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We thoroughly tested the backward compatibility of Metal Gear Solid HD Collection on Xbox One


If there is a franchise that is crying out for a remastering for the current generation of consoles, that is undoubtedly Metal Gear Solid. The original MGS have not been touched up since the excellent Metal Gear Solid HD compilation of 2011, and there are no signs pointing to a relaunch for PlayStation 4 or Xbox One, despite the fact that MGS cutscenes apparently rendered with Fox were discovered a while ago. Engine in a Japanese pachinko machine. However, we have good news: the 2011 remastering is now backward compatible on Xbox One, and this is the best way to play these classic games on modern hardware.

However, it is better that you moderate your expectations. Like most Xbox 360 titles that work on Xbox One, the rendering resolution is still 720p with 2x MSAA as in the original from Bluepoint Games and, save for the inclusion of an additional 16x anisotropic filtering at the software level of system on Xbox One X, the general presentation of all the games in the compilation is identical to the one they had on Xbox 360. Luckily, the backward compatibility does bring improvements in another aspect.

We talked, of course, about performance, where Bluepoint was trying to move both Metal Gear Solid 2 and its ambitious sequel to a stable 60FPS. The task for the developers was significantly easier with MGS2, as the team led by Hideo Kojima already set 60Hz as a goal in the original game. The result in the transition to Xbox 360 and PlayStation 3 was a nearly stable frame-rate for most of the action. The opening sequence with Snake on the ship is without a doubt the most demanding of the entire game, with lots of geometry and rain effects. The previous generation consoles were already moving it well, so it’s no surprise that the Xbox One and Xbox One X do as well.

But the situation with the cinematics of MGS2 is very different. Whether in the hangar or in the Raiden sections on the oil rig, any sequence showing a larger area reduces its performance on the original Xbox 360 hardware. This is practically fixed with backward compatibility, but there are still moments in which the problems remain, even on Xbox One X. In a scene that dropped sharply to 35FPS on Xbox 360 the new Xbox go up to 48FPS. It’s unusual not to see an improvement in the Xbox One X hardware here, as it doesn’t seem like a GPU-demanding scene, and even if we were limited by the CPU X it is 31% better than its predecessor. Anyway, while you play 60FPS is maintained more solidly than in any other console, and you also get the advantage of having 16x anisotropic filtering.

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It is in Metal Gear Solid 3, technologically more advanced, where Bluepoint Games began to run into the limits of what they could achieve in their remastering on previous generation consoles, and where current consoles make a greater difference. On the PS2 original, Kojima’s team tried to revolutionize in-game detail at the expense of frame-rate, going from MGS2’s 60FPS to 30FPS. In fact, the implementation of this decision was quite visionary; Although the kinematics operated in vertical sync (and performance that often plummeted), playable parts ran at 30FPS with adaptive sync, occasionally exhibiting some tearing. Adaptive timing, especially at 30FPS, was unusual in the PS2 era, although it was used often in the next generation. In any case, MGS 3 was, by and large, the result of brilliant technical development, with a team trying to push PS2 to the limit in its last years of life. For its remastering, Bluepoint set itself the goal of obtaining the same 60FPS of MGS2, something without a doubt quite ambitious.

And they almost succeeded. Similar to the original PlayStation 2, the cutscenes often fail to hit that number, but the gameplay is pretty solid. Ironically, considering the roots of the series, the remastering for Xbox 360 ran noticeably smoother than the version for PlayStation 3, although both were a huge improvement over the same game running on original hardware.

The advantage is especially evident in the playable parts, although the fluidity of MGS3 depended a lot on the version you were playing. The standard game with its default perspective offers basically 30FPS with some small drops below said objective, accompanied by the flickering of on-screen tearing. The later released Subsistence version, with a free camera option, saw performance drop to between 20FPS and 30FPS with a lot of tearing. When it came to optimizing the code on PS2, the gameplay was much smoother with the fixed perspective.

For its remastering Bluepoint not only faced the extra challenge of the free camera, but even improved it with respect to the implementation on PS2. The truth is that it continues to produce some performance drops on PS3 and Xbox 360, but when playing on Xbox One hardware the frame-rate improves ostensibly, despite not taking advantage of the extra power of the Xbox One X hardware GPU. .

