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PlayStation 5 version of Outer Wilds gets additional graphics modes for better performance


Outer Wilds also got a native PlayStation 5 version last September, but this one brought with it an annoying problem. The game suffered from stuttering gameplay. To solve this, a hotfix is ​​now available, which offers you two extra graphics modes.

The PS5 version of Outer Wilds ran at a dynamic 4K resolution and tried to hit 60fps. However, this often did not work and that resulted in a very unsettled picture. After updating, you can now choose to play the game in 4K at 30 frames per second or 1440p at 60fps. In these modes, the frame rate will be stable.

Mobile Games also reports that the original 4K/60fps mode is still present and is mainly aimed at gamers who have a TV with VRR support. This smooths out the stutters in the frame rate.

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The Outer Worlds: Spacer’s Choice Edition patch fixes many issues


Earlier this month, The Outer Worlds: Spacer’s Choice Edition finally launched after a period of much speculation. However, this new current-gen edition of the beloved RPG didn’t exactly have the best launch: the game had quite a few problems, including crashes and inconsistent performance. A new patch offers relief.

Update 1.1 is now live for the PS5 and PC and brings some necessary changes. Hopefully this update will make the technical issues a thing of the past now. Xbox players will have to wait a little while longer, though, as the update for that platform won’t appear until sometime in the middle of this week.

Check out the patch notes below.

Top Community Issues:

  • Adjusted settings for Ultra and Very High graphic modes, improving experience for PC players on higher end graphics cards
  • Fixed issues with SSGI being set inappropriately high on PC affecting performance
  • Updated SSR values ​​to improve cinematic mode on Xbox Series X|S and PlayStation®5
  • Updated dynamic resolution on PC
  • Improved frame rate in performance modes for both Xbox Series X|S and PlayStation®5

performance:

  • PSO experience improved to mitigate hitching during shader compilation
  • SSGI auto settings updated preventing scenarios where it would toggle on unexpectedly

Stability:

  • Solved rare crash on PS5 in Roseway
  • Fixed chance for Xbox Series X|S consoles to crash during long syncs
  • Prevent temporary memory leaks from appearing in UI screens on Xbox Series X|S consoles

General:

  • Various HLOD improvements to reduce popping on all platforms
  • Fix many instances of flickering textures on all platforms
  • Reduce chance for characters hair to glow on all platforms
  • Fixed two instances of invisible enemies on all platforms
  • Fixed invisible trip mine beam on all platforms
  • Improved texture resolution on the Xbox Series S
  • Fixed skin shading issues seen on some companions on the Xbox Series S