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Divinity: Original Sin 2 Skill Book Combinations

Most depictions of magic in popular fiction are reminiscent of depictions of science; while it may use some arcane rules and knowledge, it’s basically just throwing concepts at the wall and seeing what sticks. Just like mixing two types of chemicals, mixing two magical elements can yield fascinating (and deadly) results. Here is a list of Skill Book combinations for Divinity: Original Sin 2.

In Divinity: Original Sin 2, you can combine skill books, books that grant various magical and non-magical skills to your character, to create brand new skills. Two skill books can be combined to create something new, but it should be noted that different skills will be created if one of the skill books you use is for a source skill, one that consumes source points when used.

Divinity: Original Sin 2 Skill Book Combinations

Here is a complete list of skill book combinations in Divinity: Original Sin 2.

  • Fire + Necromancy = Corpse Blast (detonate a corpse like a bomb)
  • Fire + Polymorph = Bleeding Fire (enemies create burning surfaces nearby when hit)
  • Fire + War = Sparking Swings (physical attacks bounce between targets)
  • Fire + Hunter = Explosive Trap (lays an explosive landmine)
  • Fire + Scoundrel = Sabotage (detonating explosives in a target’s inventory)
  • Fire + Summon = Fire Infusion (teach a Fireball minion, make it Fire Affiliate)
  • Air + Necromancy = Vacuum Touch (damages, suffocates and silences simultaneously)
  • Air + Polymorph = Vaporize (heals petrification and freezing, turns surfaces into clouds)
  • Air + Warfare = Breathing Bubble (makes you immune to clouds and choking)
  • Air + Hunter = Erratic Wisp (target warps to a random location on hit)
  • Air + Scoundrel = Smoke Cover (Create a cloud around you)
  • Air + Summon = Electric Infusion (teach a minion electric shock, make them affiliated with electricity)
  • Water + Necromancy = Blood Rain (constantly causes enemies to bleed, extinguishes fire)
  • Water + Polymorph = Tears of Healing (heals nearby allies)
  • Water + War = Clean Wounds (remove status effects including burn, cripple, rot, poison, and bleed)
  • Water + Hunter = Cyrotherapy (gains magic armor on frozen surfaces)
  • Water + Scoundrel = Vampiric Hunger (Steals half an enemy’s life for two turns)
  • Water + Summon = Water Infusion (teach a minion restoration, make them Water Affiliate)
  • Earth + Necromancy = Corrosive Spray (spray of acid in a conical radius)
  • Earth + Polymorph = Turn to Oil (turns other liquids into oil, eliminates blockages and shocks)
  • Earth + War = Oily Shell (physical armor gain from oily surfaces)
  • Earth + Hunter = Throw Dust (damage and blind enemies, remove surface and cloud effects)
  • Earth + Scoundrel = Venom Coating (enemies attacked with weapons take poison damage)
  • Earth + Summon = Poison Infusion (Teach the poison dart to the minion, make it poison affiliated)
  • Polymorph 2 + Fire 2 = Inflamed Skin (immune to fire damage, bleeds fire when hit, reduced resistance to water)
  • Polymorph 2 + Water 2 = Ice Skin (immune to water damage, bleeds ice when hit, reduced fire resistance)
  • Polymorph 2 + Air 2 = Medusa Skin (immune to electrical damage, lightning bleeding when hit, reduced resistance to poison and earth)
  • Polymorph 2 + Earth 2 = Poison Hide (immune to poison and earth, poison bleed when hit, reduced air resistance)
  • Fire 2 + Necromancer 2 = Mass Corpse Explosion (detonate all nearby corpses)
  • Fire 2 + Warfare 2 = Master of Sparks (apply Sparking Swings to entire party)
  • Fire 2 + Hunter 2 = Mass Exploding Traps (deploy multiple explosive landmines)
  • Fire 2 + Scoundrel 2 = Mass Sabotage (detonate two explosives in an enemy’s inventory)
  • Summon 2 + Earth 2 = Acid Infusion (teach minion Poison Dart and Acid Spores, make it acid affiliated)
  • Summon 2 + Air 2 = Cursed Electric Infusion (teach minion electric shock and closed circuit, make him cursed affiliated with electricity)
  • Summon 2 + Water 2 = Ice Infusion (learn Servant Restoration and Steam Spear, make it Affiliate with Ice)
  • Summon 2 + Fire 2 = Necrofire Infusion (teach minion Fireball and Fire Outbreak, make it affiliated with Necrofire)
  • Summon 2 + Necromancer 2 = Blood Infusion (teach Mosquito Swarm minion, make it blood affiliated)

