Categories
Ξ TREND

LoL Patch 14.2 Preview: Buffs, nerfs, skins and more


With League of Legends Season 14 kicking off and Patch 14.1 live on servers, we’ve already gotten a sneak peek at PBE Patch 14.2. We’re here to tell you everything, including Buffs, Nerves, Skins and anything else you could ask for!

The League of Legends season has just started. With several major changes brought by patch 14.1, the excitement won’t stop with the next patch. In patch 14.2, we also made many adjustments, including some important and unique ones for Twisted Fate and Briar. So, let’s dive straight into it.

LoL Patch 14.2: champion changes

Patch 14.2 brings several champion changes, especially at the start of the new season. While most are quality of life improvements, more adjustments are expected as the season progresses. They aim in particular to increase the side lane potential of certain champions, thus adding an interesting dynamic to the game.

Champion Adjustments

Changes in AD Twisted Fate

Champion designer Max (Riot Yelough) has released some pretty cool changes for Twisted Fate. By expanding its item options, Riot wants TF to be more versatile and encourage its AD build. While they adjust it, they still intend for its AP version to remain its base version.

  • Base attack speed reduced from 0.651 to 0.625
  • Attack speed per level reduced from 3.22% to 3.0%
  • Passive can now Critical Strike → TF rolls an additional 6-sided die weighted towards 1 instead of 6
  • Q AD report added → 50%
  • W Improvements:
    • Locking “Choose a Card” (W) now resets auto attack timer
    • I can now effect inhibitors and Nexus
    • The blue/red/gold card can now Critical Strike
      • Blue Card → 57.5%
      • Red card → 35%
      • Gold Card → 25%
  • E Changes:
    • Bonus attack speed increased by 10/17.5/25/32.5/40% to 10/22.5/35/47.5/60%
    • AD report added → 75%
    • can affect turrets Now to 50% efficiency
    • “Stacked deck” (E) is fully stacked when qualified

Heather | Assassin build nerfs, Bruiser build buffs

Some experimental Briar modifications were added to the PBE, attempting to transition her from her Lethality/Crit version to a Bruiser version.

  • Passive:
    • Healing amplifier increased from 0.5% per 1% HP missing to 0.4% (+0.03% per 100/bonus health) for 1% missing HP
    • Bleeding tick rate adjusted from 1 second per tick to 0.5 seconds per tick
  • Changes Q:
    • NOW applies effects to impact and lifesteal
    • Damage: 60-180 (+80% AD bonus) physical damage modified to 60-180(+80% Bonus AD)(+60% AP) magic damage
    • Shred: 10 to 20% armor changed to 10-20% armor and MR
  • Changes:
    • Healing per bite increased from 36% to 60% of damage dealt to 25-45% of damage dealt + 5% of Briar’s max HP
    • W can no longer inflict a critical hit with 5-65(+5% AD) bonus damage

Jax

  • W now deals 50% damage to structures.
  • R on impact now deals 50% damage to structures.

Champion Buffs

Riot will buff a group of champions that lost some power with the item change for this season of League of Legends. In some cases for this patch, Riot will also adjust champions whose new items have been heavily nerfed to compensate for the power loss.

  • Ahri
  • Camille
  • Darius
  • Ezreal
  • We are
  • Gragas
  • Gwen
  • Hey
  • Illaoi
  • Karma
  • Karthus
  • Shen
  • Weigh

For Illaoi, Riot is going to have to make more than a few number adjustments, as the team looks to make some improvements to his tentacle placement in the top lane.

Volibear

  • Q now has a bonus attack range of 25

Gragas

  • W now deals 50% damage to structures.

Aatrox

  • Passive attack is no longer disruptible

Cho’Gath

  • R now grants 2.5 casting range per stack to R (up to 25).

Truckle bed

  • Q now has a bonus attack range of 25

Champion Nerves

Some champions just rocked with the new items right off the bat, but some are a little too good, which is why Riot is looking to nerf some of the outliers in the top tier of champions. The list is much shorter than the buffs list, but you’ll definitely be happy to see some names getting nerfed, that’s for sure.

