Helldivers 2 battles are the most frenetic that we have seen in a cooperative shooter. The new thing from Arrowhead Game Studios can be played on compatible devices but we must not forget that in PlayStation 5 It also has an important group of users. While the PC player orients his gameplay to another style of control with the keyboard and mouse, the console player may perhaps be at a disadvantage if he does not change some of the default settings that come in the game. In this guide we explain how to configure controls and display helldivers 2 for one optimal experience.
Screen and HUD settings for Helldivers 2 on PS5
Let’s start with the settings that are common to most preferences and console users, graphics and user interface or the HUD (Heads Up Display). The graphical configuration is not as flexible as on PC but there are certain adjustments that will improve your reading of the situation if you apply certain changes to the default values. The same thing happens with him hud but now stop facilitate voice communication with your squad mates. We are going to highlight the changes to be made and why.
With the appropriate graphic settings, all the details in distant objects are better appreciated
Recommended graphics settings
Intensity of camera shake to Disabled: We need as much precision as possible, and although we give up a somewhat more cinematic experience, at the highest levels of difficulty we will not miss them if what we want is to hit the weak points of the objects. enemies.
- Motion blur to 0: Same principle as the previous adjustment. If we take a panoramic view, we want to see each ”sector” we look at well without having to stop so that the image is not blurry.
- Depth of Field Off: We want to see well at all distances to correctly identify not only enemies, but also objectives or objects that stand out in the distance,
- Bloom Off: There are people who prefer it activated for greater immersion and spectacularity, but unless you are looking for a ”hyperrealistic” simulation when it comes to shooting at targets that are backlit, the best thing to do is to deactivate it to (you guessed it) see better what is in the environment.
- Anti-Aliasing Enabled: The recommendation is to activate it to avoid fewer serrated edges and so that they do not confuse the reading of what we have on the screen; In principle it does not affect the performance of the game, but if you have the Quality Performance Profile setting, you should activate this option as well.
- Sharpness: For this value there is no specific setting, since it depends entirely on how you have configured the previous ones. If you have Anti-Aliasing disabled, set it to maximum; Otherwise, play with the option until you find an option that seems optimal to you.
Recommended HUD Settings
For HUD only you should modify only one setting: the compass notches. What this setting does is show the numerical value of the direction in which you are pointing. That way, if you detect a group of enemies and mark their location for the rest of your teammates, you can tell them that they are at 270 (directly to the west), or 190 (south-southwest) with greater precision. Don’t make him ugly, since communication is vital. The rest of the options are a bit to the taste of the consumer as they say.
PS5 controller settings for Helldivers 2
These are already somewhat more rigid, and are intended to give you faster control without losing precision in return. helldivers 2 It does not have an auto aim as precise as that of other games to facilitate tracking and elimination of the objectives. That is why it is important that you prioritize agility both to move and to aim. You have to change them in Gameplay and Control; The settings that you should introduce are the following:
Gameplay Settings
- Remember aiming mode, By Weapon: There are certain weapons that handle better in first-person view, while others are better in third-person view. For not having to be changing between cameras when you are going to use any of the other weapons, with this option activated, the game will remember whether it was in first or third person when you changed it, and when you return to it it will automatically change to that view.
- Remember Weapon functions, No: Similar to aiming mode, the weapon functions (range of sight, type of fire or rate of fire and flashlight) can also be remembered by the game so that you do not have to adjust them. However, perhaps with this option you want to experiment a little, apart from depending on the situation you might be interested some settings or others.
Controller Configuration
At this point it should be noted that the settings are somewhat personal, especially those that refer to the sensibility, since each player has unique preferences; You have to think of these types of settings as the user’s ”fingerprint” when playing. However, there are some who you should change to the following values to have faster and more precise control regardless of the values that are your favorites:
- Dead zone: This adjustment requires experimentation, and although it is designed for avoid drifting of your controller, the initial configuration can overcompensate, causing you to have to move the stick more until you notice a change on the screen. You have to reduce it until you detect that the control is slipping without manipulating the sticks. Whoever you see doing it, start raising it to the minimum possible. That way, you won’t have to push or pull the stick as much to move yourself or the view of where your Helldiver is ”looking”.
- Acceleration Speed to 0: Setting this setting to minimum or off is the most important. Acceleration makes the game print a slight ”delay” between the time the camera starts to rotate or rotate and goes to maximum speed. Although it may be good to avoid targeting an area, if we want make a turn We have some time left, so it is better to turn it off so that it responds better. put this value to 0 makes exponential acceleration have no effect.
About motion control in Helldivers 2
You will have noticed that the game also offers us the possibility of using motion controls when aiming. This point is one that It depends on what you are used to. to do or if you don’t want to complicate your life. To put it briefly, by ”twisting” or moving the controller imitating how we would aim in reality, our reticle will respond to our movements.
Although it is something that helps with immersion, it requires practice to get used to and at first it can play tricks on you. There are a series of settings to calibrate it to your liking if you want to use it, but I would practice with them at the Pulled or Easy level before getting fully into them.