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Final Fantasy 16: a nice surprise revealed in advance?


The long-awaited Final Fantasy 16 demo is set to arrive very soon, as this PSN leak shows.

The long-awaited Final Fantasy 16 demo is set to arrive very soon, as seen in this PSN leak spotted by a few gamers.

Final Fantasy 16 has been showing itself in depth for a few months, after its announcement two years ago at the PlayStation Showcase in September 2020. Enough to raise the hype among fans of the saga. During a new show organized by Sony in May, the public was able to discover in detail the combat system and the characters of this new epic. Fortunately, the wait is almost over as FF 16 releases June 22, exclusively on PS5. If we have the right to a lot of trailers, Square Enix should make an extra effort to satisfy the players and help them to wait as it should. Yes, a demo of Final Fantasy 16 is coming fast and should show up soon.

The Final Fantasy 16 demo is fast approaching!

On Reddit, several users have indeed spotted the trial version of the game and some even shared a screenshot of their PlayStation Network account. We discover that a demo of Final Fantasy 16 would be mentioned on the PSN, without further details. This one is not yet downloadable, but players (especially in Australia, according to comments) claim that they also see it appear.

Obviously, only those who pre-ordered the game can see the mention of the demo. It would therefore be excellent news for the public if this were to be confirmed. Naoki Yoshida, producer of Final Fantasy 16had already confirmed its desire to deliver a demo some time before the game’s release. It remains to be seen when it will be available exactly, but the official announcement from Square Enix should certainly not be long, given that the game comes out on June 22.

A particularly generous demo?

We know absolutely nothing about this demo, but like many AAA game demos, the one from Final Fantasy 16 should probably allow to keep its backup to transfer it to the full version. Note however that the last episode of the saga, Final Fantasy 15broke this habit with its two demos, Episode Duscae and Platinum Demo.

These two pieces were still quite generous, to the delight of players, who expect the same from this new opus. The demo of FF 16 should give Square Enix a very telling insight into the expectation generated by the RPG. We imagine that the players will respond present, even if certain elements of Final Fantasy 16 sow some discord within the community.

FF XVI: the combat system twists the developers

Imagining the combat system of a Final Fantasy game is like wielding a double-edged sword. That of Cloud for example. On the one hand, we want to please fans of the saga, on the other, we seek to attract new players. However, satisfying everyone becomes a complex equation when making radical changes. This is precisely what the Creative Business Unit III development team is doing with Final Fantasy XVI by offering a real-time combat system, a complete departure from the series’ traditional turn-based mechanics. A brief overview with Campustech.

I have always loved the old turn-based system of the franchise, at a time when machines couldn’t do everything in real time in worlds as vast as those of FF. And then it allowed real tactical fights where you could think about how to best spend your skills and magic. But I also like the more action-oriented shift recently, which fits with the technological evolution too. FF XVI’s combat system won me over on paper. It is dynamic, rich in action, and above all, it is perfectly in tune with this universe and its characters. The exclusive concentration on the character of Clive seems judicious, since we never control the other members of the group (although we give combat orders to Torgal, Clive’s companion dog).

The design of this combat system represented the major challenge of the development of FFXVI, according to producer Naoki Yoshida (also director of Final Fantasy XIV, and who thinks that we should stop giving numbers to FF games).

“Developing this real-time combat system was probably our biggest challenge”said Yoshida during an interview in the offices of Square Enix in Tokyo. “We’ve mentioned in the past that with Final Fantasy XVI, our goal was to attract a new generation of players to the Final Fantasy saga. One of our main concerns early in development was how to achieve this.”

Yoshida revealed that the CBUIII team is made up of developers who love turn-based games and have grown up with them, including within the Final Fantasy story itself. Yet, when designing FFXVI, the team asked a crucial question: what games are popular today among younger generations of gamers? What games are they passionate about? It turned out that the majority of the answers pointed to action games.

“Instead of going back to the turn-based system, it was an opportunity for us to challenge ourselves, to try something that the series has never done, but that we really wanted to try, c ‘i.e. move to a fully action-based system’”Yoshida continued. “We could have gone for a hybrid system that mixed action and turn-based elements, but rather than creating something sketchy and unsatisfying, we decided to focus fully on the action.”