  • Lightning crank
  • Sparkle
  • Scold
  • Teemo

LoL Patch 14.2 Preview: Item Changes and System Changes

Burst has increased, while snowball has actually decreased since LoL patch 13.24. Riot Phroxzon explains that he thinks this could be due to the game’s high volatility. While teams can snowball, they can also be destroyed just as quickly, meaning the snowball is no longer as strong as she once was.

Item Improvements

In this League of Legends patch, Riot will improve only a few underperforming elements that have not yet reached their full potential.

  • Horizon Focus
  • Steel seal
  • Stride Breaker

Item Nerves

Riot will try to reduce the amount of burst in the game and will nerf a few of our favorite burst mage items.

  • Blood Song
  • Frozen Heart
  • Vulnerability Creator
  • Storm surge

Riot will also be significantly nerfing the dual support item meta in this League of Legends patch. We can also expect additional nerfs to support items on the Rift, or at least to how the World Atlas works, so that players can’t abuse the item to gain more gold, in especially in the bottom lane.

Rune Changes

The rune changes in patch 14.2 are bigger than they seem.

Rune Slot

  • the second slot now exchanges armor and MR fragments for 2.5% movement speed And 10-150 health points fragments
  • the third slot replaces armor and MR fragments with 60 hp flat And 10% slow resistance and tenacitywhile keeping the health growth fragment

Unshakeable

  • Now grants 2-10 armor and MR bonuses during CC and 2 seconds after, instead slowing resistance and tenacity based on missing HP.

LoL PBE Patch 14.2: new LoL skins

With the reveal of a new patch, Riot Games is of course also ready to squeeze money out of you for some skins. This time they have a new line of skins up their sleeves!

Primal Ambush

With patch 14.2 we’ll be getting some pretty cool furry skins, I mean, Primal Ambush. These champions will receive one:

These fall into the category of Epic Skins and therefore cost 1350 RP.

When will the new Champion Smolder be released?

With patch 14.3 on February 7, we will be able to welcome the brand new and long-awaited ADC to Bottom Lane: Smolder, the Fiery Fledgling! The League of Legends season has just started. With several huge changes in patches 14.1 and 14.2, the excitement won’t stop in the next patch.

While Smolder has been on the PBE since January 8 and patch 14.1, Riot has confirmed that Smolder is coming to live servers with patch 14.3. As already mentioned, Smolder will be the next ADC after a year and a half since Nilah’s release. . While we wait for his release, you can check out the link below if you are interested in what he is capable of:

Patch 14.2 will be released on January 24. Until then, we will keep you informed of other changes that will be added to the PBE.

More content for Season 14:

Categories
Ξ TREND

LoL PBE Patch 14.2: buffs, nerfs, skins and more


With the start of Season 14 and Patch 14.1 live on the servers, we have already had a preview of PBE Patch 14.2. We’re here to tell you everything, including Buffs, Nerves, Skins and anything else you could ask for!

The League of Legends season has just started. With several major changes brought by patch 14.1, the excitement won’t stop with the next patch. In patch 14.2 we also made many changes. So, let’s dive straight into it.

LoL PBE Patch 14.2: champion changes

Patch 14.2 brings several champion changes, especially at the start of the new season. While most are quality of life improvements, more adjustments are expected as the season progresses. They aim in particular to increase the side lane potential of certain champions, thus adding an interesting dynamic to the game.

Champion Buffs

Sparkle

  • W now deals 50% damage to structures (this includes damage over time and on impact)

Teemo

  • Default adaptive force changed from AD to AP

Volibear

  • Q now has a bonus attack range of 25

Jax

  • W now deals 50% damage to structures.
  • R on impact now deals 50% damage to structures.

Gragas

  • W now deals 50% damage to structures.

Aatrox

  • Passive attack is no longer disruptible

Cho’Gath

  • R now grants 2.5 casting range per stack to R (up to 25).

Champion Adjustments

Jayce

  • E has had some data tweaks, so recoil doesn’t behave awkwardly against dashes (Irelia Mains, rejoice!)

Katarina

  • R missiles “can now be launched while disabled”

Yorick

  • Now replaces Aftershock with Grasp of the Undying.
  • Now replaces Glacial Augmentation with First Strike.