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Can you reset skill points in Icarus


Icarus added a layer on top of the standard multiplayer survival genre by allowing players to level up and sink points into talent trees. While this led to some interesting and refreshing gameplay, players wonder if their used points are permanent or if they can respect their characters. So, can you reset skill points in Icarus?

Is it possible to reset skill points in Icarus?

No, you cannot reset skill points in Icarus. You will not be able to respec your character once you commit points to the blueprint or talent trees. The only option available will be to start a new character.

While this has undoubtedly frustrated many players, it adds a unique element to the game, forcing players to plan further ahead. It also adds a fun dynamic for players playing with their friends, where each player has to be much more specialized in specific tasks. You might want to nominate a builder in your party or a hunter, farmer, etc.

Knowing that you can’t reset/respec skill points, you might want to sit down and plan your build before you start. Luckily, some great developers have put together an awesome tool just for that. You can head to icarusbuilds.app and use their Tech and Talent tree calculators to figure out how you want to build your character. Figure out where you want to spend your 128 blueprint points and 48 talent points before they go to waste.

There is another hope for the players. If developers add or change certain skills in the talent tree, they may have to refund some points. There’s no guarantee this will happen, but as the game is being actively updated and improved, it’s not impossible.

We are sorry to report the bad news! But follow us for more Icarus news, especially as the game grows and develops. Try not to burn the whole forest!

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Best Ragnarok Origin Stalker Skill Build

When you are looking for a perfect stealth warrior in Origin of Ragnarok it doesn’t get any better than Rogue/Stalker. This secret trickster can stab enemies when they least expect it and even disable their defenses so he can strike even more lethally. When you combine all of these features, you get an amazing PvP class that can also work well against mini-bosses and bosses.

Every Stalker fan should fully understand how best to hide, run, disable, and attack with melee and ranged weapons. Read on to learn more about the best Stalker skill in Ragnarok Origin.

Related: Ragnarok Origin Class Guide – Job Progressions

Skill tree for Stalker in Ragnarok Origin

Before we jump into building Stalker skills, we should talk about how you should distribute stats to this subclass. Focus your stat points on DEX, STR, and AGI with a slight increase in VIT. We advise trying to balance the three main stats while keeping the VIT at 25% of whatever you have invested in them.

Remember that to access the Stalker you must play the Thief class and choose Rogue when first leveling up. This will put you on the path to the Underground Stalker when you reach level 70.

Thief Skill Tree (1st Job)

  • Dual attack (Tier 10) – By leveling double attack to max, you get a 55% chance to hit your enemy again (cannot be critical) and if you have a katar equipped, your secondary weapon damage is increased by 20 %. This effect will only trigger if you have a knife type weapon equipped and the chance of Double Attack triggering is calculated separately for each hand. So if you use two knives instead of a knife and a crossbow, you’ll have a better chance of activating this passive attack.
  • Shield Dodge (Tier 5) – When you activate this skill, you gain a 10% chance to dodge enemy attacks and a 60 increase to Dodge for 5 seconds. Can be a great asset when surrounded by many enemies.
  • Tips Control (Tier 4) – A great AoE damage skill as it deals 180% + 200 neutral physical damage to 10 monsters within your range. Use it to clear waves of weak enemies that are building up around you.
  • Detoxify (no level) – You don’t need to spend a skill point for this skill as you will get it automatically. Detoxify is a classic debuff spell that removes poison effects on you and your teammates around you.
  • Increase dodge (level 10) – A passive skill that will permanently increase your ESCAPE by 30 and give you a 5% movement speed bonus.
  • Hidden (level 10) – Enter the hideout during which no enemy can spot you. You will not suffer any movement penalty and this skill will cost you 10 SP + 1 SP for every 17 seconds you are in the hideout.
  • reoffend (Tier 1) – A single point in Backslike allows you to quickly disengage and back up while gaining a 15% movement speed bonus for 10 seconds. Ideal for resetting in a fight that is not going in your favor.

