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All weapon buffs and nerfs in the MW3 and Warzone Season 2 patch notes

Season 2 of Warzone and Modern Warfare 3 is finally here, and while the new additions in each update are exciting, it’s the weapon changes that tend to have the biggest impact on the meta. Changes to the vast arsenal could lead to a complete shift in what is popular and which weapons will fall by the wayside.

With Season 2 seeing improvements to the RAM-7, MCW, Holger 556, and TR-76 Geist, it’s safe to say that the developers didn’t hold back. So let’s take a look at all the weapon buffs and nerfs in the Season 2 patch notes.

All MW3 weapon buffs and nerfs in the Season 2 update

🗒️ #MW3 #ModernWarfareZombies #Warzone

Patch notes for the Season 2 update are now available.

Multiplayer and Zombies: https://t.co/xhdl7W39Z2
War zone: pic.twitter.com/k9GSrXr8FH

— Call of Duty Updates (@CODUpdates) February 7, 2024

Here are all the MW3 weapon changes that came with the Season 2 patch notes:

Weapons and accessories

  • Reduced melee lunge distance for all MWIII weapons to bring them up to MWII standards

  • Increased movement speed of all MWII weapons to bring them up to MWIII standards

  • Added tactical stance kick and recoil controls for all weapons

Assault rifles

  • Holger 556

    • Aim time increased from 260 ms to 270 ms (+4%)

  • MCW
    • Aim time increased from 240 ms to 265 ms (+10%)

    • Sprint to fire time increased from 241 ms to 252 ms (+5%)

    • HOW Raven Kit

      • Maximum damage increased from 31 to 33 (+6%)

      • Average damage reduced from 23 to 22 (-4%)

      • Minimum damage reduced from 22 to 20 (-9%)

      • Maximum damage range reduced from 20.3 m to 19.8 m (-3%)

      • Near-medium damage range increased from 29m to 35.6m (+23%)

      • Average damage range increased from 40.6 m to 45.7 m (+13%)

      • Headshot damage multiplier increased from 1.4x to 1.5x (+7%)

      • Lower torso damage multiplier increased from 1.01x to 1.1x (+9%)

      • Reduced hip shot spread while sliding

      • Gun recoil and kick have been significantly reduced

Battle rifles

  • BAS-B

    • Sprint to fire time increased from 231 ms to 252 ms (+9%)

    • Aim time increased from 260 ms to 270 ms (+4%)

    • Hip fire minimum spread increased from 2.3 deg/s to 2.9 deg/s (+26%)

  • Sidewinder

    • Projectile speed increased from 540 m/s to 600 m/s (+11%)

    • Gun recoil and kick have been significantly reduced

    • JAK Thunder LMG set

      • Increased delay before accelerated fire rate begins to drop from 200ms to 500ms (+150%).

      • Accelerated fire decay speed reduced from 300 rpm/s to 240 rpm/s (-20%)

      • Increased weapon kick control and recoil control by 35%

  • TAQ-V (MWII)
    • Maximum damage range increased from 35.6 m to 43.2 m (+21%)

    • Near-medium damage range increased from 48.3 m to 55.9 m (+16%)

Machine guns

  • Striker

    • Near-medium damage range increased from 19.1m to 21.6m (+13%)

    • Average damage range increased from 25.4 m to 27.9 m (+10%)

  • AMR9

    • JAK Ettin double barrel kit

      • Added missing hip sight

  • WSP-9

    • Aiming time reduced from 240 ms to 220 ms (-8%)

    • Maximum damage range increased from 16.5 m to 18.5 m (+12%)

    • Near-medium damage range increased from 22.9m to 25.1m (+10%)

    • Broodmother .45 kit

      • Aiming time reduced from 270 ms to 241 ms (-11%)

      • Reduced movement speed penalties by 50%

Shotguns

  • Lockwood 680

    • Lockwood Defender heavy long barrel

    • Sprint to Shot time penalty increased from 8% to 30% (+22%)

  • Broadside KV (MWII)

    • Sprint to fire time reduced from 210 ms to 189 ms (-10%)

    • Aiming time reduced from 330 ms to 240 ms (-27%)

Light machine guns

  • TAQ Eliminator

    • Sprint to fire time increased from 210 ms to 252 ms (+20%)

    • Aim time increased from 330 ms to 340 ms (+3%)

  • RAAL KM (MWII)

