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This Starfield player should have an Engineering Degree validated. You have spent 100 hours to create a huge factory with the game’s creative mode


Starfield is massive in every aspect. It is not only that it has more than 1,000 planets to explore, but also its creation of ships and of bases It can trap us for dozens of hours. That has happened to this player, one who has invested a hundred hours invested in creating a huge factory in space, and when you know all the details you will be amazed.

For all of you hating on outposts, this is what 100+ hours and dedication gets you. I present to you my factory, still work in progress.
byu/Hackoox inStarfield

It turns out that Bethesda’s RPG is not a The Sims. It does not allow us to build as we wish and we depend on materials, a logical structural arrangement and, ultimately, many headaches. However, this player placed 3,000 rugs on the ground to get a flat surfaceand from there he began to build.

In fact, this is already quite spectacular. Many players asked him how he got a flat layout on a space rock if, basically, everyone has a irregular orography. However, the feat goes further. Everything has been created meticulously using a single modone that eliminates the construction limit and allows you to create works this large.

But, Does this have value in the game? The truth is that it is complicated. The base building system exists in the game to be able extract resources of the planets on which we install it. Whether gold or copper, the space rock must have those resources beneath its surface; They don’t appear out of nowhere. However, much of the Hackoox player’s structures serve only to lend credibility to the work beyond placing extraction points here and there.

Starfield is not the only one, The Elder Scrolls VI is exclusive to Xbox

Although many of us already saw it coming, and several documents prior to September anticipated this exclusivity, yesterday’s massive leak by Microsoft itself made it crystal clear: The Elder Scrolls VI will continue with the exclusiveness in Xbox systems. While it is to be expected that, like Starfield, the medieval RPG will opt for a PC release, it will not be released on PS5 or its successor, depending on when it is released.


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A factory of digital cretins: on whether we are creating the first generation with “lower IQ than their parents”


‘Digital Natives’ are the first children with lower IQ than their parents“With that provocative headline, the BBC published a few days ago an interview with Michel Desmurget, a French researcher who has just published in Spain ‘The digital cretin factory’, a book about screens, myths and neuroscience. And, as a journalist, I get it, it’s a round phrase, it has a catch and it works well.

The only problem is that it is not accurate. And it is not something that only I say, Desmurget himself recognizes in his book something that we have been holding for years: that “digital natives” don’t exist. Furthermore, in the same interview, he explains that, “unfortunately, it is not yet possible to determine the specific role of each factor, including for example pollution (especially early exposure to pesticides) or exposure to screens. ”

That is to say, Desmurget catches a well known phenomenon: the stagnation of the “Flynn effect” (the steady rise in intelligence scores around the world that researchers have been looking at for over a century) and relates it to the advent of digital culture, recognizing that it is simply not possible. It is somewhat striking because his book makes much needed work ‘demolishing’ unjustified myths that try to hide the negative effects of digital culture and screens. Precisely what he does in this interview; but in the opposite direction.

A generation with less IQ than their parents?

Lets start by the beginning. In 1984, New Zealand researcher James R. Flynn realized that curiously Americans’ mean IQ scores had grown “massively” between 1932 and 1978. Picking up on this idea, a few later, Richard Herrnstein and Charles Murray in their controversial book ‘The Bell Curve’ coined the term “Flynn effect” to refer to how the results of intelligence tests rose dramatically around the world.


Were we getting smarter? In a technical sense, we could say yes. General intelligence, one of the most curious psychological traits we have found, seemed to be growing year after year in each subset of the world population that we studied. Although it was never really known what was happening, there are several explanations that were on the table: from improvements in nutrition and sanitation to an improvement in education (or that the trend towards smaller families allowed parents to dedicate more resources to them ), dozens of factors have been proposed to explain this growth.


In 2004, while examining Norwegian intelligence test data between 1950 and 2002, Jon Martin Sundet realized that growth had stalled. This “slowdown” of the Flynn Effect began to be confirmed in the United Kingdom, Denmark, Australia or Iceland; And indeed, the latest Norwegian studies not only expanded on the idea, but began to point out that, beyond the stagnation, the results were starting to get worse.