Rogue Skill Tree (2nd Job)

  • sneak attack / raid shot (level 10) – This is a dual ability, which means it will display differently depending on whether you use a melee or ranged weapon with it. When using a dagger, you hit the target for 450% + 350 neutral physical damage with a 15% chance to drop 100 Eden Coins. If you use this skill with a crossbow, it will have the same effects, but they will only be applied through a projectile.
  • Crossbow Blade Mastery (level 10) – A passive skill that will give you +30 ATK when using Crossbow Blade and Knife. This weapon combo is central to this build, so it’s essential that you level up this passive skill.
  • Take off the helmet (level 3) – You have a 5% chance to remove the helmet from the target. Your chances are increased if you have high DEX and LUK attributes.
  • Stealth (level 5) – A passive skill that is activated after using the Concealment skill. It gives you a 25% movement speed bonus for 15 seconds.
  • Mighty Raid (Tier 5) – This passive skill gives your basic attacks a 10% chance to trigger a sneak attack or raid shot (depending on the weapon you are using).
  • Remove the coat (level 3) – You have a 5% chance to remove the target’s cloak. These chances are further increased by DEX and LUK.
  • Constrain (level 5) – When using this skill, you will freeze a target for 2 seconds and pull them towards you. This is perfect for a melee weapon combo.

Stalker Skill Tree (3rd Job)

  • counter-instinct (tier 5) – A dual skill that will work with both melee and ranged weapons. It gives you a 60% physical parry chance for 5 seconds.
  • remove armor (level 3) – You have a 5% chance to remove armor from the target for 15 seconds. Chances are increased when you have high DEX and LUK.
  • Shadow Seeker (level 5) – Enter a shadow state where you remain hidden even after attacking. This state lasts 17 seconds.
  • Ambush Attack (Tier 5) – This passive skill deals 10% bonus skill damage when used with melee or 15% bonus skill damage with a crossbow.
  • Delete weapon (Level 3) – Use this skill to get a 5% success rate in removing the enemy’s weapon. Your odds are higher the higher your DEX and LUK are.
  • Cunning (level 5) – Passive skill that gives double bonuses, depending on the form you are using. When using this skill in dagger form, you gain 15% more critical damage when there is more than one enemy around you. If you use it as a crossbow, it increases your physical damage by 10% + 1% for each ally near you.
  • Copy (level 3) – When using this skill, you can steal an ability from the enemy. At level 3, you can even steal MVP skills.

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What Is Skill Effectiveness In The Division 2 – Explained

The Division 2 game depicts a post-pandemic world where you lead a team of soldiers to bring order and peace to your city. The title has seen many updates over the past few years. While some updates were minor bug fixes, others added new content and mechanics to the game.

September 2020 Update 1.27 brought something called Skill Efficiency to Tom Clancy’s adventure shooter. In this guide, we will explain what skill efficiency is and more details about it.

What Is Skill Effectiveness In The Division 2 – Explained

Title Update 11 brought new gear and weapons. However, he also added an important attribute called Skill Efficiency. The developers introduced it on the new “Memento” exotic backpack when the attribute was released. Similar to Weapon Handling, the new attribute modifies several skill-based attribute bonuses simultaneously. Here is the breakdown of +1% skill efficiency.

  • +1% skill damage
  • +1% skill haste
  • +1% skill duration
  • +1% skill health
  • +1% repair skill
  • +1% status effects

Related: The number of Division 2 players – How many are playing in 2023?

Skill effectiveness greatly increases the stats of the respective inventory item. It’s more like a buff for different skill levels of an item.