    • Sprint to fire time reduced from 216 ms to 199 ms (-8%)

    • Aiming time reduced from 390 ms to 330 ms (-15%)

  • 556 Icarus (MWII)

    • Sprint to fire time reduced from 250 ms to 235 ms (-6%)

  • RPK (MWII)

    • Aiming time reduced from 410 ms to 380 ms (-7%)

Sniper rifle

  • MCW 6.8

    • Aiming time reduced from 271 ms to 245 ms (-10%)

    • Reduced all damage ranges by 18%

    • Projectile speed reduced from 1016 m/s to 930 m/s (-8%)

    • Hipshot minimum spread reduced from 5 degrees/s to 4.1 degrees/s (-18%)

    • Hipshot maximum spread reduced from 12.1 deg/s to 10 deg/s (-17%)

  • DM56

    • Near average damage reduced from 42 to 41 (-2%)

    • Minimum damage reduced from 39 to 38 (-3%)

  • MTZ interceptor

    • Sprint to fire time increased from 252 ms to 262 ms (+4%)

    • Aim time increased from 265 ms to 280 ms (+6%)

    • Neck damage multiplier reduced from 1.62x to 1x (-38%)

  • SP-R 208 (MWII)

    • Reduced maximum damage range from 19.6 m to 13 m (-34%)

    • Arm damage multiplier increased from 1.15x to 1.5x (+30%)

  • Lockwood Mk2 (MWII)

    • Maximum damage increased from 110 to 125 (+14%)

    • Reduced maximum damage range from 8.9 m to 6.4 m (-29%)

  • LM-S (MWII)

    • Reduced the intensity of the sight’s downward swing when idling

  • SA-B 50 (MWII)

    • Maximum damage increased from 110 to 120 (+9%)

    • Reduced maximum damage range from 14.2 m to 10.4 m (-27%)

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Sniper rifles

  • Bow

    • Aiming time reduced from 550 ms to 520 ms (-5%)

  • Signal 50 (MWII)

    • Reduced maximum damage range from 48.5 m to 35.1 m (-28%)

  • SP-X 80 (MWII)

    • Aim time increased from 521 ms to 545 ms (+5%)

Pistols

  • Rennett

    • JAK Ferocity carabiner set

      • Reduced movement speed penalties by 50%

  • Basilisk (MWII)

    • Increased maximum damage range from 6.9 m to 8.4 m (+22%)

    • Near-medium damage range increased from 15.2m to 22.9m (+50%)

    • Average damage range increased from 22.9 m to 35.1 m (+53%)

    • Far-medium damage range increased from 35.1 m to 41.9 m (+20%)

    • Lower torso damage multiplier increased from 1x to 1.2x (+20%)

Throwers

  • Great men

    • Resolved an issue that prevented certain killstreaks from being destroyed and/or disabled

All Warzone weapon buffs and nerfs in the Season 2 update

Now let’s take a look at all the weapon changes coming in Warzone Season 2:

General

  • The recoil of all weapons has been reduced when using them in a tactical stance

A number of improvements have been introduced to Modern Warfare II weapons:

  • Assault rifles
    • Increased movement speed while aiming
  • Battle rifles
    • Increased movement speed when aiming and in a crouching position
  • Sniper rifles
    • Increased movement speed when aiming and in a crouching position
  • Light machine guns
    • Increased movement speed when aiming down, while crouching, and while firing
  • Sniper rifles
    • Increased movement speed when aiming down, while crouching, and while firing

Assault rifles

  • RAM-7 (MWIII)
    • Average damage reduced from 28 to 24
    • Minimum damage reduced from 25 to 22
  • MCW (MWIII)
    • Aim time increased to 265 ms from 240 ms
    • Sprint to fire time increased from 241 ms to 252 ms
  • Holger 556 (MWIII)
    • Aim time increased to 270 ms from 260 ms
  • TR-76 Geist (MWII)
    • Headshot damage modifier reduced to 1.25x from 1.3x
    • Upper body damage modifier increased to 1.15x from 1.05x
    • Arm and hand damage modifier increased to 1.15x from 0.96