Final Fantasy XVI is therefore moving towards dynamic action gameplay, which leaves room for the players’ adaptability and reflexes, rather than relying on static gameplay based on reflection.

Final Fantasy XVI: Naoki Yoshida talks about the PC version again, work on which will only begin after the PS5 release

The priority of Creative Business Unit III is indeed the PlayStation 5 version of Final Fantasy XVI at present, since the game has benefited from the support of PlayStation, both in its promotion to the public and on the side of its development. This is why Naoki Yoshida is still reluctant to talk about a PC version of the game, but he once again mentioned this port in an interview on the Japanese site ASCII.

The studio is waiting for the release of the PS5 version first

In this exchange, the producer comes back to different facets of the game, affirming that he wants to give the feeling of really playing ” a hollywood blockbuster ” with Final Fantasy XVIinsofar as the staging of the game ensures the spectacle.

But when asked what is the schedule for the studio after the game’s release, he quickly mentions possible DLC and especially the PC version, while making it clear that it will not arrive anytime soon:

First, we’re going to release the main game, and if we get positive feedback, we’ll consider doing something about it. We developed this game with the aim of creating a complete experience that you can enjoy 100%. Don’t hesitate to tell us what you think!

We also plan to work carefully on the development of the PC version after release. »

The Japanese-English-French translation being perilous, this must be taken with a grain of salt, but there is little doubt that the development team is already focused on launching the PS5 version before moving on. This PC version should therefore see the light of day, but not for a while.

Final Fantasy 16: the demo appears by surprise on the PS5 of some players

Without a doubt, Final Fantasy XVI is one of the most awaited games of the year and it will be destined – in any case, for the moment – ​​only for games.

Without a doubt, Final Fantasy XVI is one of the most awaited games of the year and it will be destined – in any case, for the moment – ​​only for PlayStation 5 players. These are doubly spoiled, since they will be able to get your hands on a playable demo before release… which shouldn’t be long now.

A first step in Valisthéa

Just to make the community’s mouth water, but also to be perfectly confident about the quality of your baby., Square-Enix had already confirmed the existence of a playable demo of Final Fantasy XVI. This is expected to last approximately two hours.which turns out to be frankly generous and it will be her that the media and other lucky videographers had the chance to feel some time ago.

This free portion will thus focus on the youth of Clive Rosefield, the hero of the game. Because yes, you are not unaware that FF16 will focus on several timelines to tell its story and the very beginning of the title will thus explore the fiery years of the protagonist. Now it only remains to know when the demo will be available.

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TOP 10 BEST GAME BOY ADVANCE GAMES


THE BEST GBA GAMES

Very good vrutaleros, how long has it been since we had a top? The truth is that they have not been seen in these parts for a long time (we miss you Turcobandido T_T) that is why the idea of ​​reviving this “section” that had been abandoned in this news section occurred to me.

I have decided to reopen this section with a top 10 of the best GBA games, why? Because recently I caught a backlit GBA SP and I am giving the GBA catalog hard remembering old moments of my childhood and it is that it consolidates despite of the years it has nothing to envy to the current (semi) Portable of Nintendo.

In the Top positions I have decided to make a small presentation of the game and then explain the context of the history of this, since if I get detailed in some, I could write up to another contribution, and I do not want me to stay with too much text and very long because then I know you’re lazy to read it. I will also assume that you have played or that you at least know the game, since the titles that I will mention are quite famous.

Before starting, comment that this Top is fully subjective and although in theory the top goes from “worst” to “best” game, I have to say that all the games that I am going to mention I love equally, so don’t mind if I may put a game that you consider “the best” in the top 6 (for example) or even not appear.

With nothing more to comment, let’s get started!

SAGA DONKEY KONG COUNTRY

We started the TOP strong with what is one of the best known games on this console, I have not been able to decide which of the 3 to place because they seem like little gems. The trilogy originally released for SNES, it moves and looks great on the GameBoy, a port that demonstrated the power of the console.

