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How to Become a Drug Dealer in Starfield – AMP Farm Guide for Infinite Credits

Becoming a drug dealer in Starfield isn’t as simple as going to the Astral Lounge and doing business there. Instead, the drug trade actually takes place through the sale of pharmaceutical products under very legal procedures. Although the method is long at first, getting into the farming stream in Starfield can earn you a ton of money for a very short period of time with the cool feature of time skipping while sitting. If you’re looking to get rich quick and we don’t mean to use a pyramid scheme or scam others out of thousands of their hard earned money, here is Vincent’s guide on how to get rich by creating and sell drugs in Starfield.

How to craft medicine in Starfield

There are a ton of drugs readily available in Starfield that can be purchased directly from doctors in major cities across the galaxies. If you’re having trouble resetting the Doctor’s stocks, you can use the seating area near the counter to pass the time using the Universal Time system. While you can craft aid items using Pharmaceutical Labs which can be placed in Outposts or found in Research Labs and Doctor’s Cabinets, these methods are useless when you need a ton of medicines to sell medicines. This guide will detail where you can find, mine and use several in-game resources to create the AMP that can earn you fast money in Starfield using the time skip feature.

The materials you will need are Argon, metabolic agent And Toxin. Keep in mind that there is no set amount you need to get to get the total number of AMPs required to be rich in Starfield. Instead, try to collect as many resources as possible to make the medicine at your outpost’s pharmaceutical laboratory.

Related: How to find and craft medicine in Starfield.

What skills do you need and what should you look for?

Before you begin, it’s important to define what you need to improve in terms of Starfield skills. You should have points in Botany, Digitization And Payloads which are crucial to increasing your ship’s capacity for your resources and your ability to find rarer flora and access more creative and useful structures for your outposts. It is also important to use the Research Lab in order to increase the size of your storage containers and unlock structures such as greenhouses. These require set gear in order to research and create, so keep that in mind as a ton of gear is needed for this lifestyle in Starfield.

What materials do you need?

Hunting for these resources will require multiple planets to explore, land, and build a new outpost. Unless you’ve already created outposts to farm argon and craft metabolic agents and toxins using greenhouses, you’ll have to start from scratch if you hope to get rich using the sell method. of drugs in Starfield. Therefore, your adventure will start with the vendors in the game. These are on different planets that we will describe below, as well as the materials that you must buy before you go in search of the planets that have the resources you have need.

  • Adaptive frames – Amoli Bava (New Atlantis, Jemison), Dietrich Sieghart (Sieghart’s Outfitters, Neon), Wen Tseng (New Atlantis, Jemison) and Zoe Kaminsky (Trade Authority, New Atlantis, Jemison).
  • Aluminum – Amoli Bava (New Atlantis, Jemison), Dietrich Sieghart (Sieghart’s Outfitters, Neon) and Saburo Okadugbo (Neon).
  • Benzene – Amoli Bava (New Atlantis, Jemison), Wen Tseng (New Atlantis, Jemison), Diestrich Sieghart (Sieghart’s Outfitters, Neon) and Manaaki Almonte (Trade Authority, Cydonia, March).
  • Beryllium – Amoli Bava (New Atlantis, Jemison), Dietrich Sieghart (Sieghart’s Outfitters, Neon) and Wen Tseng (New Atlantis, Jemison).
  • Chlorine – Amoli Bava (New Atlantis, Jemison), Dietrich Sieghart (Sieghart’s Outfitters, Neon) and Wen Tseng (New Atlantis, Jemison).
  • Copper – Amoli Bava (New Atlantis, Jameson), Dietrich Sieghart (Sieghart’s Outfitters, Neon), Saburo Okadugbo (Neon) and Wen Tseng (New Atlantis, Jameson).
  • Fluorine – Amoli Bava (New Atlantis, Jemison), Dietrich Sieghart (Sieghart’s Outfitters, Neon) and Wen Tseng (New Atlantis, Jemison).
  • Iron – Amoli Bava (New Atlantis, Jameson), Dietrich Sieghart (Sieghart’s Outfitters, Neon), Saburo Okadugbo (Neon) and Wen Tseng (New Atlantis, Jameson).
  • Nickel – Amoli Bava (New Atlantis, Jameson), Dietrich Sieghart (Sieghart’s Outfitters, Neon), Saburo Okadugbo (Neon) and Wen Tseng (New Atlantis, Jameson).
  • Sealant – Amoli Bava (New Atlantis, Jemison), Jemison Mercantile (New Atlantis, Jemison) and UC Exchange (Cydonia, Mars).
  • Titanium – Amoli Bava (New Atlantis, Jemison) and UC Exchange, Trade Authority and Jane’s Goods (Cydonia, Mars).
  • Tungsten – Amoli Bava (New Atlantis, Jameson), Dietrich Sieghart (Sieghart’s Outfitters, Neon), Saburo Okadugbo (Neon) and Wen Tseng (New Atlantis, Jameson).
  • Zero wire – Amoli Bava (New Atlantis, Jemison), Dietrich Sieghart (Sieghart’s Outfitters, Neon), Saburo Okadugbo (Neon), Kolman Lang (Trade Authority, Neon) and Wen Tseng (New Atlantis, Jemison).

All of these materials are essential to building your various outposts needed across multiple planets where you will run your various farms for each manufacturing component – Argon, Metabolic agentAnd Toxin. Of course, the agent and toxin cannot be grown as a resource extracted from the planet’s surface. Instead, this will need to be done directly by mining specific resources and using them inside the greenhouse to convert them into the agent and toxin you need for construction.