Battle rifles

  • BAS-B (MWIII)
    • Maximum damage reduced from 35 to 30
    • Sprint to fire time increased from 231 ms to 252 ms
    • Aim time increased to 270 ms from 260 ms
    • Hipshot minimum spread increased to 2.9 degrees/s by 2.3 degrees/s
  • MTZ-762 (MWIII)
    • Semi-auto damage override removed
      • Weapon now deals the same damage in semi-automatic mode as in automatic mode.
  • Sidewinder (MWIII)
    • Projectile speed increased to 600 m/s 540 m/s
    • Gun recoil and kick have been significantly reduced
    • JAK Thunder LMG set
      • Increased the delay before accelerated fire rate begins to drop to 500ms, from 200ms
      • Accelerated fire decay speed reduced to 240 rpm/s, from 300 rpm
      • Increased weapon kick control and recoil control by 35%

Machine guns

  • HRM-9 (MWIII)
    • Maximum damage range reduced to 12.9 m from 16.5 m
  • WSP-9 (MWIII)
    • Maximum damage range increased to 18 m from 16.5 m
    • Near Medium damage range increased to 26.7m from 22.9m
    • Aim time reduced from 240 ms to 220 ms
    • Broodmother .45 kit
      • Aim time reduced to 241 ms from 270 ms
      • Reduced movement speed penalties by 50%

Shotguns

  • Lockwood 680 (MWIII)
    • Average damage reduced to 30, from 44
    • Heavy long barrel of the Defender
      • Sprint-to-fire time penalty increased from 8% to 30%
  • Sianokosz (MWIII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.9m from 3.5m
      • Near-medium damage range reduced to 4.1m from 4.8m
  • Riveter (MWIII)
    • Damage range near mid level reduced to 5.5m from 6.3m
    • .410 caliber fuze
      • Maximum damage range reduced to 2.5m from 3.0m
      • Near Medium damage range reduced to 3.3m from 3.8m
  • Bryson 890 (MWII)
    • Medium damage range reduced to 10.4 m from 13.2 m
  • Broadside KV (MWII)
    • Sprint to fire time reduced from 210 ms to 189 ms
    • Aim time reduced to 240 ms from 330 ms
  • Lockwood 300 (MWII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.6m from 3.3m
      • Near-medium damage range reduced to 5.3m from 7.1m
  • MX Ranger (MWII)
    • Dragon’s Breath 12 Gauge
      • Maximum damage range reduced to 2.9m from 3.5m
      • Near-medium damage range reduced to 4.8m from 5.5m

Light machine guns

  • Pulemyot 762 (MWIII)
    • Jak Annihilator Bullpup Set
      • Near average damage set to 32. New variable
      • Near medium damage range set to 38.1m. New variable
      • Minimum damage reduced from 34 to 30
  • TAQ Evolve (MWIII)
    • Maximum damage increased to 34 from 26
    • Maximum damage range reduced to 30.5 m from 45.8 m
    • Nearly average damage of 29. New variable
    • Near average damage range of 45.8 m. New variable
    • Minimum damage increased to 26 from 20
  • TAQ Eliminator (MWIII)
    • Sprint to fire time increased from 210 ms to 252 ms
    • Sprint to fire time increased from 330 ms to 340 ms
  • 556 Icarus (MWII)
    • Sprint to fire time reduced from 250 ms to 235 ms
  • RAAL KM (MWII)
    • Sprint to fire time reduced from 216 ms to 199 ms
    • Aim time reduced to 330 ms from 390 ms
  • RPK (MWII)
    • Down aim time reduced to…

Categories
Ξ TREND

Call of Duty Warzone Season 2 patch notes including new weapons, Battle Pass and Fortune’s Keep


Despite all the criticism thrown at Call of Duty, its developers have consistently released quite a few seasonal additions – and Warzone Season 2 is packed.

Between the new events and the simple addition of the Battle Pass, there’s the small matter of the return of Fortune’s Keep, improvements for PC players, and the debut of Resurgence’s ranked play for Warzone.

What’s new in the second season of Warzone?

This happens to be a pretty good season for a Warzone player. While there are plenty of limited-time events, the big addition is Fortune’s Keep and its new ranked play format.

The map returns with some surprising new features, including retractable bridges that feel reminiscent of those found on THE FINALS maps.

It wouldn’t be a Call of Duty season without new weapons either. There’s a BP50 assault rifle and a RAM-9 submachine gun that can be found in the Battle Pass, but the Subverter APS Battle Rifle can also be obtained through a new weekly challenge. The Soulrender sword will also appear at some point in the season.

