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Divinity: Original Sin 2 Skill Book Combinations

Most depictions of magic in popular fiction are reminiscent of depictions of science; while it may use some arcane rules and knowledge, it’s basically just throwing concepts at the wall and seeing what sticks. Just like mixing two types of chemicals, mixing two magical elements can yield fascinating (and deadly) results. Here is a list of Skill Book combinations for Divinity: Original Sin 2.

In Divinity: Original Sin 2, you can combine skill books, books that grant various magical and non-magical skills to your character, to create brand new skills. Two skill books can be combined to create something new, but it should be noted that different skills will be created if one of the skill books you use is for a source skill, one that consumes source points when used.

Divinity: Original Sin 2 Skill Book Combinations

Here is a complete list of skill book combinations in Divinity: Original Sin 2.

  • Fire + Necromancy = Corpse Blast (detonate a corpse like a bomb)
  • Fire + Polymorph = Bleeding Fire (enemies create burning surfaces nearby when hit)
  • Fire + War = Sparking Swings (physical attacks bounce between targets)
  • Fire + Hunter = Explosive Trap (lays an explosive landmine)
  • Fire + Scoundrel = Sabotage (detonating explosives in a target’s inventory)
  • Fire + Summon = Fire Infusion (teach a Fireball minion, make it Fire Affiliate)
  • Air + Necromancy = Vacuum Touch (damages, suffocates and silences simultaneously)
  • Air + Polymorph = Vaporize (heals petrification and freezing, turns surfaces into clouds)
  • Air + Warfare = Breathing Bubble (makes you immune to clouds and choking)
  • Air + Hunter = Erratic Wisp (target warps to a random location on hit)
  • Air + Scoundrel = Smoke Cover (Create a cloud around you)
  • Air + Summon = Electric Infusion (teach a minion electric shock, make them affiliated with electricity)
  • Water + Necromancy = Blood Rain (constantly causes enemies to bleed, extinguishes fire)
  • Water + Polymorph = Tears of Healing (heals nearby allies)
  • Water + War = Clean Wounds (remove status effects including burn, cripple, rot, poison, and bleed)
  • Water + Hunter = Cyrotherapy (gains magic armor on frozen surfaces)
  • Water + Scoundrel = Vampiric Hunger (Steals half an enemy’s life for two turns)
  • Water + Summon = Water Infusion (teach a minion restoration, make them Water Affiliate)
  • Earth + Necromancy = Corrosive Spray (spray of acid in a conical radius)
  • Earth + Polymorph = Turn to Oil (turns other liquids into oil, eliminates blockages and shocks)
  • Earth + War = Oily Shell (physical armor gain from oily surfaces)
  • Earth + Hunter = Throw Dust (damage and blind enemies, remove surface and cloud effects)
  • Earth + Scoundrel = Venom Coating (enemies attacked with weapons take poison damage)
  • Earth + Summon = Poison Infusion (Teach the poison dart to the minion, make it poison affiliated)
  • Polymorph 2 + Fire 2 = Inflamed Skin (immune to fire damage, bleeds fire when hit, reduced resistance to water)
  • Polymorph 2 + Water 2 = Ice Skin (immune to water damage, bleeds ice when hit, reduced fire resistance)
  • Polymorph 2 + Air 2 = Medusa Skin (immune to electrical damage, lightning bleeding when hit, reduced resistance to poison and earth)
  • Polymorph 2 + Earth 2 = Poison Hide (immune to poison and earth, poison bleed when hit, reduced air resistance)
  • Fire 2 + Necromancer 2 = Mass Corpse Explosion (detonate all nearby corpses)
  • Fire 2 + Warfare 2 = Master of Sparks (apply Sparking Swings to entire party)
  • Fire 2 + Hunter 2 = Mass Exploding Traps (deploy multiple explosive landmines)
  • Fire 2 + Scoundrel 2 = Mass Sabotage (detonate two explosives in an enemy’s inventory)
  • Summon 2 + Earth 2 = Acid Infusion (teach minion Poison Dart and Acid Spores, make it acid affiliated)
  • Summon 2 + Air 2 = Cursed Electric Infusion (teach minion electric shock and closed circuit, make him cursed affiliated with electricity)
  • Summon 2 + Water 2 = Ice Infusion (learn Servant Restoration and Steam Spear, make it Affiliate with Ice)
  • Summon 2 + Fire 2 = Necrofire Infusion (teach minion Fireball and Fire Outbreak, make it affiliated with Necrofire)
  • Summon 2 + Necromancer 2 = Blood Infusion (teach Mosquito Swarm minion, make it blood affiliated)

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Divinity: Original Sin – How to Defeat Death Knights That Can’t Be Killed (Guide)


Bring in Divinity: Original Sin topple the invincible Death Knights with a unique spell. To remove your invulnerability, you need two items that you must combine to create a powerful dispelling book. Read on to get the information that will allow you to take revenge on these unstoppable monsters.

If you are interested in more tips and help, please take a look Divinity: Original Sin Cheats page.

How to Defeat Death Knights You Can’t Kill

Death Knights are some of the most annoying, annoying enemies in Divinity: Original Sin. But you don’t have to laboriously and slowly fight your way through Luculla Forest, because luckily there is a way to rob these opponents of their invincibility, and that is by creating a very special magic book.

Don’t forget that as you explore the Luculla Mines you can destroy the rubble blocking certain paths to bypass/evade the Death Knights.

You need two main ingredients/items to craft the Death Knight’s Bane Spellbook spellbook: Leandra’s Spell and Leandra’s Blood.