The games themselves I imagine that by now everyone will know them, they are 2D platforms that follow a bit the theme of worlds of the super marios, with the peculiarity that in these games to make the path more enjoyable we have the company of certain animals that give us their help, apart we must also mention the various mini-games that the saga has.

Speaking a bit of history, in the first of the games we will have to recover the bananas that King K. Rool and the kremlings have stolen, for this we will have to travel the entire DK island to get to his ship. In the second, Kaptain K Rool kidnaps Donkey Kong and Diddy and his girlfriend Dixie are in charge of rescuing him, in this case we will go through certain of the most original scenarios to go and rescue him. And finally in the third of the saga, Donkey Kong and Diddy Kong go fishing to a sea in the north of the island DK, when Dixie saw that her beloved Diddy did not return, she grabs her cousin and takes him to look for them by the dangerous kremling island.

WARIOLAND 4

Warioland 4, you could say that it was my first game together with pokemon sapphire, since they gave me the console for kings for a year with these two games. Although at the beginning I spent a lot of the game because I really wanted the GBA for the Pokemon Sapphire, but one day boring of the Pokemo I decided to give it a try and I took one of the biggest surprises of my life, I discovered a great game that hooked me from minute one And I couldn’t stop playing it over and over again. My only regret about the game is that it is so short, being able to go through it in just a few hours.

Going to the history of the game, in this game we continue with the misadventures of Wario, where they take us this time to a mysterious pyramid in which we fall and get trapped in it, and to get out we must overcome 4 Zones, being able to choose the area As we please, within these areas there are portals that lead us to very picturesque and bizarre worlds, where we must find a key and some fragments of jewels to be able to continue advancing towards the next room in the area, where at the end a boss awaits us with Want to party, once this boss is defeated, we will make a golden pyramid appear in the central part of the map, where the last boss is, the exit of the pyramid, and most importantly, the happy treasure .

This game might be higher in the TOP if it weren’t for its short duration as I mentioned before, the game is very addictive, the worlds are graphically very colorful and have a cartoon aesthetic very in line with Wario. To travel these worlds and finish them, warioland uses a system of “transformations” in which the body of our character undergoes some type of transformation that makes it possible to continue advancing. If you have not tried it yet, it is highly recommended.

FIRE EMBLEM: THE SACRED STONES

Choosing one of the 3 out there has been difficult, at first I wanted to place the entire saga, but being objective and leaving us with subjectivities, I have to admit that The Sacred Stones is the most complete of all and the one with the most hours of vice to give.

History places us in the continent of Magvel, where there are six countries, of which 5 of them guard some sacred stones that were once used to defeat a demon king who tried to take over the continent, but was defeated by heroes who were the who carried these stones and confined the demon king.

The game begins when Grado, one of the 6 countries, decides to invade Renais, its neighboring country, to get the Renais stone, this is where we start and embody one of the 2 protagonists that this game has. In order not to start describing the whole story (that if we did not have for a while) the story is summarized in that we have to stop Grado, which tries to take control of the 5 sacred stones to invoke the fire emblem, revive to the demon king, dominate him and conquer Magvel.

The duration of the story of the game itself is actually shorter than in the other two previous Fire Emblem, but this is because the game has certain incentives to squeeze a little more duration, such as the extra characters or getting the collection of musical themes in its entirety, there are also the Tower of Valni and the Ladgou Ruins, which are sites that put us to the test by facing hordes of monsters in a series of several floors where we will have to reach the final floor and once there we expect a great treasure, although this site was used for farming more than for treasures.

THE LEGEND OF ZELDA: THE MINISH CAP

Minish cap, a game that goes through the zelda saga without pain or glory, although within the GBA catalog, it is undoubtedly one of the best games you can get your hands on.

The game follows the Toon Link aesthetic that we saw in Wind Waker and chronologically within the history of TLOZ, it is considered the second game after Skyward Sword.