There are also Walking Dead operators, although fans didn’t seem too interested in these operators prior to launch. Maybe they’ll like the undead.

Full Warzone Season 2 patch notes

Here’s the full rundown, according to the Call of Duty Blog.

Maps:

Fortuna’s Fortress (Return map)

Welcome back to Fortune’s Keep! How has the island changed?

  • Retractable bridges
    • There are currently three retractable bridges over gaps in the collapsed roadways.
    • They are not portable, but can be extended or retracted across a gap in the road using a small control console, one on either side of the bridge.
    • The controls respond to more than just melee interaction, in case you want to activate the bridge from a distance.

Ranked play:

We’re excited to bring Ranked play to Call of Duty: Warzone this year, bringing the competitive experience to the popular, action-packed Resurgence game mode for the first time.

Like our previous Warzone Ranked release, Warzone: Resurgence Ranked will use competitive settings developed by Treyarch and Raven Software, along with input and support from our partners at Sledgehammer Games.

Ranked Play Warzone: Resurgence aims to provide a competitive and fair play system while striving to provide a consistent experience similar to other Resurgence modes. To achieve this, Resurgence’s ranked game launches with initial restrictions and gameplay changes.

  • Limited content will be re-evaluated each season, with content likely to be reintroduced following tweaks or balance adjustments.
  • We constantly monitor the state of the game and react to live situations on an ongoing basis.

Preparations for the ranking start:

  • Start matchmaking: During the launch of Resurgence Ranked, skill division matchmaking restrictions will be relaxed, allowing players who climb higher skill divisions faster than the rest of the population to find matches.
    • Matchmaking in the Skill Division will continue to allow players with high skill levels to compete in matches appropriate to their skill level. As more players reach higher divisions, we will begin to tighten matchmaking parameters.
    • Parties prepared in advance are still subject to the Party SR Restrictions set out above.

The set of ranking rules can be found on the Call of Duty blog, as well as a full description of the skill and division rankings.

Events:

Season 2 is packed with events allowing players to earn limited-time cosmetic loot.

  • Hunting the Horde
    • The hunt has begun. Hunt new, featured zombie types every week.
  • Year of the Dragon In the season
    • Kick off the Lunar New Year with a bang with the Field Rep event!
  • Crypto Bootcamp In the season
    • Fact or fiction? Prove your monstrous power. (Aluminum foil cap is not included)
  • The Walking Dead: fear the living In the season
    • Fight the dead, fear the living.
  • Vortex: Realm of Decay In the season
    • The vortex returns and is saturated with Decay’s cursed touch.
  • Dune: Rule of Fate In the season
    • Take control of the throne of fate.

General:

  • Sound improvements
    • In Season 2, we will continue our efforts to improve the game’s threat-based audio with significant improvements, including:
    • Climbers
      • Increased audible distance and volume.
    • Parachute
      • Increased audible distance and volume.
      • Removed ambient sounds that could be misinterpreted as parachutes.
      • Reduced enemy parachute occlusion when firing weapons.
    • The enemy has deployed the drone again
      • Players will now hear the intended voice when enemies land near them after using the drone to redeploy.

Game:

New features

All modes | All maps

  • Unfair signal New public event
    • A public event in which players compete against each other for 90 seconds to be the best at a specific task – collecting the most money, getting the most kills, dealing the most damage, or opening the most loot boxes.
    • The top three teams will be rewarded with cash, XP, and the location of a special prize vault containing a powerful wonder weapon.

Rebirth | All maps

  • The team’s winning streak
    • A new “Skull and Sickle” icon has been added next to other teams, players, your kills, and your followers.
    • This means the number of depot cleanings you will perform one after the other in 90 seconds.
    • This stat is tracked for each match and added to your main stats along with your personal best.
    • After each burst, a white flare fires from the last enemy player. Visible for about ten seconds, it allows competing teams to detect your aggression if they are observant.
    • Compete against other squads and earn in-game rewards in the form of calling cards and emblems by reaching squad clearing milestones this and future seasons.
    • This feature is disabled in ranked play.