Location of Leandra’s Spell:

The spell can be found in Tenebrium Mine in Lucculla Forest at map coordinates X:96 Y:189. Towards the end of the mine you will discover a hidden laboratory that belongs to Leandra. Search it thoroughly to find the hidden spell.

Location of the vial with Leandra’s Blood (Vial of Leandra’s Blood Location):

Now head to the Immaculate Cathedral, also found in Luculla Forest, at map coordinates X:208 Y:452. There you must defeat Mangoth to find the vial of blood.

To reach Mangoth, you must solve a puzzle to enter the temple. Light all four candles in the locked room to open the gates/doors.

How to Craft Death Knights’ Bane:

Combine the Vial of Blood with the Spell to create the Death Knights’ Bane Spellbook. Use this to remove/remove the Death Knights’ invincibility and make it easier to traverse any areas they roam.

More Divinity: Original Sin guides and extras:

Divinity: Original Sin – Bellegar Loations & Aamazing! Achievement Guide

Divinity: Original Sin – Black Cove Dungeon Achievements Guide

Divinity: Original Sin – Cyseal Skill & Spell Books Locations Guide

Divinity: Original Sin – Kingdom Come Achievement Guide (The optional mission Kingdom Come)

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Divinity: Original Sin 2 – How to Make Money Quickly (Easy Gold Guide)


You don’t have enough money for all these upgraded armor sets, weapons and other items Divinity: Original Sin 2? There is almost never enough gold in role-playing games, so it’s no surprise that Divinity is rather stingy with money. If your stock market is at low tide and you need money quickly to buy something nice, you should read on because here I will introduce you to three methods that will help you get a lot of money quickly.

In the sequel to the critically acclaimed Divinity: Original Sin You will once again control a group of fantasy heroes, which is very entertaining and not too difficult thanks to the clarity associated with the top-down perspective. Your choices define you; How you start the game also affects a few factors – you can even play as the undead this time! If you don’t dress up then, you’ll scare everyone. This is all about how you want to play, and if you want to play around with tons of gold, you should use the following tips and tricks to your advantage.

How To Earn Cash Fast | Easy Gold Guide

There is in Divinity: Original Sin 2 There are numerous ways to make a lot of money relatively quickly, which is why I would like to limit myself to the best ones here.

Method #1: Earn Money Early in the Game (1000+ Gold)

Of course, at the start of the game you will have little money, but you will crave good equipment. To get relatively big money in Fort Joy, please locate the raised balcony where there is a long/tall ladder. Teleport to the balcony and then slide down the ladder to easily reach the locked door. Open this door with a lockpick – it helps to have a diverse team – to enter Orivand’s Chambers.

ANNOTATION: If you don’t have the Teleportation ability, you can get the Glove of Teleportation via The Teleporter Quest.

The Chambers/Bachelor’s Apartment are full of valuable items just waiting for you to steal, including paintings and a locked chest that you can open with the right skills. Take anything that isn’t nailed down and sell it for some serious cash. Don’t forget to move the dressing panel in the missing balcony wall to find an unlocked chest in front of the chamber.

Method #2: Pickpocket Everyone/Steal as a pickpocket from all characters you encounter (2000+ per pickpocket)

If you invest points in Thievery and Sneaking, you can earn a lot of money by stealing from all the characters in the city. Sneaking reduces the size of your visio cones while sneaking, making it much easier to avoid detection, while Thievery increases the amount of gold you can loot while increasing your pickpocket and impending skills Lock picking improved.

ANNOTATION: You can respec the skill points at any time, so you can invest all your points in Thievery and Sneaking at the start if you want to make money quickly. It is also helpful to collect armor and other equipment that improves Thievery. For best results you need to at least reach Thievery 4.

You can only attempt to pickpocket a target ONCE. If you find a target who has a lot of interesting items, you should upgrade Thievery as much as possible to get as much out of a rich NPC as possible. For example, they can completely rob traders, so you should find out if there is a place near shops where you can switch to stealth/sneak without being watched.

  • After you steal from an NPC, they will notice after a few seconds that they have been robbed. Quickly steal everything you want and then quickly get out of the area so that the person stealing doesn’t spot you.

    • The robbed will only alert others and attack you if they spot you after realizing they have been robbed, which is why you can immediately run away and get to safety after a successful theft.

  • Before acting as a pickpocket, you should send the rest of your party far away so that you don’t have to deal with your allies while you sneak/retreat quickly. They can wait outside the city or in a remote location where the victims of your thefts cannot find them.

If an NPC you stole from doesn’t find you, he will leave the alert state and you can talk to him afterwards without having to fear anything. Once you reach Thievery 4, you can steal 2000+ gold from a rich NPC.

Method #3: Digging Up the Dead (3500+ Gold)

In the town of Driftwood on Reaper’s Coast, go to the cemetery called Ryker’s Rest. Knock on Ryker’s door and talk to him. Then tell him the truth in the conversation tree. He will let you into his house filled with goods. In this method, your barring skills are more important than your stealth skills.

ANNOTATION: Talk to the Masked Servant next to the dining table. He will always turn in the direction from which you address him. Speak to him so that he looks away from the table. Now you can steal anything from the table while sneaking.

The building is full of things that you can steal if you sneak and sneak. The dining table is a treasure trove – gold spoons, serving plates, forks, knives, jugs and many other things that are not really useful but sell well. Collect everything and sell it to the nearest merchant to easily get 3500 gold. There are other rooms in the house with masked servants – go through the house and take everything with you. You don’t need a high level of stealth to completely clear out Ryker’s house.