Ornn

  • R1 no longer uses minimap targeting
  • R2 probably no longer locks to allied champions and lane minions

Nilah

  • W is now launched instantly instead of one frame.
  • W “can now be launched or queued during launch”
  • W no longer has the “Cannot cancel during liquidation” message

Lulu

  • Q Missiles “can now be launched while disabled”

LoL PBE Patch 14.2: rune changes

The rune changes in patch 14.2 are bigger than they seem.

Rune Slot

  • the second slot now exchanges armor and MR fragments for 2.5% movement speed And 10-150 health points fragments
  • the third slot replaces armor and MR fragments with 60 hp flat And 10% slow resistance and tenacitywhile keeping the health growth fragment

Unshakeable

  • Now grants 2-10 armor and MR bonuses during CC and 2 seconds after, instead slowing resistance and tenacity based on missing HP.

LoL PBE Patch 14.2: new LoL skins

With the reveal of a new patch, Riot Games is of course also ready to squeeze money out of you for some skins. This time they have a new line of skins up their sleeves!

Primal Ambush

With patch 14.2 we’ll get some pretty cool furry skins, I mean, Primal Ambush. These champions will receive one:

These fall into the category of Epic Skins and therefore cost 1350 RP.

When will the new Champion Smolder be released?

With patch 14.3 on February 7, we will be able to welcome the brand new and long-awaited ADC to Bottom Lane: Smolder, the Fiery Fledgling! The League of Legends season has just started. With several huge changes in patches 14.1 and 14.2, the excitement won’t stop in the next patch.

While Smolder has been on the PBE since January 8 and patch 14.1, Riot has confirmed that Smolder is coming to live servers with patch 14.3. As already mentioned, Smolder will be the next ADC after a year and a half since Nilah’s release. . While we wait for his release, you can check out the link below if you are interested in what he is capable of:

Patch 14.2 will be released on January 14. Until then, we will keep you informed of other changes that will be added to the PBE.

More content for Season 14:

Categories
Ξ TREND

All weapon buffs and nerfs in the MW3 and Warzone Season 2 patch notes

Season 2 of Warzone and Modern Warfare 3 is finally here, and while the new additions in each update are exciting, it’s the weapon changes that tend to have the biggest impact on the meta. Changes to the vast arsenal could lead to a complete shift in what is popular and which weapons will fall by the wayside.

With Season 2 seeing improvements to the RAM-7, MCW, Holger 556, and TR-76 Geist, it’s safe to say that the developers didn’t hold back. So let’s take a look at all the weapon buffs and nerfs in the Season 2 patch notes.

All MW3 weapon buffs and nerfs in the Season 2 update

🗒️ #MW3 #ModernWarfareZombies #Warzone

Patch notes for the Season 2 update are now available.

Multiplayer and Zombies: https://t.co/xhdl7W39Z2
War zone: pic.twitter.com/k9GSrXr8FH

— Call of Duty Updates (@CODUpdates) February 7, 2024

Here are all the MW3 weapon changes that came with the Season 2 patch notes:

Weapons and accessories

  • Reduced melee lunge distance for all MWIII weapons to bring them up to MWII standards

  • Increased movement speed of all MWII weapons to bring them up to MWIII standards

  • Added tactical stance kick and recoil controls for all weapons

Assault rifles

  • Holger 556

    • Aim time increased from 260 ms to 270 ms (+4%)

  • MCW
    • Aim time increased from 240 ms to 265 ms (+10%)

    • Sprint to fire time increased from 241 ms to 252 ms (+5%)

    • HOW Raven Kit

      • Maximum damage increased from 31 to 33 (+6%)

      • Average damage reduced from 23 to 22 (-4%)

      • Minimum damage reduced from 22 to 20 (-9%)

      • Maximum damage range reduced from 20.3 m to 19.8 m (-3%)

      • Near-medium damage range increased from 29m to 35.6m (+23%)

      • Average damage range increased from 40.6 m to 45.7 m (+13%)

      • Headshot damage multiplier increased from 1.4x to 1.5x (+7%)

      • Lower torso damage multiplier increased from 1.01x to 1.1x (+9%)

      • Reduced hip shot spread while sliding

      • Gun recoil and kick have been significantly reduced

Battle rifles

  • BAS-B

    • Sprint to fire time increased from 231 ms to 252 ms (+9%)

    • Aim time increased from 260 ms to 270 ms (+4%)

    • Hip fire minimum spread increased from 2.3 deg/s to 2.9 deg/s (+26%)

  • Sidewinder

    • Projectile speed increased from 540 m/s to 600 m/s (+11%)

    • Gun recoil and kick have been significantly reduced

    • JAK Thunder LMG set

      • Increased delay before accelerated fire rate begins to drop from 200ms to 500ms (+150%).