Rebirth | Fortuny’s Fortress

  • Elimination Agreement New contract | In the season
    • Examine each corpse you find, following the trail to the Zombie Nest where the Zombie activity is located; they are attacking the island! Destroy the cysts and all HVT Zombies before the contract ends. The exact type of HVT can vary depending on time and other factors.
  • Zombie upgrades New power mechanics
    • Double points: Duration 60 seconds. Doubles looting from ground loot and kills, and earns points in Rebirth events (which affect teammate respawn timers).
    • Panoply: Instant buff. Fully fills active armor slots when picked up.
    • Full Ammo: Instant buff. Completely fills ammo for all equipped weapons when picked up.
    • Hot Sale: Duration: 90 seconds. Lowers the price of all items in the store for a short time.
    • Looting spree: Duration 60 seconds. Adds additional items to caches, with a very high chance of an additional common item and a small but significant chance of an additional legendary item.
    • Zarkour: Duration 60 seconds. Increases movement speed by approximately 10%, with infinite Tactical Sprint and Reload during Sprint, and disables Falling Damage.
    • Undead Sight: Duration 45 seconds. Operators or AI enemies within your vision are highlighted in red, and friendly teammates are highlighted in blue. Tracker steps are active.

Customized features

All modes | All maps

  • Health regeneration delay
    • The speed at which you begin healing after taking damage has been reduced from 7 to 6 seconds.
  • Health regeneration per second
    • Regeneration per second increased from 40 to 50
  • Earth loot
    • Weapon designs have been updated in ground loot.
    • Newer weapons added.
    • Existing weapons have been improved.
    • Several weapons were removed from Modern Warfare 2, and those that appeared fired bursts by default.
  • “Danger Zone” tactical map notification. Quality of life
    • An icon has been added to the tactical map to indicate the “danger zone” of an incoming precision air attack. Players in this area are at risk of injury.
  • Precision Air Raid Banner Radius
    • Additionally, the range at which players can see the existing Precision Air Attack warning banner on the HUD has been increased.
  • UAV HUD notification Quality of life
    • Players will now see a small red outline around their minimap when under the influence of an enemy UAV to help better understand when they may be visible or even pushed by the team.
  • Automatic equipment for a durable gas mask Quality of life
    • Players will now default to equipping a permanent gas mask instead of a regular gas mask.
    • Players can still wear a regular gas mask instead of the permanent item in their backpack.
  • Change your quality of life with Drone Ping
    • The position of the ping icon for the redeploy drone has been moved to the bottom of the ascent device to improve player navigation.
  • Highlighting the place of death Quality of life
    • The player’s death skull icon appears upon re-deployment and remains visible until the player lands.
    • When the player lands, the death icon will remain for an additional 10 seconds if the player landed near the death icon.
  • Visibility of the looted grenade Quality of life
    • Equipment markers and smoke grenades are now easier to spot as ground loot – they are now straight and slightly raised off the ground.
    • This will now match the behavior of deployable shopping station grenades when on the ground.
  • Automatically equip stored killstreaks Quality of life
    • Players will now automatically equip the next available killstreak, which will be stored in the backpack if no match is found.
  • Live ping fade Quality of life
    • When players aim down sights, live enemy signals will now fade out.
  • Benefit package equipped with Stow Quality of life
    • Players can now hide their equipped Skill Pack.

Battle Royal | Urzykstan

  • Buy Random Stations
    • Shopping station locations in Urzykstan have been updated to refresh the gameplay loop and combat scenarios.
    • The number of available buy stations remains unchanged.
  • Loading of the Gulag
    • Updated the designs of all weapons in the Gulag.
  • Item drops
    • Reduced the chance of Portable Radar and Suppressor Mines appearing in ground loot by 30%.
  • The master’s task
    • Progress will reset when Season 2 begins.
    • Disarm time reduced from 15 to 10 seconds.
    • Helicopter health increased by 10%.
    • The order of the elements has changed to beryllium, tritium, plutonium.

Rebirth | All maps

  • Gulag token
    • The Gulag token has been removed from the Rebirth loot tables.

All modes | Vondel

  • Dynamic fog system
    • Fog will now only be present in 8% of games, down from 24%.
  • Loot Density
    • Loot density has decreased in smaller or more dense POIs.

Weapons:

General

Today’s update includes significant changes to core weapon attributes in Modern Warfare III and Warzone. These changes, based on player feedback and internal review, are intended to improve aiming accuracy and speed, particularly when using a mouse, although these changes may be observed regardless of input device.

  • ADS rocking at idle
    • When the player is facing down, idle rocking is active. This mechanic discourages players from keeping their gaze fixed for long periods of time,…