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All weapon buffs and nerfs in the MW3 and Warzone Season 2 patch notes

Season 2 of Warzone and Modern Warfare 3 is finally here, and while the new additions in each update are exciting, it’s the weapon changes that tend to have the biggest impact on the meta. Changes to the vast arsenal could lead to a complete shift in what is popular and which weapons will fall by the wayside.

With Season 2 seeing improvements to the RAM-7, MCW, Holger 556, and TR-76 Geist, it’s safe to say that the developers didn’t hold back. So let’s take a look at all the weapon buffs and nerfs in the Season 2 patch notes.

All MW3 weapon buffs and nerfs in the Season 2 update

🗒️ #MW3 #ModernWarfareZombies #Warzone

Patch notes for the Season 2 update are now available.

Multiplayer and Zombies: https://t.co/xhdl7W39Z2
War zone: pic.twitter.com/k9GSrXr8FH

— Call of Duty Updates (@CODUpdates) February 7, 2024

Here are all the MW3 weapon changes that came with the Season 2 patch notes:

Weapons and accessories

  • Reduced melee lunge distance for all MWIII weapons to bring them up to MWII standards

  • Increased movement speed of all MWII weapons to bring them up to MWIII standards

  • Added tactical stance kick and recoil controls for all weapons

Assault rifles

  • Holger 556

    • Aim time increased from 260 ms to 270 ms (+4%)

  • MCW
    • Aim time increased from 240 ms to 265 ms (+10%)

    • Sprint to fire time increased from 241 ms to 252 ms (+5%)

    • HOW Raven Kit

      • Maximum damage increased from 31 to 33 (+6%)

      • Average damage reduced from 23 to 22 (-4%)

      • Minimum damage reduced from 22 to 20 (-9%)

      • Maximum damage range reduced from 20.3 m to 19.8 m (-3%)

      • Near-medium damage range increased from 29m to 35.6m (+23%)

      • Average damage range increased from 40.6 m to 45.7 m (+13%)

      • Headshot damage multiplier increased from 1.4x to 1.5x (+7%)

      • Lower torso damage multiplier increased from 1.01x to 1.1x (+9%)

      • Reduced hip shot spread while sliding

      • Gun recoil and kick have been significantly reduced

Battle rifles

  • BAS-B

    • Sprint to fire time increased from 231 ms to 252 ms (+9%)

    • Aim time increased from 260 ms to 270 ms (+4%)

    • Hip fire minimum spread increased from 2.3 deg/s to 2.9 deg/s (+26%)

  • Sidewinder

    • Projectile speed increased from 540 m/s to 600 m/s (+11%)

    • Gun recoil and kick have been significantly reduced

    • JAK Thunder LMG set

      • Increased delay before accelerated fire rate begins to drop from 200ms to 500ms (+150%).

      • Accelerated fire decay speed reduced from 300 rpm/s to 240 rpm/s (-20%)

      • Increased weapon kick control and recoil control by 35%

  • TAQ-V (MWII)
    • Maximum damage range increased from 35.6 m to 43.2 m (+21%)

    • Near-medium damage range increased from 48.3 m to 55.9 m (+16%)

Machine guns

  • Striker

    • Near-medium damage range increased from 19.1m to 21.6m (+13%)

    • Average damage range increased from 25.4 m to 27.9 m (+10%)

  • AMR9

    • JAK Ettin double barrel kit

      • Added missing hip sight

  • WSP-9

    • Aiming time reduced from 240 ms to 220 ms (-8%)

    • Maximum damage range increased from 16.5 m to 18.5 m (+12%)

    • Near-medium damage range increased from 22.9m to 25.1m (+10%)

    • Broodmother .45 kit

      • Aiming time reduced from 270 ms to 241 ms (-11%)

      • Reduced movement speed penalties by 50%

Shotguns

  • Lockwood 680

    • Lockwood Defender heavy long barrel

    • Sprint to Shot time penalty increased from 8% to 30% (+22%)

  • Broadside KV (MWII)

    • Sprint to fire time reduced from 210 ms to 189 ms (-10%)

    • Aiming time reduced from 330 ms to 240 ms (-27%)