      • Accelerated fire decay speed reduced from 300 rpm/s to 240 rpm/s (-20%)

      • Increased weapon kick control and recoil control by 35%

  • TAQ-V (MWII)
    • Maximum damage range increased from 35.6 m to 43.2 m (+21%)

    • Near-medium damage range increased from 48.3 m to 55.9 m (+16%)

Machine guns

  • Striker

    • Near-medium damage range increased from 19.1m to 21.6m (+13%)

    • Average damage range increased from 25.4 m to 27.9 m (+10%)

  • AMR9

    • JAK Ettin double barrel kit

      • Added missing hip sight

  • WSP-9

    • Aiming time reduced from 240 ms to 220 ms (-8%)

    • Maximum damage range increased from 16.5 m to 18.5 m (+12%)

    • Near-medium damage range increased from 22.9m to 25.1m (+10%)

    • Broodmother .45 kit

      • Aiming time reduced from 270 ms to 241 ms (-11%)

      • Reduced movement speed penalties by 50%

Shotguns

  • Lockwood 680

    • Lockwood Defender heavy long barrel

    • Sprint to Shot time penalty increased from 8% to 30% (+22%)

  • Broadside KV (MWII)

    • Sprint to fire time reduced from 210 ms to 189 ms (-10%)

    • Aiming time reduced from 330 ms to 240 ms (-27%)

Light machine guns

  • TAQ Eliminator

    • Sprint to fire time increased from 210 ms to 252 ms (+20%)

    • Aim time increased from 330 ms to 340 ms (+3%)

  • RAAL KM (MWII)

    • Sprint to fire time reduced from 216 ms to 199 ms (-8%)

    • Aiming time reduced from 390 ms to 330 ms (-15%)

  • 556 Icarus (MWII)

    • Sprint to fire time reduced from 250 ms to 235 ms (-6%)

  • RPK (MWII)

    • Aiming time reduced from 410 ms to 380 ms (-7%)

Sniper rifle

  • MCW 6.8

    • Aiming time reduced from 271 ms to 245 ms (-10%)

    • Reduced all damage ranges by 18%

    • Projectile speed reduced from 1016 m/s to 930 m/s (-8%)

    • Hipshot minimum spread reduced from 5 degrees/s to 4.1 degrees/s (-18%)

    • Hipshot maximum spread reduced from 12.1 deg/s to 10 deg/s (-17%)

  • DM56

    • Near average damage reduced from 42 to 41 (-2%)

    • Minimum damage reduced from 39 to 38 (-3%)

  • MTZ interceptor

    • Sprint to fire time increased from 252 ms to 262 ms (+4%)

    • Aim time increased from 265 ms to 280 ms (+6%)

    • Neck damage multiplier reduced from 1.62x to 1x (-38%)

  • SP-R 208 (MWII)

    • Reduced maximum damage range from 19.6 m to 13 m (-34%)

    • Arm damage multiplier increased from 1.15x to 1.5x (+30%)

  • Lockwood Mk2 (MWII)

    • Maximum damage increased from 110 to 125 (+14%)

    • Reduced maximum damage range from 8.9 m to 6.4 m (-29%)

  • LM-S (MWII)

    • Reduced the intensity of the sight’s downward swing when idling

  • SA-B 50 (MWII)

    • Maximum damage increased from 110 to 120 (+9%)

    • Reduced maximum damage range from 14.2 m to 10.4 m (-27%)

Sign up for our newsletter

Receive exclusive news, content and discounts directly to your inbox

You have joined our newsletter. Thank you!
Sorry, there was a problem subscribing to the newsletter.