Outpost Equipment You Need

Each outpost has different requirements for the equipment needed to exploit specific resources. You’ll want to use these for each outpost depending on what you’re farming:

Equipment / Structure Planet Resource(s) to exploit AMP manufacturing equipment
Aluminum extractor Androphon (Narion system) Aluminum N/A (required for adaptive frameworks)
Iron extractor Androphon (Narion system)
Groombridge VII-B (Groombridge system)
Titan (solar system)
Iron N/A (required for adaptive frameworks)
Solar panel Androphon (Narion system) Aluminum
Iron
N/A (required for adaptive frameworks)
Strong storage containers Androphon (Narion system)
Groombridge VII-B (Groombridge system)
Titan (solar system)
Aluminum
Iron
N/A (required for adaptive frameworks)
industrial workbench Androphon (Narion system)
Groombridge VII-B (Groombridge system)
Titan (solar system)
Adaptive frameworks All
Warehouse Groombridge VII-B (Groombridge system)
Titan (solar system)
Titanium N/A (required for warehouses)
Argon extractor Jemison (Sol System) Argon Argon
water extractor Jemison (Sol System) Water Metabolic agent
Toxin
Tight Jemison (Sol System) Metabolic agent
Toxin
Metabolic agent
Toxin

How to Farm Aluminum and Iron

So the first thing you need to do is farm both aluminum and iron. If you wish to do this on a planet with only one outpost in use, you will need to find Androphon in the Narion system. However, before landing, use the Starmap Planet Overview and search for it Mountain And Craters. You must land on the place which is an area to the right or left of the crater biome and inside the mountain itself. You need to get it in this box to find the magic hotspot of these higher level resources located in the same biome as each other. When scanning the map, check each individual square on what type of biome it is before landing. You should not land at the Crater location but instead at the Mountain location one square away from the Crater.

Once landed, use the To scan to find the hotspot where multiple resources will be available to mine – Iron And Aluminum. Once you find this, place it Outpost and use Build mode to start construction. You need 5 to 10 iron extractors And Aluminum Extractors, these must be placed in the correct area of ​​the biome which is color coded. Now you need energy, use it Solar panels and scatter them everywhere. Depending on the amount of material you brought, you will determine how much you can place. The more power you have, the faster your extractors can harvest iron and aluminum. Place as many Storage containers (preferably large) as much as possible to gather all the resources collected by the extractors. Make sure you link all your jobs together: Solar panel – Extractor – Storage container.

How to Farm Titanium

When crafting the containers, you need to gather enough iron and aluminum to craft a Simple maker. This is then used to make even more Adaptive frameworks for the next structure you need – Warehouses. It is then necessary link the storage container to the manufacturer and finally to the warehouses. Make sure that when you make your links, you link the last container or warehouse to the extractor/manufacturer, then link each container/warehouse to each so that the resources filter, stopping any overflow.

Using the landing pad, you can call in your ship with its large cargo carriers to gather all your aluminum and iron. If you don’t know where to find Titanium, you should try Helio, GroombridgeOr Titan. You will need to create an outpost similar to the one listed above for farming iron and aluminum. First you have to place an outpost, then titanium extractors, the energy provided by the solar panels and finally storage containers to filter them and collect them once they have filled up.

Keep in mind that all your outposts must have a Bench built through the Workbench so you can actively pass the time on the planet without having to leave and put in a ton of in-game hours to be successful on your farm. Refer to Utah and jump 24 hoursnot LT so you can collect and empty the containers to reset the farm.

How to Farm Argon

Then you need to head towards the frozen mountains of Jemison (Solar system). Look for a place that has Argon. Set up the outpost keeping in mind this location where you will need to place…

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How to Become a Drug Lord in The Sims 4 Basemental Mod

Let’s face it. It’s easy to work as a Sim. They can easily be promoted in their position and get a job without having to go through the interview process. It’s gotten tedious to the point where we don’t want our Sims to have normal jobs. Modders do the Lord’s work by adding careers such as KPop Star, Beach Snack Vendor, or Drug Lord. If you want your Sim to take a dark path to becoming the leader of a gang, here’s how. In this guide, we are going to teach you how to become a drug lord in The Sims 4 using the Basemental mod.

Steps to Become a Drug Dealer in The Sims 4

For every job on The Sims, you start at the lowest level or you go to college and skip a few levels. If you’re using the Basemental mod, we’ve already taught you how to heal your own weed, so at least you know the basics. The basement mod doesn’t just have weed as its main drug. You can find harder drugs and your Sim can learn more about those drugs. If you want to sell drugs, you will have to buy computer books that will teach you about drugs.

Books such as Amphetamine Vol 1 or Cocaine Vol 1 are necessary if you want to become a drug lord. Study these books until you reach level 10. Then you will want to create a gang of loyal minions. You will notice a new interaction on your phone where you can create a gang. Manage your gang and participate in missions to level up your gang. You can even create your own HQ where your gang can hang out or discuss how they are going to get rid of rival gangs.

How to Improve Leader Skills in The Sims 4

Now that you have your own gang and want to become a drug lord, you need to nominate members to become drug dealers. Click on your Sim and click on the Medications and Settings tab. You’re going to want to assign NPCs or members of your own gang to drug dealing roles. Once this is complete, you will be able to hire police officers and decide where it is illegal to manufacture/sell drugs. If you want to improve your leadership skills as a drug lord, you’ll need to complete missions, discipline your gang when missions go wrong, and speak loyalty.