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Best Bard Skill Build in Ragnarok Origin

Bards in Origin of Ragnarok are your typical merry buddies whose primary weapon is their musical instruments. Even though this class doesn’t look that eager to fight, trust us that it can pack a punch if set up correctly.

When paired with dancers, bards can unleash their full potential, so if you’re looking to play a bard, try to have at least one dancer in your party. Keep in mind that these are mostly warriors who rely on their fast physical attacks to damage enemies and their musical AoE boosts to aid their allies. Enter and read the detailed skills on this subclass.

Related: How to Summon a Homunculus in Ragnarok Origin

Skills for bards in Ragnarok Origin

Since bards are a subclass of archers, you will need to level up some skills in this part of the skill tree before moving on to the bard’s signature moves. Additionally, our Bard build naturally evolves into the Minstrel build, so we have some suggestions for that skill tree as well. Read on to find out what the damage-dealing Bard skill tree created for farming enemies should look like.

Archer Skill Build (1st job)

  • owl eye (level 10) – Permanently increases your Dexterity by 10. As it is your primary attribute, you also take bonus damage.
  • vulture eye (Level 10) – Your range is permanently increased by 10 when leveling up this passive. It’s never a bad idea to get as far away from your enemies as possible and in the Archer’s limited skill pool, this one should definitely be maxed out.
  • Dual machine gun (level 10) – When using this skill, you fire two arrows at a target simultaneously dealing 350% + 200 neutral physical damage.
  • Focus of Attention (level 10) – A temporary boost that increases your AGI and DEX by 10 for 4 minutes. Ideal when used in combination with Double Strafe.

Building Barding Skills (2nd Job)

  • Play to score (level 5) – You could say that this passive skill doesn’t do much on its own but does a lot when used with other skills. In short, it enhances other bard skills such as Idunn’s Apple, Bragi’s Poem, Assassin’s End, and Inharmonic Music by greatly enhancing their effects. That’s why it’s vital that all of these spells are maxed out.
  • Mastery of instruments (level 5) – This passive skill gives you 30 ATK and increases your proficiency with instrumental weapons. If you’re looking for a recommendation, a great choice would be Burning Passion Guitar.
  • Whistle (level 10) – One of the best support skills there is. When you use it, your allies have their DEF increased by 95% for 10 minutes. This skill alone makes Bard a great secondary support in the team.
  • Idunn’s Apple (Tier 10) – Another great support skill that heals your allies around you for 100% x ATK + 500 per second. The more allies around you, the less healing an ally receives. So if you only have one teammate next to you, they will receive a large amount of healing, but when you add a few more people, that healing will be spread out. The spell lasts 60 seconds.
  • Bis (level 5) – When you as a bard use a solo performance, this spell automatically triggers another solo performance which will be level 5. The new solo performance lasts 10 seconds.
  • inharmonic music (Level 5) – An AoE spell that deals 200% + 200 physical damage per second to enemies within your range and lasts for 1 minute.
  • fantastic music (Tier 5) – Another fantastic passive skill that allows you to generate a fantastic note every time you perform a solo performance. Each Fantasy Note lasts 10 seconds (max 5 stacks) and increases your healing bonus by 5% and your physical damage by 5%. An essential passive skill that boosts you considerably.
  • Poem by Bragi (Level 5) – Play music to reduce the global cooldown of nearby allies by 20%. This performance lasts 1 minute.

Note: As you can see, Bard’s skill build uses 50/40 skill points. This will be offset by only using 26/40 in the latest skill build, Minstrel (3rd Job).

Minstrel Skill Build (3rd Job)

  • homecoming song (Tier 1) – A single skill point spent here allows you to revive fallen allies and restore them to their feet with a heal for 20% x Max HP.
  • mastery of music (Level 10) – When you learn the Music Mastery passive skill, you increase your physical damage by 20% and reduce the cooldown of all skills by 10%.
  • deafening drum (Level 10) – Call your allies into battle by slamming the Wardrum increasing their Base ATK, MATK by 100, and Gear DEF and MDEF by 10% for 100 seconds.
  • Fantastic Rhapsody (Level 5) – A very demanding but very rewarding skill at the same time. When you play this Rhapsody you deal 1500% of your physical damage to surrounding enemies, but you can only use this skill when you have 5 stacked Fantasy Notes. That means you have to start your attacks with other solo performances and then unleash that powerful rhapsody at the end.

