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A Finnish millionaire has paid 300,000 euros in traffic fines in a decade. They have only given it three


121,000 euros. Or what is the same, 3,781.25 euros per km/h exceeded the permitted speed limit. That’s what Anders Wiklöf, one of the richest men in Finland, paid last year for driving at 82 km/h in a place where the maximum limit was 50 km/h.

The same infraction, in Spain, would be punishable with four points less on the driving license and a financial penalty of 400 euros. In fact, Wiklöf, if he paid the fine during the first days, would only have to pay 200 euros in financial punishment.

“I’m really sorry,” Wiklöf said when he realized the mistake. Of course, he also took the opportunity to throw a dart at the Government: “I hope it helps plug some holes,” he said, referring to the Finnish Executive’s intention to cut health care by 1.5 billion euros.

283,000 euros in a decade

Anders Wiklöf is a Finnish millionaire who owns Wiklöf Holding, a group of more than 20 companies that invest in all types of sectors, from logistics to aviation, real estate and tourism. This allows him to be considered one of the richest men in the country.

The news broke last summer, when it became public that the tycoon had been caught by a radar traveling at 82 km/h on a road limited to 50 km/h. However, the 121,000 euros fine They are not the first important disbursement that Wiklöf has had to make to the coffers of the Finnish State.

A decade ago, it already reported that this same millionaire was fined in 2013 for exceeding the maximum speed allowed by more than 15%. The infraction was considered serious and, consequently, he had to disburse 95,000 euros to settle his debt to the State.

Between these two infractions, Wiklöf was hunted once again. This time, according to him, he had to deposit a total of 63,000 euros into the Finnish coffers. In total, three fines and almost 300,000 euros deposited in fines. Sanctions that, in the vast majority of European countries, would not have exceeded 1,000 euros in the final sum.

Wiklöf was referring to this same thing in 2013, who stressed that the same infraction in Sweden, just a few kilometers away from where he had been fined 95,000 euros, would have been much less. “They would have fined me 4,000 crowns (about 450 euros) and it is an enormous difference. I cannot understand that I am a bigger offender here than there, but the law is what it is,” they reported then in .

It is not the only case: this is how the daily fine works

With the passage of time, it seems that Anders Wiklöf has become resigned to this type of sanctions. It is not the only known case either. The most famous, probably, is Anssi Vanjokithen a director of Nokia.

Vanjoki fell into the same mistake many years before Wiklöf. It was 2002, Nokia had not yet fallen into catastrophe and Vanjoki did not know that he was about to pay 116,000 euros for exceeding the speed limits by 25 km / h. The driver, in that case, was traveling at 75 km/h in an urban area limited to 50 km/h.

The story went viral instantly, if the word viral was already used more than two decades ago. Surprised, we learned that fines in Finland are paid based on the severity of the infraction (as in Spain, for example) but, and here is the difference, also based on the finances of each offender.

The fact of having progressive fines based on income draws attention in systems like the Spanish one, where we are accustomed to all citizens paying the same for breaking the speed limits, regardless of each person’s income. However, it is a system that is widely accepted in Finland, with four out of five citizens supporting it at the beginning of the new century.

All in all, the Finnish system has not been as harsh on these millionaires as the Swiss one. In 2010, another millionaire broke two records in Switzerland with a single violation. Caught at 290 km/h on a highway in the country, the authorities claimed that they had never caught a driver driving so fast and stressed that the car took almost a kilometer to stop once it was notified by the agents.

The second record was set at the time of paying the fine: more than 900,000 euros of financial penalty. A very different result from that of that millionaire who they wanted to fine in Germany for traveling at more than 400 km/h on an Autobahn… and who got away after proving that he had done nothing wrong.

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Transport Fever 2: Build and remove traffic lights


How to build a traffic light in Transport Fever 2? How can you remove the traffic lights at an intersection? As the cities in Transport Fever 2 grow, sooner or later you’ll have to worry about traffic. Not only can more and, above all, wider streets with more lanes or things like a roundabout help, but traffic lights also make sense from a certain size. However, if the city is not that big, then depending on the street and structure, traffic lights don’t make that much sense and the question arises, how can you remove traffic lights? If you are currently asking yourself the same question, this short guide may be able to help you.

Transport Fever 2: Build and delete traffic lights

Unlike the tracks, where the path signal can be found directly under the “Rails” menu, the traffic lights are not displayed in the “Roads” menu. If you want to build a traffic light or remove automatically created traffic lights, then you have to carry out the following steps.

  1. The first thing you have to do is of course start the game and load your own save game (if you haven’t already done so) and go to the street or intersection with the traffic lights.
  2. Then click on the “data layer” at the top left, where you can select different levels. Here you select the third entry from the bottom, more precisely the “Road traffic” layer.
  3. If you look at an intersection with the “Road Traffic” layer activated, you should see a traffic light symbol there. If there is no traffic light at the intersection yet, you can remove it using the traffic light symbol. If there is already a traffic light at the intersection, you can delete it, regardless of whether it was built yourself or set automatically.

