A mod that many Nvidia users will seek to see applied in other games that will not support DLSS, as is the case with Starfield.
We have a new example of a mod that allows us to improve the performance of a game, this time being the DLSS 3 mod for Red Dead Redemption 2. It is known by many that modders are not exclusively dedicated to changing textures, creating content or modifying the entire engine of a game to give it a new look. There is modders who are taking great care to ensure that the different GPU technologies to be able to make a leap in performance of the games.
Whether to use the AMD FSR or Nvidia’s DLSS, it is interesting to see how modders end up improving the product that a studio usually offers. And sometimes due to time, resources or marketing contracts, PC games do not have all the options available. In the case of DLSS, in addition, the great qualitative leap from the latest version of this tool.
Through calculations, the DLSS3 Frame Generator allows you to create additional frames to increase the fps
As we already explained to you at the time, this NVIDIA technology seeks to free up the workload on the computer’s GPU by carrying out a series of processes with AI that allow calculations to be carried out and left done so that when the game is executed it can use the resources in other tasks. . And DLSS 3 came with important general improvements that made it perform even better, improving the performance aspect of the game.
Some modders have been involved in trying to support this technology, either from the beginning or by improving it with new versions, which is the case of the video we are working on today. The DLSS 3 mod for Red Dead Redemption 2 achieve a 50% improvement in performance, which is a really substantial improvement. With this, you can boost the visual quality of the game a little more by looking for that target framerate. The author of this mod is PureDark, and his work is being truly spectacular to offer a tool that users can try to use in the game they need.
One of the new tools that has been introduced in the case of DLSS 3 is the one that allows you to generate frames in between. Although at first it sought to free up the GPU load in textures and other effects, Nvidia has gone one step further and has managed to generate with AI much of the work necessary to create frames that are interspersed between those generated when running the game. It is an extremely simplified explanation, since the process is much more intricate.
What we should pay attention to here is that the DLSS 3 mod for Red Dead Redemption 2 achieves a 50% improvement in performance, going from being around 75-80fps to around 120fps. This produces a result that is richer in the detail of the animations, giving them greater fluidity. It is a technology that only can interpret the GPUs of the RTX40 range, but being a mod, it can be expected that this will help improve the overall performance of any graphics card. However, in these times where we are seeing some questionable things in terms of performance on PC, it can be a general solution for owners of these GPUs.
And in fact, ahead of the launch of Starfield, it seems like a very good option to boost the game’s performance given that it will not make use of any of the technologies enabled by the hardware manufacturer. As a consequence of this agreement with AMD, Starfield will leave out many users who They will not be able to have Ray Tracing or DLSS from Nvidia GPUs. Some are already saying that the modders will soon do so, but they are not the ones who have to take the piss out of the game from whoever charges for the product.
In fact, evil tongues have always said that Rockstar Games is wary of releasing games on PC because of how it makes them feel that modders significantly improve their products in a few days. Red Dead Redemption 2 mods are common, and especially GTA V, that allow you to see a game that seems like a new generation.