Light machine guns

  • TAQ Eliminator

    • Sprint to fire time increased from 210 ms to 252 ms (+20%)

    • Aim time increased from 330 ms to 340 ms (+3%)

  • RAAL KM (MWII)

    • Sprint to fire time reduced from 216 ms to 199 ms (-8%)

    • Aiming time reduced from 390 ms to 330 ms (-15%)

  • 556 Icarus (MWII)

    • Sprint to fire time reduced from 250 ms to 235 ms (-6%)

  • RPK (MWII)

    • Aiming time reduced from 410 ms to 380 ms (-7%)

Sniper rifle

  • MCW 6.8

    • Aiming time reduced from 271 ms to 245 ms (-10%)

    • Reduced all damage ranges by 18%

    • Projectile speed reduced from 1016 m/s to 930 m/s (-8%)

    • Hipshot minimum spread reduced from 5 degrees/s to 4.1 degrees/s (-18%)

    • Hipshot maximum spread reduced from 12.1 deg/s to 10 deg/s (-17%)

  • DM56

    • Near average damage reduced from 42 to 41 (-2%)

    • Minimum damage reduced from 39 to 38 (-3%)

  • MTZ interceptor

    • Sprint to fire time increased from 252 ms to 262 ms (+4%)

    • Aim time increased from 265 ms to 280 ms (+6%)

    • Neck damage multiplier reduced from 1.62x to 1x (-38%)

  • SP-R 208 (MWII)

    • Reduced maximum damage range from 19.6 m to 13 m (-34%)

    • Arm damage multiplier increased from 1.15x to 1.5x (+30%)

  • Lockwood Mk2 (MWII)

    • Maximum damage increased from 110 to 125 (+14%)

    • Reduced maximum damage range from 8.9 m to 6.4 m (-29%)

  • LM-S (MWII)

    • Reduced the intensity of the sight’s downward swing when idling

  • SA-B 50 (MWII)

    • Maximum damage increased from 110 to 120 (+9%)

    • Reduced maximum damage range from 14.2 m to 10.4 m (-27%)

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Sniper rifles

  • Bow

    • Aiming time reduced from 550 ms to 520 ms (-5%)

  • Signal 50 (MWII)

    • Reduced maximum damage range from 48.5 m to 35.1 m (-28%)

  • SP-X 80 (MWII)

    • Aim time increased from 521 ms to 545 ms (+5%)

Pistols

  • Rennett

    • JAK Ferocity carabiner set

      • Reduced movement speed penalties by 50%

  • Basilisk (MWII)

    • Increased maximum damage range from 6.9 m to 8.4 m (+22%)

    • Near-medium damage range increased from 15.2m to 22.9m (+50%)

    • Average damage range increased from 22.9 m to 35.1 m (+53%)

    • Far-medium damage range increased from 35.1 m to 41.9 m (+20%)

    • Lower torso damage multiplier increased from 1x to 1.2x (+20%)

Throwers

  • Great men

    • Resolved an issue that prevented certain killstreaks from being destroyed and/or disabled

All Warzone weapon buffs and nerfs in the Season 2 update

Now let’s take a look at all the weapon changes coming in Warzone Season 2:

General

  • The recoil of all weapons has been reduced when using them in a tactical stance

A number of improvements have been introduced to Modern Warfare II weapons:

  • Assault rifles
    • Increased movement speed while aiming
  • Battle rifles
    • Increased movement speed when aiming and in a crouching position
  • Sniper rifles
    • Increased movement speed when aiming and in a crouching position
  • Light machine guns
    • Increased movement speed when aiming down, while crouching, and while firing
  • Sniper rifles
    • Increased movement speed when aiming down, while crouching, and while firing

Assault rifles

  • RAM-7 (MWIII)
    • Average damage reduced from 28 to 24
    • Minimum damage reduced from 25 to 22
  • MCW (MWIII)
    • Aim time increased to 265 ms from 240 ms
    • Sprint to fire time increased from 241 ms to 252 ms
  • Holger 556 (MWIII)
    • Aim time increased to 270 ms from 260 ms
  • TR-76 Geist (MWII)
    • Headshot damage modifier reduced to 1.25x from 1.3x
    • Upper body damage modifier increased to 1.15x from 1.05x
    • Arm and hand damage modifier increased to 1.15x from 0.96