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Best sniper skill build in Ragnarok Origin


When creating your ultimate ranged character in Origin of Ragnarok you would want someone who has great range and a surprisingly high attack. A warrior who can create sudden heavy damage from multiple sources and not be too close to danger at the same time. The Sniper subclass of the Archer class is the one that will allow you to use your powerful ranged abilities while relying on your companion Falcon for damage.

When you fully immerse yourself in this build, you’ll find that you can do everything described above without too much trouble. However, you must first go deeper and understand the construction of the interior in order to implement it correctly. Dive into our article and become a formidable Sniper.

Related: How to Summon a Homunculus in Ragnarok Origin

Skills for Sniper in Ragnarok Origin

Stats for snipers in Ragnarok Origin

Before we get into Sniper skill development, we need to refer to stats. A general rule that we believe every sniper must follow is to divide their stat points into three stats: LUK, AGI and DEX. AGI and DEX should be the main ones with more points, but some of your points should also go to LUK.

Now let’s see which skills you should focus on in the skill tree.

Archer Skill Build (1st job)

  • Dual machine gun (level 10) – A basic spell for the early game that lets you fire 2 arrows at a target for 350% + 200 neutral physical damage. How fast you can shoot these arrows depends on your AGI stat. The higher the AGI, the faster you can shoot them.
  • owl eye (level 10) – Permanently increases your DEX by 10.
  • vulture eye (Level 10) – Permanently increases your range by 10. A must for any sniper build.
  • Focus of Attention (level 10) – Sharpens your mind and temporarily gives you more of your main stats, 10 DEX and 10 AGI. The bonus lasts 4 minutes.

Hunter Skill Building (2nd Job)

  • Mastery of Falconry (tier 1) – A passive skill that provides you with a Falcon companion who fights alongside you. Since it only takes one point to get the Falcon, it’s worth picking up this skill in almost any Hunter build.
  • scourge of the beast (level 10) – A passive skill that gives you 20% increased damage against bugs and bullies and 10% against all others. Great for grinding, especially if you’re targeting areas with Brutes/Bugs.
  • wind dance (level 10) – This skill is activated by both your normal attack and your strafing double attack. Once you build up a few stacks, it can fire many arrows at your enemy and deal 800% + 300 neutral physical damage.
  • steel crow (Tier 8) – Steel Crow greatly buffs your Falcon, increasing its Physical Damage by 160. Additionally, each time the Falcon attacks, it takes another damage boost equal to 80% of your ATK.
  • lightning beat (level 10) – This Falcon skill has both passive and active functionality. When you activate it, the Falcon can dive up to 10 enemies and deal heavy damage (gets bonuses from the Steel Crow skill). Passively, this gives your normal attack a 5% chance to trigger the active skill. Every 3 points of LUK increases this chance by 1%.
  • Detection (Tier 1) – A recon skill that sends your Falcon to reveal the area and detect invisible units.

Sniper Skill Building (3rd Job)

  • Sonic Blast (Tier 1) – When you activate Sonic Blast, you send your Falcon diving and marking the target, causing them to lose 16% of their defense. Dive deals 120% damage + Blitz Beat damage. Passively, this skill sends a Sonic Blast by default every 3 Blitz Beats triggered.
  • True view (Level 10) – Marks the target and increases your six main attributes by 5, CRI by 10, main weapon ATK by 20% and CRI.DAM by 10% for 2 minutes. Ideal to use at the start of a boss fight.
  • Arrow training (level 10) – Passive skill that increases your physical ATK by 100 and increases the damage of your consumable arrows by 15%.
  • Splintered Claw (level 8) – Adds a passive to your Falcon. Each time he attacks a unit, there is a chance he will critically hit it and increase his CRI.DMG by 21%. An additional effect your Falcon gets from the Steel Crow skill is improved by 160%.

