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DLSS 3 mod for Red Dead Redemption 2 achieves a 50% performance improvement



A mod that many Nvidia users will seek to see applied in other games that will not support DLSS, as is the case with Starfield.

We have a new example of a mod that allows us to improve the performance of a game, this time being the DLSS 3 mod for Red Dead Redemption 2. It is known by many that modders are not exclusively dedicated to changing textures, creating content or modifying the entire engine of a game to give it a new look. There is modders who are taking great care to ensure that the different GPU technologies to be able to make a leap in performance of the games.

Whether to use the AMD FSR or Nvidia’s DLSS, it is interesting to see how modders end up improving the product that a studio usually offers. And sometimes due to time, resources or marketing contracts, PC games do not have all the options available. In the case of DLSS, in addition, the great qualitative leap from the latest version of this tool.

Through calculations, the DLSS3 Frame Generator allows you to create additional frames to increase the fps

As we already explained to you at the time, this NVIDIA technology seeks to free up the workload on the computer’s GPU by carrying out a series of processes with AI that allow calculations to be carried out and left done so that when the game is executed it can use the resources in other tasks. . And DLSS 3 came with important general improvements that made it perform even better, improving the performance aspect of the game.

Some modders have been involved in trying to support this technology, either from the beginning or by improving it with new versions, which is the case of the video we are working on today. The DLSS 3 mod for Red Dead Redemption 2 achieve a 50% improvement in performance, which is a really substantial improvement. With this, you can boost the visual quality of the game a little more by looking for that target framerate. The author of this mod is PureDark, and his work is being truly spectacular to offer a tool that users can try to use in the game they need.

One of the new tools that has been introduced in the case of DLSS 3 is the one that allows you to generate frames in between. Although at first it sought to free up the GPU load in textures and other effects, Nvidia has gone one step further and has managed to generate with AI much of the work necessary to create frames that are interspersed between those generated when running the game. It is an extremely simplified explanation, since the process is much more intricate.

What we should pay attention to here is that the DLSS 3 mod for Red Dead Redemption 2 achieves a 50% improvement in performance, going from being around 75-80fps to around 120fps. This produces a result that is richer in the detail of the animations, giving them greater fluidity. It is a technology that only can interpret the GPUs of the RTX40 range, but being a mod, it can be expected that this will help improve the overall performance of any graphics card. However, in these times where we are seeing some questionable things in terms of performance on PC, it can be a general solution for owners of these GPUs.

And in fact, ahead of the launch of Starfield, it seems like a very good option to boost the game’s performance given that it will not make use of any of the technologies enabled by the hardware manufacturer. As a consequence of this agreement with AMD, Starfield will leave out many users who They will not be able to have Ray Tracing or DLSS from Nvidia GPUs. Some are already saying that the modders will soon do so, but they are not the ones who have to take the piss out of the game from whoever charges for the product.

In fact, evil tongues have always said that Rockstar Games is wary of releasing games on PC because of how it makes them feel that modders significantly improve their products in a few days. Red Dead Redemption 2 mods are common, and especially GTA V, that allow you to see a game that seems like a new generation.

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The differences between AMD FSR 3 and NVIDIA DLSS 3


The graphical evolution on the battlefield of GPUs surprises every day with innovative improvements for gaming

Scaling technologies such as AMD FSR 3 and NVIDIA DLSS 3 are redefining graphics performance in the world of video games. As gamer expectations rise, these innovations are becoming the core of an improved gaming experience. AMD has introduced the latest version of its FidelityFX Super Resolution (FSR) technology, FSR 3 to go head-to-head with NVIDIA’s DLSS 3.

This version of FSR It promises great improvements in performance and image compared to its predecessor. At the same time, FSR 3 remains a open technology which can run on any modern GPU, including those from AMD, Intel and NVIDIA. At the same time, it introduces new features such as “Fluid Motion Frames” to improve frame rates. However, despite the progress, FSR 3 does not employ AI tricks like NVIDIA does with its DLSS 3.5which could result in similar frame rate gains but with less detail than DLSS.

AMD FSR3 vs NVIDIA DLSS 3: Which is better?

Instead, the DLSS (Deep Learning Super Sampling) from NVIDIA, in version 3.5, uses artificial intelligence to assist in your scaling process, using a model called Ray Reconstruction to create high-quality ray-traced images. This AI-based approach appears to provide a noticeable improvement in scaled image quality, something that FSR 3being based on complex algorithms, still is trying to reach.

On the other hand, the fervent battle between AMD and NVIDIA in the field of graphical scaling is at its peak, and although FSR 3 has made significant steps, NVIDIA’s DLSS 3.5 appears to have an advantage in terms of image quality. FSR 3’s “Fluid Motion Frames” feature is a response to DLSS 3’s “Frame Generation”, although it remains to be seen how it compares in practice.

It is well known that, Both technologies are beginning to be adopted by several video game titles, offering gamers across different platforms the opportunity to experience enhanced graphics and optimized performance. The first games to incorporate FSR 3 are Forspoken and Immortals of Aveum, with more DirectX 11 and 12 games on the horizon. On NVIDIA’s side, games like Cyberpunk 2077 and Battlefield V have already benefited from previous versions of DLSS.

The evolution of graphical scaling

Luckily for all the players, competition between AMD and NVIDIA is driving innovation in the space of graphical performance in video games. As more titles adopt these technologies, players will find themselves in the middle of a graphics revolution that promises to transform the way we experience virtual worlds. While it remains to be seen how these technologies compare in real-world use, one thing is certain: the evolution of graph scaling is here to staypromising a richer and more immersive gaming experience in the near future.

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The PS5 will have its own DLSS 2.0 – this is what the Sony patent suggests


PS5 will use a more advanced method of image reconstruction?

A patent registered by Sony suggests that PlayStation 5 can use an image reconstruction technique similar to DLSS 2.0. To put it simply, it is about using a lower base resolution (e.g. 1080p or 720p) and selectively supplementing animation frames with details observed in the higher “chapter” – this operation is performed by a specially trained AI algorithm.

The result is an image with comparable sharpness and detail, but requiring much less processing power to generate. The potential gain from using similar technology on PS5 is obvious – DLSS 2.0 in most situations is better than the so-called. checkerboarding, which is commonly used in PlayStation 4 Pro games. For more information, check out the Digital Foundry video below.

  • PlayStation 5 – official website of the series