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Diablo 4: change resolution


How to change screen resolution in Diablo 4? Why is the resolution setting greyed out and what do I have to do to be able to change the setting? Diablo 4 open beta started a few hours ago. Anyone who has downloaded the game and has already spent a minute or two in the game world will probably have taken a look at the settings and especially at the graphics settings. As you know it from Diablo games, there are also different graphics settings to choose from in the new Diablo 4, including the resolution. However, the setting will likely be grayed out for many players. The question arises, why is this so?

How to change resolution in Diablo 4?

In order to be able to change the resolution in Diablo 4, you have to change the “Display” setting to “Full Screen”. If the “Resolution” option is greyed out, in most cases this is because the window mode or the full-screen window mode is active. After switching to full screen, which by the way is possible without restarting the game, you can also change the screen resolution.

Update: With the last update for the beta, the “full screen” option was removed from the display settings. The reason for this seems to be problems with crashes and other errors. With the current version of the beta, the only options left are “windowed mode” and “full-screen windowed mode”. If you now want to change the screen resolution in Diablo 4, you have to reduce the general screen resolution under Windows. The desktop resolution is then automatically included in the game. Further information on this can also be found in the linked forum post on the subject.

The post states: “Addressed an issue with the PC client crashing when in Fullscreen mode. This mode will be disabled for the beta. Windowed and Windowed (Fullscreen) will be the only options on PC Beta.”

There is also currently another issue with Diablo 4’s voice acting. Some players cannot hear voices during dialogue.

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Diablo 4 Auto Pickup Items: Auto-Loot?

The new Diablo 4 was released a few days ago and, as was to be expected, the new title from Blizzard is enjoying great popularity. Anyone who recently downloaded Diablo 4 and has already spent an hour or two in the game and killed some monsters with it, may ask themselves the question, is it possible to loot automatically in Diablo 4? Is there a feature somewhere or something like a pet to auto pick up loot and dropped items?

Automatically collect loot in Diablo 4?

The short answer to the question is, no, you can’t have the loot automatically picked up in Diablo 4, at least not as far as equipment in the form of weapons or armor is concerned. While the equipment cannot be picked up automatically, the gold dropped by the mobs or even the healing potions will be automatically picked up when the character walks over them. But that’s only the case if the gold hasn’t been on the ground for too long.

No auto loot function yet

So far it is still unknown whether there might be pets or other options in the future with which you can have the loot automatically picked up. In the mobile offshoot Diablo Immortal there was at least a few months after the release an auto-loot function with which the loot was collected (probably also because it is even more annoying to constantly click on the loot on the smartphone). Should there be a change here, we will of course add the information here. Until then, you have to collect the loot yourself if you can use it.

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The Diablo 4 Macro Update is here and this is all the news. New gear, class nerfs, and dozens of fixes


Just under a day to start Season 1 of Diablo IV, Blizzard has released a patch that leaves virtually no stone unturned in the game; new unique itemstraits or aspects, better quality of life and especially the rebalancing are the main points of the game patch 1.1 from Activission-Blizzard.

Is about biggest game update to date, and it is not for less considering that it is destined to revitalize the ”High-End” content of the title while paving the way for future novelties. After reviewing its more than 500 changes to all the levels that it incorporates, these are its main novelties and additions to the last chapter of the Diablo saga.

Diablo IV Patch 1.1

Starting with the basics, the patch itself weighs 10 gigs and it should start downloading automatically as soon as you boot up Battle.net. In essence it contains a wide variety of bug fixes in events, side quests and abilities for all characters, too many to list in one entry without being tedious to read. But most importantly, it incorporates the content of the Season of Evil that starts on the day into the game client. July 20th.

The proof is that we can already see among our ”crafting” resources the icores that are obtained by recycling evil hearts. Regarding the rest of the changes, it is the biggest patch released so far, and it is divided into four large blocks of content:

  • Balance Updates
  • New Unique Items and Legendary Traits
  • Bug Fixes
  • game updates

You can check the notes for it in the official game bulletin on the Blizzard website, but we also want to highlight some notable notes in each one so that you know what you are going to find before getting into the game or reading the notes.

Balance Updates

Although it is the last section according to the notes, it is the most extensive and the one that contains the largest number of changes distributed among all the classes. In view of the unintentional damage values ​​that Blizzard have observed in recent weeks, all classes have seen reduced efficiencies of affixes focused on critical hits, cooldowns, and stat bonuses for weapons. All this without counting the specific adjustments for each classwhich in many cases compensate for these reductions, but in general, there are “nerfs” at a general and specific level, not counting the changes for each class that have their own rebalancing.

Changes for each class have required their own subsections; don’t forget to check them to readjust your builds. Image – news.blizzard.com

Finally, they have included over 50 rebalances to all types of damage and reductions to compensate for the ”nerfs” contained at the beginning of this section, although they also affect the NPCs against us. The objective is to test how the game responds and the general balance to continue adjusting it for the future.

New Unique Items and Legendary Traits

Among the notable news, we find the new unique objects that are available for the classes of the game. The rarest of all is Ahavarion, the Lycander Spear; an ultra-rare unique staff that will only drop as a drop inl World Level 4. The developers already warn of the rarity of getting it. Regarding the rest of the objects, these are the ones that Patch 1.1 brings:

  • For the Barbarian: Heavenly Wrath (single sword); a two-handed weapon that adds a chance to freeze enemies for three seconds and deal the corresponding cold damage type
  • For the Druid: the Flesh Tear; a one-handed mace that empowers the Weakening Roar and Blood Howl abilities (will deal damage to nearby enemies)
  • For the Necromancer: Watcher’s Wall; a unique shield that works in conjunction with Bone Storm that knocks enemies outside of it and has a chance to spawn another storm.
  • For the Rogue: the eagle horn; a unique bow that gives a piercing shot a high chance that the arrow it shoots will bounce off walls or walls of the stage and that if it hits enemies from behind it makes them vulnerable.
  • For the Sorcerer: the oculus; Unique rod that grants the Teleportation evasion enchantment for free and allows us to move to a random location.