In this world we are presented with a curious race called the “minis” that inhabit the world with humans without them being aware of their existence because they are tiny and imperceptible to the human eye and they are believed to be extinct or beings of mythology. The story orbits around these beings, and it is that according to the legends, the world was plunged in an era of darkness and decadence, then it was that the humans asked the minis for help, who helped them by forging a sword capable of sealing the darkness of the world, the sword was given to a certain brave hero and he managed to seal it in a chest, leaving the sword forged by the minis as a seal of the chest so that it could not escape.

The story of the game places us at a certain point in the present, on the day of the Minis holiday, where Vaati, a knight of the kingdom, breaks the seal of the sword and unleashes the darkness to absorb it and conquer Hyrule. This is where we come into play embodying Link who, with the help of Master Ezero (transformed into a hat), seek to forge a new master sword to seal the darkness again, for this we must explore the world of Hyrule and go exchanged between the world of the humans and minis to find the clues that lead us to the elements that can forge the master sword again.

As the original point of this game, I want to highlight the system of lucky stones, which when you manage to join them with others, you unlock new areas on the map that were previously inaccessible, making us revisit the areas and extending the life of the game.

SUPER MARIO WORLD ADVANCE

I really did not know whether to place this game here or not, because it really is a port of the SNES Super Mario World only with certain extras, certainly there are original GBA games that are also very good, if I have decided to place it here it is because It is a game that if or if you had to have for the GBA for all the hours of entertainment it offered, and also because it was my first contact with the super mario saga, and yes, I know what many of you will be thinking: how come I had never played super mario before until this game ?, because it is because none of my friends / cousins ​​had the game and that’s it, period (xD).

I am not going to get involved much in the history of this game because it is the same as always, only with the peculiarity of the Yoshis. If I place it so high in the TOP, it is because it is undoubtedly one of the most memorable games on the console and I think it is one of those games that everyone had together with pokemon. Note that this is where the pen was added, an object that if you knew how to use you could break the game.

METROID FUSION

It was difficult for me to choose between Metroid Fusion and Zero Mission. In the end, I chose Metroid Fusion because Zero Mission is a remake of the first NES Metroid, so I can’t consider it an original GBA game and I didn’t want to put two ports in the TOP.

The two games are great games and bring their own to the lore of Metroid, but if I finally had to stay with one of the two leaving aside that Zero Mission is a Remake, I would choose Metroid Fusion, the aesthetic of exploring a space station paid for in an orbit of a planet, surrounded by infected aliens and a dark samus from which you either flee or end up in small pieces … it is more striking to me than exploring a kind of refuge / alien city, where in my opinion all the scenarios are practically the same, at least in the space station we visit different “biomes” where different aliens live.

Speaking a bit of history, samus is infected by a parasite known as “the parasite X”, which steals all his abilities and tries to take over his body, but the parasite sees his mission failed because samus has Metroid cells. in its body, the natural enemy of the parasite X. They locate where the parasite came from, and it turns out that it came from a certain space station that was destined to study alien lives for scientific purposes. Samus’ mission is to go to that space station and try to find out what had happened. When it arrives it is found to be full of aliens that have been infected by the parasite and have become hostile, our mission will be to discover a cure for the parasite or to put an end to it by any means.

POKEMON ESMERALDA

I have decided to place it in 3rd position because I think (perhaps subjectively) that there are two games that surpass it.

Here I could have placed any of the other pokemons because they are all great (including red rescue team), but if I have decided on emerald it is for the battlefront, which extends the life of the game to hundreds of hours and is the main incentive of the game, where you put yourself and your knowledge of pokemon to the test to overcome the different and original challenges that the battlefront presents us with.

Hopefully someday they will release something similar to this, although a long time ago in an interview with Masuda when they released ROZA when they asked him why they did not include the Battle Front in the remakes, he said that possibly they would never do it again because times change and Today’s players who play pokemon are too “casual” to appreciate a challenge like the battle front (I’m not making this up, you can google the interview).

I am not going to talk about the story about this game because at this point we all know it from cover to cover, only to mention the innovations that the third generation brought to the saga, which would be: skills and natures, the true “beginning “From the competitive pokemon, the possibility of diving, the secret bases, the pokenav (although in my opinion, for what we used the pokenav the RF / VH fight hunter is better), the pokemon contests, the duality of the mountain bike with the racing and finally the double combat, which would become the official competitive format of pokemon in later generations.