Registration Terms and Conditions apply

Sniper rifles

  • Bow

    • Aiming time reduced from 550 ms to 520 ms (-5%)

  • Signal 50 (MWII)

    • Reduced maximum damage range from 48.5 m to 35.1 m (-28%)

  • SP-X 80 (MWII)

    • Aim time increased from 521 ms to 545 ms (+5%)

Pistols

  • Rennett

    • JAK Ferocity carabiner set

      • Reduced movement speed penalties by 50%

  • Basilisk (MWII)

    • Increased maximum damage range from 6.9 m to 8.4 m (+22%)

    • Near-medium damage range increased from 15.2m to 22.9m (+50%)

    • Average damage range increased from 22.9 m to 35.1 m (+53%)

    • Far-medium damage range increased from 35.1 m to 41.9 m (+20%)

    • Lower torso damage multiplier increased from 1x to 1.2x (+20%)

Throwers

  • Great men

    • Resolved an issue that prevented certain killstreaks from being destroyed and/or disabled

All Warzone weapon buffs and nerfs in the Season 2 update

Now let’s take a look at all the weapon changes coming in Warzone Season 2:

General

  • The recoil of all weapons has been reduced when using them in a tactical stance

A number of improvements have been introduced to Modern Warfare II weapons:

  • Assault rifles
    • Increased movement speed while aiming
  • Battle rifles
    • Increased movement speed when aiming and in a crouching position
  • Sniper rifles
    • Increased movement speed when aiming and in a crouching position
  • Light machine guns
    • Increased movement speed when aiming down, while crouching, and while firing
  • Sniper rifles
    • Increased movement speed when aiming down, while crouching, and while firing

Assault rifles

  • RAM-7 (MWIII)
    • Average damage reduced from 28 to 24
    • Minimum damage reduced from 25 to 22
  • MCW (MWIII)
    • Aim time increased to 265 ms from 240 ms
    • Sprint to fire time increased from 241 ms to 252 ms
  • Holger 556 (MWIII)
    • Aim time increased to 270 ms from 260 ms
  • TR-76 Geist (MWII)
    • Headshot damage modifier reduced to 1.25x from 1.3x
    • Upper body damage modifier increased to 1.15x from 1.05x
    • Arm and hand damage modifier increased to 1.15x from 0.96

Battle rifles

  • BAS-B (MWIII)
    • Maximum damage reduced from 35 to 30
    • Sprint to fire time increased from 231 ms to 252 ms
    • Aim time increased to 270 ms from 260 ms
    • Hipshot minimum spread increased to 2.9 degrees/s by 2.3 degrees/s
  • MTZ-762 (MWIII)
    • Semi-auto damage override removed
      • Weapon now deals the same damage in semi-automatic mode as in automatic mode.
  • Sidewinder (MWIII)
    • Projectile speed increased to 600 m/s 540 m/s
    • Gun recoil and kick have been significantly reduced
    • JAK Thunder LMG set
      • Increased the delay before accelerated fire rate begins to drop to 500ms, from 200ms
      • Accelerated fire decay speed reduced to 240 rpm/s, from 300 rpm
      • Increased weapon kick control and recoil control by 35%

Machine guns

  • HRM-9 (MWIII)
    • Maximum damage range reduced to 12.9 m from 16.5 m
  • WSP-9 (MWIII)
    • Maximum damage range increased to 18 m from 16.5 m
    • Near Medium damage range increased to 26.7m from 22.9m
    • Aim time reduced from 240 ms to 220 ms
    • Broodmother .45 kit
      • Aim time reduced to 241 ms from 270 ms
      • Reduced movement speed penalties by 50%

Shotguns

  • Lockwood 680 (MWIII)
    • Average damage reduced to 30, from 44
    • Heavy long barrel of the Defender
      • Sprint-to-fire time penalty increased from 8% to 30%
  • Sianokosz (MWIII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.9m from 3.5m
      • Near-medium damage range reduced to 4.1m from 4.8m
  • Riveter (MWIII)
    • Damage range near mid level reduced to 5.5m from 6.3m
    • .410 caliber fuze
      • Maximum damage range reduced to 2.5m from 3.0m
      • Near Medium damage range reduced to 3.3m from 3.8m
  • Bryson 890 (MWII)
    • Medium damage range reduced to 10.4 m from 13.2 m
  • Broadside KV (MWII)
    • Sprint to fire time reduced from 210 ms to 189 ms
    • Aim time reduced to 240 ms from 330 ms
  • Lockwood 300 (MWII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.6m from 3.3m
      • Near-medium damage range reduced to 5.3m from 7.1m
  • MX Ranger (MWII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.9m from 3.5m
      • Near-medium damage range reduced to 4.8m from 5.5m

