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Alan Wake 2 Walkthrough – All Evidence, Sites, Hideouts, Weapons and Lunch Boxes (Updated)


Alan Wake 2 is a sequel to the action-horror game in which players take on the role of a federal agent named Saga. You have to solve a murder, hunt down cult members and solve various mysteries. In this guide, we’ve detailed a detailed walkthrough of the game and told you how to find all the collectibles.

Please note that in this guide almost all useful elements are highlighted in a separate color:

  • Lunch boxes – blue;
  • Cultist Caches – yellow;
  • Ammunition, medicine and batteries – red;
  • Key items, lost pages, and evidence are green.

introduction

You play an unknown man who escaped from the lake. Keep running forward until you come across the cultists. There’s no point in running away from them – just get closer and watch a long cutscene.

Answer 1: Invitation

First, go to the map to transfer it to your mindscape. Follow the agent and talk to the deputy sheriff. Next, you don’t just have to complete one mission – we will examine some points of interest to find lunch boxes and cultist hideouts.

Tip: Some plot elements and objects become interactive only after you have collected the required amount of evidence and built the correct logical chain in the ghost’s abode. This can be confusing in some cases. So if you’re confused and stuck, be sure to return to Mindscape and review the entire dossier.

Walk down the hill past the rental houses, but don’t chase after the agent. Turn right and follow the path. At the campsite you will find the first lunch box.

Go to the abandoned store and talk to the second sheriff’s deputy. It will take you to the crime scene, but you can also walk around first and look for useful items.

Proof. First, go to the store and inspect the table. Interact with cards and chips to take a photo.

Start box. From the murder site, go down the path to the southern campsite and find a lunch box. You can also find a note here.

Return to the crime scene and stop by the trailer. On the road you will find a locked cache of cultists. You can open it with the following combination (wash your hands, take out the chicken and freezer, get some sleep):

  • The sign looks like an hourglass with the upper part turned to the left.
  • An hourglass-like sign;
  • Left and right arrows.

Inside you will find cartridges and bandages. In the hut you can read the note on the table (not considered proof). In addition, you also have the right to interact with a stuffed deer (1) – this article is interactive.

How to Investigate a Crime Scene

Interact with the corpse and find the following evidence:

  • Heart;
  • chest wound;
  • Tied hands;
  • Numerous traces of various feet;
  • beer crate;
  • Overturned tripod.

Place them on the wall in the ghost’s abode (to do this, drag the card onto a yellow pad, for example “Coincides with previous murders?”, otherwise the cards cannot be placed).

When you’re done releasing the evidence, talk to the deputy sheriff. You can ask him one question and your partner several questions. As usual, place all evidence in the Sanctuary of the Spirit.

A new interactive object appears in the “shelter” – “Dossier”. Use it to update the task and find out new facts.

Once you’ve done this, follow the agent to the giant tree by the lake. We recommend that you first go to the witch’s hut and find another lunch box. There will now be nothing in the house itself, but you need to turn right from the building and get to a dead end. There will be a box here. Don’t forget to also examine the red box and collect the batteries – they will come in handy later.

Approach the giant tree and interact with it. This will give you the author’s evidence and first page.

Tip: To update the quest, return to the mindscape, read the note, then use the dossier. So the heroine will understand that there is a message from the cultists in the chest of the deceased. Also, don’t forget to put all the evidence you received in its place, otherwise the dialogue with the deputy sheriff won’t start!

Take the gate key from the police officer and return to the parking lot. But don’t rush, because there’s a lunch box hidden in the dead end in front of the store. You need to return to the shop and climb the large path to the top. There is a box at the end of the dead end.

Now run to the locked grate and open it with the key you received. Along the way, you’ll find another Lunchbox, available in this chapter (if you miss it now, you can pick it up later when you return to the crime scene). It’s on a small ledge behind the electronic antenna. In the same way you can find notes from an ornithologist.

Bright waterfalls. How to get a map and find a lunch box

There will be virtually no interactive items in the city at the moment, but you can currently find a map and a lunch box in this area. From the starting point, run to the right and look at the map of the area (you can also find the map in the coin on the left).

Before speaking to eyewitnesses to the crime, go to the eastern part of the town and enter the park. Behind the pavilion, next to the tree, there is a lunch box waiting.

If you look around the motel rooms, you’ll find a note talking about Lake Cauldron and people who disappeared 13 years ago. However, it is not considered evidence.

There’s nothing else to do in town – even the police station is closed. Go to the cafe and meet the sheriff and the witnesses. Before the dialogue, you can examine the utility room and find a stuffed deer (2).

Talk to the Bookers and distribute the evidence. Then go to the “Dossier” and find the inconsistency. This way you will get an amulet and open a new case about the cult.

Examine the body…

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Dying Light 2: Nightrunner Hideouts, Safe Zones and Sleeping


the Safe Zones in Dying Light 2 are retreats where Aiden – the name says it – is safe.

The game distinguishes between different places, each of which can also serve different purposes, but they have one thing in common: you find a place to stay and don’t have to fear attacks. There is also a player hideout where Aiden can store excess items.

In the following section you can read all about safe zones, nightrunner hideouts and their peculiarities.

Where to find safe zones

Upgrade the generators to unlock a Nightrunner hideout.

Look around with the binoculars and you will discover all the many locations, some of which are or can become security zones.

This affects the following locations:

  • Nightrunner HideoutsMission: These are small shelters that require you to turn on a generator to secure the area. A UV light turns on and you can stay overnight in these places. You can find Nightrunner hideouts in many places: for example on roofs, in old buses or in buildings.
  • metro stations: There are nine subway stations in Dying Light 2 that not only serve for fast travel but also provide overnight accommodation once you unlock them.
  • wind turbines: The 17 wind turbines in Dying Light 2 can be climbed and activated, after which the faction active in the area will send their people there. An activated wind turbine then also offers overnight accommodation including a safety zone.
  • bandit camps: You can free and conquer the four bandit camps in Dying Light 2 from the scoundrels who live there. Afterwards, peaceful people settle down there and you have an opportunity to spend the night.
  • buildings and facilities: There are several water and substations in the city that you can assign to the two factions of Peacekeeper and Survivor. It doesn’t matter to whom you give the building, in the end you always have a safety zone with a night’s camp unlocked.
  • Large Settlements: The three main settlements in the game – Bazaar, Fisheye Canteen, PK Fortress – are also safe zones with roosts. No opponent can follow you there.
  • small settlements: On the world map you keep stumbling upon smaller settlements such as pumpkin farms, a bakery, a trading post and so on. There you can trade occasionally and there is UV light for protection at night but usually no bed to sleep on.

In the small settlements there is at least UV light to survive the night and the occasional trader.

Map of the Nightrunner hideouts

The Nightrunner Hideouts are the first and most fundamental safe zones you come across in the free open world.

Here is a map with a variety of hiding spots you can find in Old Villedor (the upper part of town where the game starts):

Of course there are enough Nightrunner hiding places to be found in the central ring. Here are most of their locations so you always have a shelter for the dark nights:

  • Continue with: Dying Light 2 – Earn experience and level up quickly
  • Continue with: Dying Light 2 – locations of the GRE packages
  • Continue with: Dying Light 2 – locations of the GRE quarantine stations
  • Back to: Dying Light 2 – All tips and tricks at a glance

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