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Best Paladin Skill Build in Ragnarok Origin

We all know someone who still enjoys playing those tanky warriors in every RPG they come across. Playing Origin of Ragnarokthis character would be the versatile swordsman who can develop as both a fast and powerful warrior and a tanky leader.

Upgrading jobs that will make your swordsman into a powerful paladin is pretty fun. In our article, we’ll show you what we think is the best skill for Paladin and why we think that. Read on to fully grasp the abilities a paladin can have.

Related: Ragnarok Origin Class Guide – Job Progressions

Paladin Skill Build Ragnarok Origin

Paladin Stat Build Ragnarok Origin

When it comes to attribute building, this build will force you to go for STR and INT with more emphasis on STR. INT gives you increased magic damage, more Spell Points (SP), and a larger Spell Point pool, while STR stat boosts your physical melee and ranged attacks, inventory capacity maximum and LEAKAGE.

In our version, the physical attack as well as some powerful spells will be the focus and the weapon of choice will be the two-handed spear. It ties in closely with some of the spells in the build and if you don’t use the spear the whole strategy falls apart.

With that in mind, let’s go up and dive into building Paladin skills.

Swordsman Skill Building (1st Job)

These are the best skills to acquire when building a Grand Paladin.

  • To hit (Tier 5) – 220% + 100 neutral physical damage to a single target and a Skill Accuracy bonus of 8. When you level up your ASPD, this skill’s cooldown is shorter.
  • Increase recovery power (Level 10) – This passive skill causes your HP Recovery to increase to 50 + 1% of your Max HP every 10 seconds. Additionally, it increases your healing effects by 30% when using HP restore items. This is one of the first skills that slowly turns you into an unkillable beast.
  • Magnum Break (Level 10) – A powerful move that can knock back up to 10 enemies around you with a burst of fire that deals 250% + 100 physical fire damage. You also gain a bonus of 28 Skill Accuracy.
  • To provoke (level 10) – A taunt skill ideal for saving allies. You jump and taunt all nearby monsters to attack you. They will see their damage increased by 15% but their Defense will be reduced by 37% making them vulnerable to your DPS allies. The skill lasts 3 seconds, but your hatred multiplier towards provoked monsters will be increased by 250% for 7 seconds.
  • Endure (level 5) – Activates Endure status which gives you +5 magic defense for 22 seconds and unstoppable status while attacked. It can be combined with Provoke for a more effective monster wipe.

Crusader Skill Building (2nd Job)

  • Horse riding (Tier 1) – A passive skill that allows you to ride Grand Peco and increases your weight limit by 1000. Great upgrade for someone who will be carrying tough gear.
  • Faith (Level 10) – Faith increases your max HP by 3000 and gives you a damage shield that reduces Holy damage taken by 30%.
  • Demon’s Bane (level 10) – This passive skill improves your physical attack and physical defense by 20. Additionally, this bonus is increased to 50 for attack and defense when facing demons and undead.
  • the holy cross (level 10) – Holy Cross is one of your key building skills. It deals 380% holy physical damage when used and has a 30% chance to put a status of darkness on the attacked enemy. Damage is doubled if you have a two-handed spear equipped, so we recommend crafting one as soon as possible. The strength of this build is in this combo.
  • Spear Mastery (level 10) – It increases your physical attack by 40 when walking or by 10 when mounted.
  • Grand Cross (Level 10) – Summon a giant cross that deals AoE Holy damage to up to 10 enemies. In addition to physical attacks and magic attacks, the damage of this spell is also based on the % of your maximum HP. So if you want to leverage this spell more, tweak your stat choices a bit so they favor VIT.

Paladin Skill Building (3rd Job)

  • Spear Acceleration (Tier 9) – This support skill requires a spear equipped with buffs increasing your ASPD by 28%, CRI by 18, and FLEE by 18 for 2 minutes.
  • Glory to the Lord (level 10) – A powerful spell that is an MVP and miniboss troubleshooter. It deals 1400% holy physical damage to a single target, which is first slowed by 40% and then rooted. The downside is that it will cost you 40% of your SP.
  • battle song (level 10) – A passive support skill you can activate whenever you want that will have a 75% chance to give your allies one of the following random bonuses: Holy ATK +10%, Max HP +10% and All Attributes +5. As long as you keep this skill active, you will lose 1 SP per second.