Light machine guns

  • Pulemyot 762 (MWIII)
    • Jak Annihilator Bullpup Set
      • Near average damage set to 32. New variable
      • Near medium damage range set to 38.1m. New variable
      • Minimum damage reduced from 34 to 30
  • TAQ Evolve (MWIII)
    • Maximum damage increased to 34 from 26
    • Maximum damage range reduced to 30.5 m from 45.8 m
    • Nearly average damage of 29. New variable
    • Near average damage range of 45.8 m. New variable
    • Minimum damage increased to 26 from 20
  • TAQ Eliminator (MWIII)
    • Sprint to fire time increased from 210 ms to 252 ms
    • Sprint to fire time increased from 330 ms to 340 ms
  • 556 Icarus (MWII)
    • Sprint to fire time reduced from 250 ms to 235 ms
  • RAAL KM (MWII)
    • Sprint to fire time reduced from 216 ms to 199 ms
    • Aim time reduced to 330 ms from 390 ms
  • RPK (MWII)
    • Down aim time reduced to…

Categories
Ξ TREND

The Diablo 4 Macro Update is here and this is all the news. New gear, class nerfs, and dozens of fixes


Just under a day to start Season 1 of Diablo IV, Blizzard has released a patch that leaves virtually no stone unturned in the game; new unique itemstraits or aspects, better quality of life and especially the rebalancing are the main points of the game patch 1.1 from Activission-Blizzard.

Is about biggest game update to date, and it is not for less considering that it is destined to revitalize the ”High-End” content of the title while paving the way for future novelties. After reviewing its more than 500 changes to all the levels that it incorporates, these are its main novelties and additions to the last chapter of the Diablo saga.

Diablo IV Patch 1.1

Starting with the basics, the patch itself weighs 10 gigs and it should start downloading automatically as soon as you boot up Battle.net. In essence it contains a wide variety of bug fixes in events, side quests and abilities for all characters, too many to list in one entry without being tedious to read. But most importantly, it incorporates the content of the Season of Evil that starts on the day into the game client. July 20th.

The proof is that we can already see among our ”crafting” resources the icores that are obtained by recycling evil hearts. Regarding the rest of the changes, it is the biggest patch released so far, and it is divided into four large blocks of content:

  • Balance Updates
  • New Unique Items and Legendary Traits
  • Bug Fixes
  • game updates

You can check the notes for it in the official game bulletin on the Blizzard website, but we also want to highlight some notable notes in each one so that you know what you are going to find before getting into the game or reading the notes.

Balance Updates

Although it is the last section according to the notes, it is the most extensive and the one that contains the largest number of changes distributed among all the classes. In view of the unintentional damage values ​​that Blizzard have observed in recent weeks, all classes have seen reduced efficiencies of affixes focused on critical hits, cooldowns, and stat bonuses for weapons. All this without counting the specific adjustments for each classwhich in many cases compensate for these reductions, but in general, there are “nerfs” at a general and specific level, not counting the changes for each class that have their own rebalancing.

Changes for each class have required their own subsections; don’t forget to check them to readjust your builds. Image – news.blizzard.com

Finally, they have included over 50 rebalances to all types of damage and reductions to compensate for the ”nerfs” contained at the beginning of this section, although they also affect the NPCs against us. The objective is to test how the game responds and the general balance to continue adjusting it for the future.