FINAL FANTASY TACTICS ADVANCE

Many of you will be surprised, but I think (maybe subjectively) that this game is a full stop within the console catalog, although there are games with a similar system, for me FFTA is the one with the best system of all within the genre .

FFTA is a game that gives you hours and hours and hours of vice, a game that to this day I continue to replay it when I have nothing to do and for a new game I miss at least 50 hours and it is very addictive, I always compare it with pokemon and its slogan “get hold of them all” because the main grace that FFTA has is trying to unlock all the trades of the game in full with all the skills and with all the techniques of these, which is not easy at all since for People who have not played the game can get an idea, there are 5 races: humans, moguls, viera, bangaas and nu mous. For each race we start with some basic trades with different roles, there are the classic white magician, the black magician, the archer, the soldier … etc. when we learn a certain number of skills we can “evolve” them to various trades of the same style, but superior in all the basic battle techniques. For example, the trade “soldier” of humans, when we learn a couple of skills we can make it “fighter” or “paladin” where the improvement of techniques and skills is noted.

In addition, the game system has certain combinations of races with trades and skills that are very broken and achieving that level of your own as a player of knowledge within the game is quite satisfactory.

Apart from all this of completing all the jobs that will already take us a good handful of hours, we will also have to complete the 300 missions of the game and liberate the 26 areas of the map. So we will have a while.

The story in short (because it is long …) places us in a small town called St. Ivalice where a group of 4 boys find an old book that talks about places and magical beings, that same night, the entire town is transformed into the continent that the book recounted. Our mission, break the spell of the book, searching the continent for 5 crystals to destroy them and return to normal, but of course it will not be easy, because along the journey we will meet our companions who (logically) do not want to return to the other world because in this new world they are in, everything is much better, they have magical powers, they are part of a clan, they have money, some have even fame … etc.

Speaking of the history of the game, it is somewhat curious because as you progress through the story you realize that you are like the villain of the game by wanting to destroy that fantasy world that is unreal.

And to finish this post, here is a post I made some time ago where I analyze the game in depth in case you want to know more about it: https://www.vrutal.com/noticias/31302-joyas-ocultas -of-the-videogames-final-fantasy-tactics-advance

HONORABLE MENTIONS

Before we got to the TOP 1, I wanted to make certain honorable mentions to games that have not been here but deserve to be mentioned:

-Yoshis island.
-Castlevania: Aria of Sorrow; Harmony of Dissonance; Cirlce of the Moon.
-Kingdom Hearts: Chain of Memories.
-Sword of Mana.
-Dragon Ball Advance Adventures.
-Mario Kart Super Circuit.
-Advance Wars.
-Mother 3.
-Grand Theft Auto Advance.
-Sonic Advance.
-Saga de Megaman Zero.
-Drill Dozer.

I know that I left so many in the pipeline, but I don’t want to start writing each game in the console’s catalog either, these are some of the games that I have played and I wanted to leave their mention here because they are also great games that I have not put in the TOP not because they are bad or worse, but because for me I consider that those who are in the TOP, have offered me more hours of fun.

SAGA GOLDEN SUN

I think we will all more or less agree that the Golden Sun saga is the best of GBA, I will really fall short with everything I can say about this game, because I would have so much to comment that I would give for a new post so I will comment on a little above some little things of the game in case there is someone who does not know it and wants to know more or less how it is:

It is a classic JRPG cut game in Final Fantasy style, which includes as a novelty the system of the “Djins”, spirits of the continent that are like fairies that help us in our adventure, this gives some added depth to the combat system by having to combine it with psynergies (which would be like magic).

We also have movements in the game that we can use outside of combat as in the pokemon saga, but more developed.

The world is a Final Fantasy style, open, with cities that as we approach them we will enter a new scenario where everything is seen in more detail.

About the story, in Golden Sun 1 and in Golden Sun 2, we have different objectives, they are actually the same but what we want to avoid in 1, in 2 is what we want to do and our objective, I don’t want to talk a lot for Spoilers, but to say that once you have caught it, you are not going to release it.

