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New Star Wars Jedi: Survivor update released today


Although Star Wars Jedi: Survivor is a great game on consoles aside from some performance issues, the title’s condition on PC was a little less good at release. Over the past few weeks, Respawn Entertainment has been working on several updates and a new one appears today.

This update addresses some platform-specific issues, but also addresses issues common to all versions of the game. Below are the patch notes of the latest update, which are not very extensive in themselves. In addition, the developer has also indicated what is still being worked on.

  • (PC only) Updated occlusion behavior for ray tracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX (Coming soon to console)
  • (PC only) Updated data handling when toggling ray tracing, improving non-ray traced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spiers.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

known issues

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without ray tracing.
  • (PC only) Improving some hitching which can be attributed to streaming ray tracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.

By Russell Morgan

strong educational background and a passion for programming. After studying at the prestigious Munich University of Applied Sciences, he furthered his knowledge by obtaining an MS in Computer Engineering from Santa Clara University in 2006. Armed with a deep understanding of computer engineering principles, Russell immerses himself in the world of programming with great enthusiasm. From writing elegant code to tackling complex challenges, he embraces the intricacies of the digital realm. Constantly expanding his skill set, Russell remains at the forefront of technology, always seeking new opportunities to innovate and create transformative solutions.