How can you actually build a roundabout in Transport Fever 2 and are there actually cheats that you can use to cheat your way to endless money?

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How is the online experience evolving in 2024: traffic, mobile, paid…

Specializing in the behavioral analysis of users on a website or an application, Contentsquare has published its Digital Experience Benchmark 2024 report. This annual study provides an overview of the online experience and customer satisfaction, based on on a rich database of 43 billion sessions and 200 billion page views on 3,590 websites. The result is an overview of consumer behavior on the web, and the health of brands and their online platforms.

Web traffic declining in almost every sector

E-commerce players face a challenge: should we continue to invest to attract more visitors to e-commerce sites? At the start of 2024, the question deserves to be asked. Indeed, if traffic remains “an important engine of growth”However, the sector is seeing it decline in almost all areas, while digital spending continues to increase. 55.3% of the sites analyzed by Contentsquare noted a negative evolution – that is to say a drop – in their traffic from one year to the next (see image one).

This declining traffic does not spare many people in the e-commerce world. Almost all sectors are affected. The drop in traffic between 2022 and 2023 is of the order of -3.6% for all industries combined. Services (-9.4%), energy, utilities and construction (-8.3%) and software (-7.8%) are the areas which recorded the largest declines. Only the travel (+1.4%) and consumer goods (+3.5%) sectors managed to do well.

Mobile and paid traffic are gaining ground

Two progressions are striking in the Contentsquare study. The first concerns the use of mobile to browse the web, which largely takes precedence over browsing via a desktop computer. All industries combined, the share of mobile traffic reached almost 70%, and increased by 2.6% in one year. “The desktop, for its part, is in free fall, with total visits recording a drop of 11.5% in one year”, specifies Contentsquare. However, energy, utilities, construction or financial services share mobile and desktop traffic almost equally. Conversely, retail, consumer goods and telecommunications record around 70% mobile traffic.

At the same time, we see that paid traffic is gaining ground, both on mobile and on desktop computers. More than one in three mobile visits (39.6%) comes from paid sources; on desktop, they account for 19.3% of total traffic. While more than two out of three visits are made on mobile, this observation is enough to provoke “a real growing budgetary headache for digital teams”notes Contentsquare.

The increase in spending on paid sources and the drop in traffic caused the cost per visit to soar by +9.4%. Brands are therefore faced with a harsh reality: they must spend more to attract less.

Frustration remains enemy number 1

Last year, we analyzed the main frustration factors for Internet users. “Two sessions out of five (39.6%) led to frustration in 2023, i.e. +3.9% compared to the previous year”, notes Contentsquare. Among the main factors in 2022 were excessively long loading times and rage clicks. This year’s report shows that frustration over both has declined. “Brands now need to address a major new frustration factor: JavaScript errors. » These become the primary reason for Internet users’ frustration when they browse a website.

“These mistakes are not to be taken lightly, as they can block engagement and even conversion. Unfortunately, they are also cumbersome to manage, with digital teams often having to go through each one to sort out those that are major barriers to the experience and those that are more trivial.Contentsquare analysis.

Source : Digital Experience Benchmark 2024

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People will keep disappearing if you scare them, but with this Cyberpunk 2077 mod you ensure a greater variety of NPCs and smoother traffic


A game with such a massive audience as Cyberpunk 2077 invites all kinds of situations. With so many people playing the probability that errors will occur is greater. Although it does not seem that many people have to play for these to come out.

While they aren’t exactly bugs, a lot of people are bothered the little variety of NPC that can be seen on the streets of Night City. Further, city ​​traffic doesn’t seem to be the most fluid either, with traffic jams the usual routine.

Suffer no more. The modding community has once again arrived to save the day. The user TemplarGFX Nexusmods, has created a tool that allows us to improve both aspects and that you can download through this link. As the description says, “I found a way to make the world feel a little more dynamic“.

One of the changes that incorporates the mod called “Alternate Crowd Behavior and other tweaks“, is the possibility of adapting the reappearance time of passersby. Fast, slow or predetermined mode, the latter two being the ones that allow us to maintain the feeling of realism when we turn around and see that not the entire street has changed in appearance .

Of course, the traffic can also be varied. With the upgrade, more vehicles on the road, more parked cars and more precise driving controls. TemplarGFX acknowledges that it cannot truly restructure bugs of this type in Cyberpunk 2077, but it does fix these shortcomings as much as possible.

Finally, modifications are also included for the enemy AI. All these variables can suppose a cost of FPS for your systems, keep it in mind. Of course, the bug that makes crowds disappear as soon as you scare them is still there, so better not be scared if you suddenly find yourself in a deserted street.

Yesterday we showed you another mod for CD Project game which consists of the possibility of changing V’s face at any time during the game. We were also recently able to find out the time it takes to traverse the Cyberpunk 2077 map through various methods.

Cyberpunk 2077 guides

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Source : Gadgetsnow