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That the community sees suspicious similarities to Pokémon in Palworld is just the beginning. When they play, they will see the Zelda ones


We have talked a lot about Palworld as “the Pokémon with guns” because Pocketpair clearly has not paid attention when it comes to study and replicate the design of Pokémon, nor have they been subtle when it comes to presenting their game to the world—with its little slavery twist involved, of course. In fact, if you explore the Japanese studio’s publications on social networks, you will find that many responses are from users showing suspicious similarities to the Game Freak creatures. But I think that in reality the game still has more similarities with Zeldaalthough they have not been evident during the promotional campaign.

For example, the intro sequence is very similar to Link’s awakening at the beginning of Breath of the Wild: from some ruins, you step outside and see a lush valley from the top of a cliff. The terrain is so similar, in fact, that if you look to the right you will see an NPC sitting next to a bonfire that serves to introduce the player to the plot and world of the game. From there, as you play you will find other uncomfortable similarities: the animation when climbing surfaces or the exasperations of your character when he makes efforts, the parasail deployment and even the sound effects that occur when you first discover a new mappable location.

It will be necessary to see if the community finds other types of common features, the kind that make one wonder if the problem comes from having inspired more than necessary in another game or if it is of another nature. I understand that more than one will raise an eyebrow, we’ll see how many and to what extent they react – after all, Sable or Towers of Aghasba are in similar situations and have not gone any further. Be that as it may, Palworld is scheduled to release in early access on January 19 through Steam and Game Pass. Beyond some somewhat disturbing developments, it must be said, the truth is that the dynamics of the game and its systems are completely different: it is one of some made in Unreal Engine, both for good and bad, and not a Zelda.

What exactly is Palworld like?

In case you weren’t familiar with the matter, in Palworld the “survival, crafting, open world and early access” elements that we see so much on Steam take a step further by adding monster collecting to the formula. I’ve been playing the new Pocketpair game for a few days and, although it is clear that the creatures make up an indivisible part of the experience, the playable cycle is more mindful of the resource collection natural resources and the unlocking of new technologies: things that we are much more accustomed to seeing in other games of the genre.

The monsters, curiously, do not propose anything especially novel or profound: you can summon them to help you with some tasks and they also fight at your side, although during the action they are semi-dependent agents to whom you cannot assign specific orders except “attack” or “wait.” ” and things like that. However, being an early access release, we will have to wait and see how the rest of the campaign develops in collaboration with the community.

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Similarities and differences between Assassin’s Creed Red and previous installments


Ubisoft is developing up to 11 different titles for the Assassin’s Creed saga, with AC Red being the most striking for fans due to its Japanese setting.

Assassin’s Creed Red is the code name of the next game in the successful Ubisoft saga that will finally take us to feudal Japan, a setting that fans have been eagerly anticipating for years. Today we will be reviewing the similarities and differences between Assassin’s Creed Red and previous installments, based on official information and rumors that have emerged so far. Assassin’s Creed Red will be set in the 16th century, during the Sengoku period, a time of civil warspolitical conflicts and social changes in Japan.

The protagonist will be a shinobi, a warrior expert in the art of stealth, espionage and murder, who will have to face the samurai, the noble warriors who dominated the battlefield with their armor and their katanas. According to the presentation trailer, the game will feature the presence of the Animus, the device that allows the memories of the assassins’ ancestors to be revived, which implies that there will be a part of the story set in the present.

Know all the similarities and differences between Assassin’s Creed Red and previous installments

This setting represents a big difference with respect to previous installments, which had focused on other regions and historical periods, such as Egypt, Greece, England or Scandinavia. However, There are also some similarities, such as the fact that the game will still be an RPG open world, with main and secondary missions, exploration, combat and stealth.

In addition, Assassin’s Creed Red is expected to maintain the option to choose between two playable characters, one male and one female, as already happened in Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Gameplay and mechanics

Assassin’s Creed Red promises to introduce some new features and improvements to the gameplay and mechanics of the saga, taking advantage of the new technologies of next-generation consoles and the most powerful computers. According to Marc-Alexis Côté, vice president and executive producer of Assassin’s Creed, the game will have a more dynamic world that will evolve around the players, showing the wear of weapons and clothingimproving the fidelity of animations and artificial intelligence systems, and creating more complex and difficult to navigate environments.

Another novelty will be the inclusion of a progression system based on skills and not levels, which will allow players to customize their playing style according to their preferences. Furthermore, it has been confirmed that Assassin’s Creed Red will feature cooperative multiplayer for up to four players, something rare to see in the saga. On the other hand, some classic mechanics of the saga will be maintained, such as the use of the hidden blade to kill enemies, parkour to move across roofs and walls, or the eagle to explore the map.

Additional content and post-launch support

Assassin’s Creed Red will not be an isolated game, but rather will be part of the virtual world of Assassin’s Creed Infinity, an ambitious project that aims to create an online platform that connects all the games in the saga and offers new and varied content to players. According to Ubisoft, Assassin’s Creed Infinity will be a living experience that will evolve over time and adapt to the preferences of the community.

This means that Assassin’s Creed Red will receive post-launch support for many years, with expansions, updates and other types of additional content that will expand its story, its gameplay and its world. Côté has assured that the game will have DLC after its release and has announced that there are «a lot of things I can’t reveal yet«. At the moment, the release date for Assassin’s Creed Red is unknown, but it is expected to be one of Ubisoft’s big releases for 2024 or 2025.