Battle rifles

  • BAS-B (MWIII)
    • Maximum damage reduced from 35 to 30
    • Sprint to fire time increased from 231 ms to 252 ms
    • Aim time increased to 270 ms from 260 ms
    • Hipshot minimum spread increased to 2.9 degrees/s by 2.3 degrees/s
  • MTZ-762 (MWIII)
    • Semi-auto damage override removed
      • Weapon now deals the same damage in semi-automatic mode as in automatic mode.
  • Sidewinder (MWIII)
    • Projectile speed increased to 600 m/s 540 m/s
    • Gun recoil and kick have been significantly reduced
    • JAK Thunder LMG set
      • Increased the delay before accelerated fire rate begins to drop to 500ms, from 200ms
      • Accelerated fire decay speed reduced to 240 rpm/s, from 300 rpm
      • Increased weapon kick control and recoil control by 35%

Machine guns

  • HRM-9 (MWIII)
    • Maximum damage range reduced to 12.9 m from 16.5 m
  • WSP-9 (MWIII)
    • Maximum damage range increased to 18 m from 16.5 m
    • Near Medium damage range increased to 26.7m from 22.9m
    • Aim time reduced from 240 ms to 220 ms
    • Broodmother .45 kit
      • Aim time reduced to 241 ms from 270 ms
      • Reduced movement speed penalties by 50%

Shotguns

  • Lockwood 680 (MWIII)
    • Average damage reduced to 30, from 44
    • Heavy long barrel of the Defender
      • Sprint-to-fire time penalty increased from 8% to 30%
  • Sianokosz (MWIII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.9m from 3.5m
      • Near-medium damage range reduced to 4.1m from 4.8m
  • Riveter (MWIII)
    • Damage range near mid level reduced to 5.5m from 6.3m
    • .410 caliber fuze
      • Maximum damage range reduced to 2.5m from 3.0m
      • Near Medium damage range reduced to 3.3m from 3.8m
  • Bryson 890 (MWII)
    • Medium damage range reduced to 10.4 m from 13.2 m
  • Broadside KV (MWII)
    • Sprint to fire time reduced from 210 ms to 189 ms
    • Aim time reduced to 240 ms from 330 ms
  • Lockwood 300 (MWII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.6m from 3.3m
      • Near-medium damage range reduced to 5.3m from 7.1m
  • MX Ranger (MWII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.9m from 3.5m
      • Near-medium damage range reduced to 4.8m from 5.5m

Light machine guns

  • Pulemyot 762 (MWIII)
    • Jak Annihilator Bullpup Set
      • Near average damage set to 32. New variable
      • Near medium damage range set to 38.1m. New variable
      • Minimum damage reduced from 34 to 30
  • TAQ Evolve (MWIII)
    • Maximum damage increased to 34 from 26
    • Maximum damage range reduced to 30.5 m from 45.8 m
    • Nearly average damage of 29. New variable
    • Near average damage range of 45.8 m. New variable
    • Minimum damage increased to 26 from 20
  • TAQ Eliminator (MWIII)
    • Sprint to fire time increased from 210 ms to 252 ms
    • Sprint to fire time increased from 330 ms to 340 ms
  • 556 Icarus (MWII)
    • Sprint to fire time reduced from 250 ms to 235 ms
  • RAAL KM (MWII)
    • Sprint to fire time reduced from 216 ms to 199 ms
    • Aim time reduced to 330 ms from 390 ms
  • RPK (MWII)
    • Down aim time reduced to…

By Yaakov Clark

Yaakov Clark, a passionate professional with a wealth of experience in marketing and product management at MSG Corp since 2005. With a keen interest in the Internet of Things (IoT), Yaakov delves into extensive research and lectures on the subject, constantly seeking opportunities to apply its transformative potential. His expertise spans across IoT product development, encompassing hardware, firmware, and software. With over 10 years of experience in the IoT sphere, Yaakov has honed his skills as an organizer, certified bacon specialist, and friendly social media ninja. As a thinker, problem solver, and total food expert, he embraces his identity as a troubleshooter and music enthusiast, all while nurturing his love for the vast realm of the internet.