This was a JRPG that marked many of us in our childhood, and it is that for me it was one of the first JRPGs that I played in my life, the lore of the world, the development of history, the different cultures that we meet through the world as we advance in our adventure … all that makes this game something special, and today many of us are waiting for the return of the saga with a 4th part, although we all know that you will not see it, I’m sorry for being pessimistic but this was confirmed a long time ago, and how much we can aspire to the fans of this saga is to a possible remake of the first two now that they are fashionable on Nintendo.

Well, the TOP came up here, I hope you liked it, tell me what you think and if I see that it has been received positively, maybe I would encourage myself to do other TOPs of the same style.

Thanks for reading and taking care of you!

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[HOT] : MechWarrior 5 – How to Advance the Campaign and Raise Your Reputation

Increase your reputation is how you earn big money and better rewards MechWarrior 5, but it may seem a bit slow at first. Lucky for all of you aspiring MechWarriors, breeding isn’t that hard.

Increase your reputation by contracting.

The easiest way to improve your reputation in MechWarrior 5 is to contract the various contracts littered with the Starmap. First of all, we need to divide your reputation into two categories: clan and faction.

Clan reputation is your biggest concern, as it unlocks additional campaign quests and grants you more negotiation points at all levels. Faction reputation only applies to the faction you are helping or fighting: take contracts for a faction to raise it, and take contracts against a faction to reduce it.

A clan’s reputation is easy to level: all you have to do is enter into contracts. All contracts offer reputation, but if you see a high reputation quest (yellow icon) on the Starmap, complete it for a large reputation reward (and sometimes a mech or a handful of powerful new weapons). These usually have multiple pieces, so be sure to save a bit to keep up with repairs.

The reputation of factions is a bit more granular. You can check the information on any system you select to see which factions are under control and which factions you are likely to face. The colored sectors of the Starmap also indicate which faction controls that sector (and therefore, will likely sponsor your efforts in the region. Maximizing a faction early gives you more points for negotiation, so it’s safe to focus on one faction. early and stick with them for a while if you want to maximize your grind. High reputation quests and multi-objective quests are great for leveling up your faction rank, but remember this: you can’t mend between objectives in a multi-objective quest, so grab them when you have a stable of mechs and pilots to swap between.

Be careful: failing or canceling a mission can cause you to lose reputation, so try to save before accepting a contract or quest to avoid this penalty.

That’s all to increase your reputation: take contracts to increase the rank of your clan and use the information on the Starmap to focus on the faction you are in to maximize the rewards. For more guides, be sure to keep an eye out for our guides page.

MechWarrior 5 – How to Advance the Campaign

You have completed a campaign mission in MechWarrior 5: Mercenaries, but you don’t know where the next one is and you found yourself lost. This is by design, as campaign missions are unlocked gradually; not just after completing a previous one. This guide should help you get back on track.

Increase your clan’s reputation to unlock additional campaign missions.

It’s that simple: Campaign missions are determined by your clan rank, and early in the game the level is slow. The easiest way to increase it is to take out additional contracts in the industry you are in that are around your clan’s current reputation. So, if you need to reach reputation rank three, progress through the clan reputation rank two contracts.

There are also yellow markers on the map that indicate quests, and some of them are high reputation quests. While High Reward quests also grant higher reputation than regular contracts, High Reputation quests drown you in reputation.

Just make sure your mechs and pilots are ready to move with them: they’re usually multi-mission and can cost a fair amount of C-Bills in repairs if you’re unprepared. Once you have enough reputation to increase your rank, head over to the Home tab in the main menu and look for a transmission on the left.

If you don’t see one, go to the Objectives Log in the Operations tab, where the available quests are tracked: the campaign mission can sometimes be replaced by the general quest “Increase your reputation”, and it can be. -be why you don’t see your next campaign mission.

Rinse and repeat this cycle until the end of the game; easy peasy. You can even focus on improving your reputation if you want to, and then launch a bunch of campaign missions back-to-back if that’s your prerogative.

This is how you progress through the campaign in MechWarrior 5. For more guides, be sure to keep an eye out for our guides page.