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The Witcher 3: Reset skill points and be able to carry more in inventory

How can I reset my skill points in The Witcher 3 and what do I have to do to be able to carry more items in my inventory? This question was not only a frequent question from many players in the last part, but will certainly be asked again in the new third part. A few days ago the time had finally come and one of the most anticipated games this year saw the light of day. Of course, this refers to the new blockbuster role-playing game called The Witcher 3 from CD Project. The masterpiece not only comes with an extensive and varied story with many challenges, but the game is also visually impressive. In addition to great graphics, you can also look forward to a huge world that you can admire with almost no loading time. There are only short loading times between the areas. A great and extensive role-playing game that can kill a few hours of boredom.

The Witcher 3 redistribute skills and carry more

Even though many functions in The Witcher 3 are self-explanatory or are supplemented by help in the game, there are always common questions and these are especially the following two. On the one hand, the question is often asked as to how you can reset your talent points or skill points and how you can carry more items in your inventory. We have briefly described both topics under the following two headings.

Content

  • The Witcher 3 redistribute skills and carry more
    • Reset talent points and skill points
    • Able to carry more items in inventory

Reset talent points and skill points

Even though it is of course an advantage to set Geralt the sorcerer’s skills correctly at the beginning, as with any role-playing game, it can always happen that you lose your skills or just want to take a different path. In this case you have to reset the skills and this is of course also possible in The Witcher 3. All you need is the so-called “Drainage Potion”. This allows you to redistribute all of the skills and talent points. You can only get the potion from certain dealers, including in Novigrad. The dealer or general goods dealer can be found there near St. George’s Bridge.

Able to carry more items in inventory

Another theme that many players will certainly be familiar with from the predecessor: your pockets are always full and you would like to carry more items in your inventory. You can put the lost items to good use, especially at the beginning, so that you can later exchange them for crowns at the dealer and thus earn money in The Witcher 3, which you urgently need for the constant repairs. It’s quite easy to carry more inventory because you only need more saddlebags for your horse. These bags can usually be found at many retailers, although there are also different versions. If you go to the dealer at Holmstein Harbor in Skellige, you will find saddlebags with a capacity of 100.

Do you still have questions about resetting skills in The Witcher 3? Have you found any other dealers where you can buy even better saddlebags?

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Star Wars Jedi Fallen Order Reset Skill Points? Unlearn skills?


In the new Star Wars Jedi Fallen Order you collect skill points as you level up throughout the game. You can then use the skill points at a meditation point and learn new skills. While you usually only need one skill point at the beginning, you will later need several skill points for other skills. The question arises, how can you quickly level up and get experience points in Jedi Fallen Order in order to unlock more skill points?

Get Jedi Fallen Order Skill Points

The experience points for leveling up are obtained through various activities such as killing enemies, simply scanning objects and enemies, and collecting echoes. If you look at the skill tree in Star Wars Jedi Fallen Order, you will see some skills that are divided into three categories. These include the Force skills, the lightsaber skills and the survival skills. The question now remains, which skills are the best skills? Is the number of skill points limited or can you unlock all skills in the skill tree as the game progresses? If not, how to reset the skills and do a skill reset?

Can you reset the skills?

Even if you can’t reset the skills in Star Wars Jedi Fallen Order and redistribute the skill points, you don’t have to worry because over the course of the game you collect enough skill points to gradually unlock and use all the skills to be able to. So just follow the story, kill enemies, scan everything and find the echoes in the game world and you will unlock all the skills as the story progresses.

Which skills you choose at the beginning depends entirely on your playing style and your own preferences. In the first few hours of play it certainly makes sense to unlock the first skills from all three categories in order to have a good basis. You can then concentrate on a specific category or simply skill everything in a balanced manner.