New Unique Items and Legendary Traits

Among the notable news, we find the new unique objects that are available for the classes of the game. The rarest of all is Ahavarion, the Lycander Spear; an ultra-rare unique staff that will only drop as a drop inl World Level 4. The developers already warn of the rarity of getting it. Regarding the rest of the objects, these are the ones that Patch 1.1 brings:

  • For the Barbarian: Heavenly Wrath (single sword); a two-handed weapon that adds a chance to freeze enemies for three seconds and deal the corresponding cold damage type
  • For the Druid: the Flesh Tear; a one-handed mace that empowers the Weakening Roar and Blood Howl abilities (will deal damage to nearby enemies)
  • For the Necromancer: Watcher’s Wall; a unique shield that works in conjunction with Bone Storm that knocks enemies outside of it and has a chance to spawn another storm.
  • For the Rogue: the eagle horn; a unique bow that gives a piercing shot a high chance that the arrow it shoots will bounce off walls or walls of the stage and that if it hits enemies from behind it makes them vulnerable.
  • For the Sorcerer: the oculus; Unique rod that grants the Teleportation evasion enchantment for free and allows us to move to a random location.

Accompanied by these novelties in the arsenal of the classes have also been introduced seven new traits or legendary skins to be acquired in Season 1 content. There are two generals (not exclusive to any class) and then one for each class:

daring trait

When there are at least 5 enemies nearby, you stun them for 2-4 seconds. It can only happen once every 20 seconds.

General

cowardly trait

Gain 20-40% increased movement speed when moving away from slowed or icy enemies.

General

Ancient Charge Trait

Charge summons 4 Ancients that also charge, dealing 50-100% of normal damage.

Barbarian

underground feature

Poisonous Vine’s active also casts Avalanche in a circle around you. Ground abilities deal 10-20% increased damage to poisoned enemies.

Druid

Cruor Quill Trait

Blood Spear will consume blood orbs, which will also spawn spears. Each additional Blood Lance deals 20-50% of normal damage and targets enemies not impaled primarily.

Necromancer

Stink Points Trait

Every 3 casts of Punch, he has Poison Imbue at 100-150% of normal power.

Rogue

Searing Wards Trait

After spending 200-100 mana, your next Wall of Fire has no cast cost and will destroy small missiles coming your way.

Magician

Error correction

section of Error correction it is the second largest of this patch. There’s no area of ​​the game that hasn’t received a fix, and while there weren’t too many bugs to hinder the experience, it’s appreciated that Blizzard would kindly iron out these minor bugs before Season 1 of the game arrives.

There is more than 120 arrangements distributed between the interface, the dungeons or events, cooperative play, traits, abilities, objects and others. As we have already said, it is best that consult the notes to be aware, but the good news is that if there was a mission or event that did not complete correctly, it probably will now.

Game Updates

It is undoubtedly the section that has generated the most interest in terms of progressing through the levels of the game. Despite the fact that the developers in their patch notes say they are satisfied with the most basic levels of the world, they have been modified some values in the levels of the enemy NPCs so that it is not so easy to eliminate them or get loot from them. At the same time, a limit to the level of monsters based on ours has now been implemented. At most we will find monsters that are five levels above ours, or below in the same proportion if we are close to the level cap of the world level in which we play, or four levels above or below when we are close to that limit .

To compensate for those changes, the experience and rewards gained from the whispers of the tree It has been significantly increased; it’s an incentive for players not to focus so much on just killing mobs and NPCs with their best builds and spend some time completing those activities; amen that now it will be more lucrative in order to get resources and materials. The Hell Tides they have also increased their risk reward ratio; NPCs will be more powerful in them and some gifts (chests with high quality items) will cost more aberrant favils to open. In contrast, all interactive items on the stage now have a higher chance to drop favils so they won’t be as time consuming to get.

Over the changes in quality of lifeThese are the most important and intended to pave the way for the start of Season 1:

  • Shrines of Lilith are now unlocked account-wide.
  • The map you’ve discovered is now unlocked account-wide.
  • Whispers will no longer reward Stealth Dust.
  • In general, the quality of loot from Silent Chests has improved significantly.
  • The leave dungeon ability channel time has been increased from 3s to 5s.
  • In general, we’ve reduced the tendency of many monsters to move around the battlefield so melee attacking characters don’t have to chase their enemies as much.
  • The PS5 Dual Sense Edge Wireless Controller is now compatible with PC.

All in all, all that remains is to put these novelties and changes into practice in the game and very soon in our fight against The Evil Ones in Season 1. If you want to know more about the game, you only have to consult our analysis of the game signed by Alberto Pastor, and we remind you that we have an extensive guide with which to help you fight lilith and the burning hells.