And, as Desmurget finely points out in the interview, we don’t know why either. Thousands of pages have been written about the causes (genetic or environmental) that may have been behind this growth and decline. IQ throughout the 20th century, but we have not come up with a scheme with which we can agree. What we do know is that this stagnation (and subsequent decline) only affects some specific countries. Meanwhile, globally the world’s average intelligence continues to grow.


Therefore, although it is imprecise to say that the young people of this generation will have a lower IQ than that of their parents (in most places, that’s just a lie), this is not the biggest problem. Taking into account the future that the most developed countries draw and that IQ has traditionally been considered a key factor in the future well-being of individuals, the biggest problem is that we don’t know why this happens. And, indeed, assigning it to the screens is not an answer: it is simplistic.


To what extent are screens a problem?

Michel Desmurget

However, if we leave the interviews aside and go to his written assignments, Desmurget and I agree on this. Above all, because what interests him is not intelligence. Desmurget is a researcher specialized in cognitive neuroscience who has dedicated several books to the world of screens and how they affect cognitive performance. The first, from 2011, was called ‘TV lobotomie’; the second, which is published now, is called ‘The Digital Cretin Factory’.


He is well aware of what the effects of screens can and cannot explain and, in that sense, the book has very interesting findings: for example, it devotes several chapters to demolishing popular ideas such as ‘digital natives’ or the belief that technology is always positive for the cognitive development of children and adolescents. In addition, it reviews quite accurately the methodological limitations of the most popular studies that have been put forward in favor of the safety of new technologies. Finally, it does a good summary of arguments against screens (arguments that we will talk about in the near future).

However, often he makes many of the mistakes that he himself points out with the intention of “getting society out of its protechnological dream”. And it is that, although it is true that screens have an impact on the functional and structural development of the brain; Moreover, although we must denounce the ‘myths’ that reject that there may be problems in that digital Arcadia, the truth is that the changes that today’s youth are undergoing go far beyond the screens. Deep down, the world is immersed in a huge social experiment that we do not know where it will take us. Nobody knows, not those who are in favor, nor those who are against.


So behind all of Desmurget’s inflated rhetoric, what we find is a call to reflection. It’s not that new technologies are making us dumber; but we have to learn to use it for our interests, those of society as a whole. The problem, and in that Desmurget is right, is that it is much easier said than done.

Source : Engadget

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PS5 plagued by an annoying bug that forces the console to a factory reset

In the last few hours, several users PlayStation 5 are complaining about an incredibly annoying bug, which would interfere with the ability to download new games on their next-gen console.

The problem, reported by three different staff members of IGN, it is quite important: when a title is downloaded, there is the possibility of seeing it stuck in an error or marked as “Queued”, without any progress for hours and hours.

Even checking the download menu, no title is reported: this means that, even if they want to, players cannot delete the title from the queue or try again, thus remaining blocked with “ghost” downloads with which they can no longer interact .

This, at the time, happened both by attempting to download Call of Duty: Black Ops Cold War, with either Godfall, but it’s likely more of a system issue than a game itself.

@Treyarch can’t download the PS5 version of Cold War. Simply says “queued for download”. Please help.

– cws (@cws_dp) November 13, 2020

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@ATVIAssist Hi I am unable to access the PS5 version of the game. It’s says queued for download but nothing works! pic.twitter.com/L9NopfnOVj

– Sai Siddharth (@Super_Sidi) November 13, 2020

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@ATVIAssist Started downloading Cold War on PS5 only to realize there? Sa specific ps5 version and I was downloading the ps4 version. Tried to download at the same time and now I can only use the ps4 version as the ps5 version says queued for download 0%

– SteppedCoyote (@SteppedCoyote) November 13, 2020

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The reports from users who are running into the same bug only increase: it is hoped that Sony can soon remedy the problem with a software update but, in the meantime, there are those who have found an unorthodox solution to this problem.

To fix this bug, simply reset PlayStation 5 to factory settings. This will cause the loss of all data on consoles, so it’s a pretty brutal solution, but currently the only one available.

The launch of PlayStation 5 was undoubtedly a success, considering the high sales numbers but, as often happens with the arrival of new hardware, it is easy to run into unexpected problems and bugs that will only be solved in the following weeks. We Europeans, fortunately, with the launch postponed to November 19, we have a week to collect all the reports and prepare in advance.

All the details on Sony’s next-gen console in our PS5 review.

Source: VG247