Accompanied by these novelties in the arsenal of the classes have also been introduced seven new traits or legendary skins to be acquired in Season 1 content. There are two generals (not exclusive to any class) and then one for each class:

daring trait

When there are at least 5 enemies nearby, you stun them for 2-4 seconds. It can only happen once every 20 seconds.

General

cowardly trait

Gain 20-40% increased movement speed when moving away from slowed or icy enemies.

General

Ancient Charge Trait

Charge summons 4 Ancients that also charge, dealing 50-100% of normal damage.

Barbarian

underground feature

Poisonous Vine’s active also casts Avalanche in a circle around you. Ground abilities deal 10-20% increased damage to poisoned enemies.

Druid

Cruor Quill Trait

Blood Spear will consume blood orbs, which will also spawn spears. Each additional Blood Lance deals 20-50% of normal damage and targets enemies not impaled primarily.

Necromancer

Stink Points Trait

Every 3 casts of Punch, he has Poison Imbue at 100-150% of normal power.

Rogue

Searing Wards Trait

After spending 200-100 mana, your next Wall of Fire has no cast cost and will destroy small missiles coming your way.

Magician

Error correction

section of Error correction it is the second largest of this patch. There’s no area of ​​the game that hasn’t received a fix, and while there weren’t too many bugs to hinder the experience, it’s appreciated that Blizzard would kindly iron out these minor bugs before Season 1 of the game arrives.

There is more than 120 arrangements distributed between the interface, the dungeons or events, cooperative play, traits, abilities, objects and others. As we have already said, it is best that consult the notes to be aware, but the good news is that if there was a mission or event that did not complete correctly, it probably will now.

Game Updates

It is undoubtedly the section that has generated the most interest in terms of progressing through the levels of the game. Despite the fact that the developers in their patch notes say they are satisfied with the most basic levels of the world, they have been modified some values in the levels of the enemy NPCs so that it is not so easy to eliminate them or get loot from them. At the same time, a limit to the level of monsters based on ours has now been implemented. At most we will find monsters that are five levels above ours, or below in the same proportion if we are close to the level cap of the world level in which we play, or four levels above or below when we are close to that limit .

To compensate for those changes, the experience and rewards gained from the whispers of the tree It has been significantly increased; it’s an incentive for players not to focus so much on just killing mobs and NPCs with their best builds and spend some time completing those activities; amen that now it will be more lucrative in order to get resources and materials. The Hell Tides they have also increased their risk reward ratio; NPCs will be more powerful in them and some gifts (chests with high quality items) will cost more aberrant favils to open. In contrast, all interactive items on the stage now have a higher chance to drop favils so they won’t be as time consuming to get.

Over the changes in quality of lifeThese are the most important and intended to pave the way for the start of Season 1:

  • Shrines of Lilith are now unlocked account-wide.
  • The map you’ve discovered is now unlocked account-wide.
  • Whispers will no longer reward Stealth Dust.
  • In general, the quality of loot from Silent Chests has improved significantly.
  • The leave dungeon ability channel time has been increased from 3s to 5s.
  • In general, we’ve reduced the tendency of many monsters to move around the battlefield so melee attacking characters don’t have to chase their enemies as much.
  • The PS5 Dual Sense Edge Wireless Controller is now compatible with PC.

All in all, all that remains is to put these novelties and changes into practice in the game and very soon in our fight against The Evil Ones in Season 1. If you want to know more about the game, you only have to consult our analysis of the game signed by Alberto Pastor, and we remind you that we have an extensive guide with which to help you fight lilith and the burning hells.

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Diablo 4 will not come to Xbox Game Pass: Blizzard denies the leak that claimed this and the fans are not happy


It is normal to think that Activision Blizzard games would arrive more and more frequently on Xbox Game Pass; Although the acquisition of Activision Blizzard by Microsoft has not yet materialized, both companies are already closer than ever, a situation that made it very credible the leak that claimed that would come to the famous subscription service. This, however, is completely false.

Diablo 4 says no to Xbox Game Pass… for now

In case you haven’t heard, excitement began to circulate among fans when an alleged Brazilian promotion claimed that would be available on Xbox Game Pass. The leak was even accompanied by an image that reiterated this, so many assumed that the official announcement would come in a matter of days.

Fast forward to today, it was the same president of Blizzard, Mike Ybarra, who refuted all thisresponding on social networks with a simple , and instantly breaking the hopes of all those who have not been able to enjoy this great contender for the 2023 Game of the Year.

Of course, this does not mean that It will never come to Xbox Game Pass; the house of affirmed long ago its intentions to launch its titles more frequently in the subscription service, this in order to further solve its alliance with Microsoft. It is the best-selling game in Blizzard’s history, so we don’t doubt that it will come true in the future, although for now, we can only wait.

Fans want to play Diablo 4

Needless to say that the community was extremely disappointed in what Blizzard saidWell, whether they did not like the lie or that Blizzard has responded in such a dry way, we can read comments full of disappointment and even anger, such as accusations against him for publishing a , and the discussion is just beginning at the time of this drafting.

If you are eager to play we recommend that you buy it instead of waiting for it to arrive on Xbox Game Pass, because it is a quite addictive and fun title, and in our review you can find all the good (and bad) that Blizzard did with this anticipated installment. Of course: try to measure your gaming sessions well, because the last thing we want is for you to end up in the hospital as has already happened to someone else.