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Palia Evidence of Magic: Caleri and Elouisa find evidence

With the new update you can now explore the Wind Temple in Palia. There are some challenges and quests waiting in the Wind Temple, such as the “Proof of Magic” quest. The quest starts automatically after entering the Windy Ruins in the southeast of Bahari Bay and speaking to Elouisa and Caleri there. The two are standing right in the hallway in front of the Strömstein Gate to the Wind Temple and you can’t miss them. After the conversation, the “Proof of Magic” quest starts, in which you have to find four pieces of evidence each for Elouisa and for Caleri. But where exactly can you find the evidence and what does the evidence look like?

Palia Proof of Magic Solution

Caleri and Elouisa’s evidence can all be found in the Wind Temple, similar to the Silverwing Eggs that you need to find for Zeki in the quest “It Takes a Village of Zeki.” The “evidence” are leaves with four glowing dots (see screenshot), some of which are very well hidden and you often have to travel a few meters in the wind temple to find them.

Unfortunately, there is no map in the Wind Temple on which we can mark the locations of the evidence and with which you can orientate yourself, so we recommend taking a look at the linked video guide. The exact locations of the evidence are visible in the video guide, so you can simply go through them one by one and collect them. The important thing is that you have to interact with the evidence and look at it so that it counts towards quest progress.

After finding the eight pieces of evidence for Elouisa and Caleri, you must return to them and then complete the “Proof of Magic” quest.

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Alan Wake 2 Walkthrough – All Evidence, Sites, Hideouts, Weapons and Lunch Boxes (Updated)


Alan Wake 2 is a sequel to the action-horror game in which players take on the role of a federal agent named Saga. You have to solve a murder, hunt down cult members and solve various mysteries. In this guide, we’ve detailed a detailed walkthrough of the game and told you how to find all the collectibles.

Please note that in this guide almost all useful elements are highlighted in a separate color:

  • Lunch boxes – blue;
  • Cultist Caches – yellow;
  • Ammunition, medicine and batteries – red;
  • Key items, lost pages, and evidence are green.

introduction

You play an unknown man who escaped from the lake. Keep running forward until you come across the cultists. There’s no point in running away from them – just get closer and watch a long cutscene.

Answer 1: Invitation

First, go to the map to transfer it to your mindscape. Follow the agent and talk to the deputy sheriff. Next, you don’t just have to complete one mission – we will examine some points of interest to find lunch boxes and cultist hideouts.

Tip: Some plot elements and objects become interactive only after you have collected the required amount of evidence and built the correct logical chain in the ghost’s abode. This can be confusing in some cases. So if you’re confused and stuck, be sure to return to Mindscape and review the entire dossier.

Walk down the hill past the rental houses, but don’t chase after the agent. Turn right and follow the path. At the campsite you will find the first lunch box.

Go to the abandoned store and talk to the second sheriff’s deputy. It will take you to the crime scene, but you can also walk around first and look for useful items.

Proof. First, go to the store and inspect the table. Interact with cards and chips to take a photo.

Start box. From the murder site, go down the path to the southern campsite and find a lunch box. You can also find a note here.

Return to the crime scene and stop by the trailer. On the road you will find a locked cache of cultists. You can open it with the following combination (wash your hands, take out the chicken and freezer, get some sleep):

  • The sign looks like an hourglass with the upper part turned to the left.
  • An hourglass-like sign;
  • Left and right arrows.

Inside you will find cartridges and bandages. In the hut you can read the note on the table (not considered proof). In addition, you also have the right to interact with a stuffed deer (1) – this article is interactive.

How to Investigate a Crime Scene

Interact with the corpse and find the following evidence:

  • Heart;
  • chest wound;
  • Tied hands;
  • Numerous traces of various feet;
  • beer crate;
  • Overturned tripod.

Place them on the wall in the ghost’s abode (to do this, drag the card onto a yellow pad, for example “Coincides with previous murders?”, otherwise the cards cannot be placed).

When you’re done releasing the evidence, talk to the deputy sheriff. You can ask him one question and your partner several questions. As usual, place all evidence in the Sanctuary of the Spirit.

A new interactive object appears in the “shelter” – “Dossier”. Use it to update the task and find out new facts.

Once you’ve done this, follow the agent to the giant tree by the lake. We recommend that you first go to the witch’s hut and find another lunch box. There will now be nothing in the house itself, but you need to turn right from the building and get to a dead end. There will be a box here. Don’t forget to also examine the red box and collect the batteries – they will come in handy later.

Approach the giant tree and interact with it. This will give you the author’s evidence and first page.

Tip: To update the quest, return to the mindscape, read the note, then use the dossier. So the heroine will understand that there is a message from the cultists in the chest of the deceased. Also, don’t forget to put all the evidence you received in its place, otherwise the dialogue with the deputy sheriff won’t start!

Take the gate key from the police officer and return to the parking lot. But don’t rush, because there’s a lunch box hidden in the dead end in front of the store. You need to return to the shop and climb the large path to the top. There is a box at the end of the dead end.

Now run to the locked grate and open it with the key you received. Along the way, you’ll find another Lunchbox, available in this chapter (if you miss it now, you can pick it up later when you return to the crime scene). It’s on a small ledge behind the electronic antenna. In the same way you can find notes from an ornithologist.

Bright waterfalls. How to get a map and find a lunch box

There will be virtually no interactive items in the city at the moment, but you can currently find a map and a lunch box in this area. From the starting point, run to the right and look at the map of the area (you can also find the map in the coin on the left).

Before speaking to eyewitnesses to the crime, go to the eastern part of the town and enter the park. Behind the pavilion, next to the tree, there is a lunch box waiting.

If you look around the motel rooms, you’ll find a note talking about Lake Cauldron and people who disappeared 13 years ago. However, it is not considered evidence.

There’s nothing else to do in town – even the police station is closed. Go to the cafe and meet the sheriff and the witnesses. Before the dialogue, you can examine the utility room and find a stuffed deer (2).

Talk to the Bookers and distribute the evidence. Then go to the “Dossier” and find the inconsistency. This way you will get an amulet and open a new case about the cult.

Examine the body…

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Sims 4 StrangerVille: Find Evidence, Secret Dossier and Key Card


A few days ago the new gameplay pack called “StrangerVille” was released for the Sims 4. Strange things are happening in StrangerVille and you have to find the source of them. On the way there you have to complete various tasks and, for example, find 15 pieces of evidence, put together a secret StrangerVille secret dossier and use a key card to open a sealed door in the secret laboratory. In this article you will find a guide and solution for level 2 “Private Person” around the secret of StrangerVille.

Find evidence

In the secret laboratory you have to Collect 15 evidence. Collecting the evidence is not as easy as initially thought, but in any case it is quite time-consuming. You can find the evidence in the stacks of files and papers lying around. You can also get further evidence on the computer in the secret laboratory (here you should have programming skills at level 3). You can also find further evidence on the bookshelves in the library.

Compile secret dossier

With the 15 pieces of evidence you can now Compile secret dossier. To do this, simply open your inventory and click on the evidence to create the dossier. You can now entrust the dossier to the StrangerVille hacker community on a computer or you can hand the dossier over to a conspiracy theorist at the curiosity shop. With the key card you can now open the locked door in the secret laboratory and enter the middle level. In the middle level there is, among other things, a room with a purple-colored mist. You can’t enter the room for now because you need it first protective suit.

Are there actually cheats for Sims 4 StrangerVille?