements in the game – Bazaar, Fisheye Canteen, PK Fortress – are also safe zones with roosts. No opponent can follow you there.
  • small settlements: On the world map you keep stumbling upon smaller settlements such as pumpkin farms, a bakery, a trading post and so on. There you can trade occasionally and there is UV light for protection at night but usually no bed to sleep on.

In the small settlements there is at least UV light to survive the night and the occasional trader.

Map of the Nightrunner hideouts

The Nightrunner Hideouts are the first and most fundamental safe zones you come across in the free open world.

Here is a map with a variety of hiding spots you can find in Old Villedor (the upper part of town where the game starts):

Of course there are enough Nightrunner hiding places to be found in the central ring. Here are most of their locations so you always have a shelter for the dark nights:

  • Continue with: Dying Light 2 – Earn experience and level up quickly
  • Continue with: Dying Light 2 – locations of the GRE packages
  • Continue with: Dying Light 2 – locations of the GRE quarantine stations
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By Daniel Wright

With over 25 years of experience as an operating system developer, I have dedicated my career to mastering the intricacies of various operating systems. My journey with Linux began in 1999, and since 2015, it has become my everyday operating system of choice. Sharing my knowledge and passion for technology, I also serve as a teacher at The Game Assembly, nurturing the next generation of talented developers. With a focus on DDoS security, I strive to protect systems and networks from malicious attacks, ensuring a secure and stable online environment.