And this brings us directly to the situation surrounding Xbox One X-enhanced Xbox 360 games: why has the stream of releases stopped so abruptly? It’s been six months since Microsoft released the second wave of titles, and we haven’t seen any more since then, even though more backward-compatible titles are released on a regular basis. When a game as important as Metal Gear Solid HD Collection comes to Xbox One, one wonders why there are no improvements on Xbox One X.

In the case of these remastering, we would be facing an Ultra HD presentation with 3840×2160 resolution, with MSAA to produce perfect image quality. And based on the quality of Bluepoint’s 720p remastering – not to mention moving the PS2 originals to native 4K via PCSX2 emulation – we can see that the art holds up and that we could be looking at something truly special. Previous Xbox 360 games enhanced on Xbox One X also showed that increased resolution is often accompanied by improved performance. The idea of ​​playing these classic titles in 4K is more than attractive, but it is still out of reach.

As we head into the fourth quarter, when the biggest games are released and when manufacturers intend to sell more consoles, our hope is that the Xbox 360 enhanced games program on Xbox One X will be reactivated. In any case, the truth is that Xbox One is right now the best way to play the titles of the Metal Gear Solid HD Collection, much as a patch to take advantage of the Xbox One X hardware would be the icing on the cake for users with Ultra HD televisions.


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How to get Chocobo gear and golden feathers in Final Fantasy 7 Rebirth


One of the best ways to travel in Final Fantasy 7 Rebirth is to get Chocobo gear, and once you’ve done that, you’ll need to know how to arrange them to make them look great – so we’re here to show you how to get Chocobo gear, as well as Golden Feathers, for which you will have to pay.

Whether you’re racing to get the perfect view or running away from an in-game battle, dressing yourself and your Chocobo is crucial to reflecting the tone and aesthetic of your team.

How to get Chocobo gear in Final Fantasy 7 Rebirth

As you explore each region of Final Fantasy 7’s massive map, you’ll come across them Chocobo Ranchesand here you can get most of the new Chocobo Gear.

Chocobo Ranches can be found in the following areas:

  • Fields
  • Under Juno
  • Costa del Sol
  • Start doing
  • Space Canyon
  • Nibelheim

You can also earn new Chocobo gear by completing certain tasks, such as the Merc Chocobo z gear “The hardest sell‘ side quest in Chapter 4, or by finding more Piko Greens in Corel Prison in Chapter 8.

Once you have your gear, you can turn it into Choco Boutique like the one in the image above.

How to get Golden Feathers in Final Fantasy 7 Rebirth

To get the Golden Feathers in Final Fantasy 7 Rebirth, you will have to bring back chocobo stops. You’ll find them along roads, and once repaired, they can be used as fast travel points.

In most cases, Gold Plumes are used to pay for Chocobo gear, so it’s always worth stopping to repair a damaged Chocobo Stop.

As you approach the Chocobo stop, you will encounter: Little Chocobo who will guide you the rest of the way. Once the stop is restored, he will drop a Golden Feather as a reward for you, as you will see above.

Now that you have the Golden Feather, remember to give Baby Chocobo a gentle pet and head out to your next adventure.

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That’s all you need to get more Chocobo gear and golden feathers in Final Fantasy 7 Rebirth. There are plenty of ways to fight and explore the map in FF7 Rebirth, so why not check out our Final Fantasy homepage for guides such as the best team combos and how to add Cait Sith and Yuffie to your team?

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Dauntless – The Best Builds (With Full Gear)


Dauntless is a game in which you should experiment with weapon and armor combinations until you find the right armor and all the other items that increase the stats of your dream weapon. If this is too tedious or time consuming for you, read on because here are the top two builds currently available in Dauntless gives.


The best Dauntless builds

It’s not easy being the best Dauntless Builds to find, as the game has a wide variety of weapons, armor, lanterns, and cells that can be combined, each with different effects. This is quite time-consuming and tedious, so here I am presenting you the best builds currently available in Dauntless are to be found.

Dauntless Hammer Build

This Dauntless build is the absolute best when it comes to dealing Stagger Damage to enemies. The Skarn’s Vengeance Hammer already comes with a +3 Knockout King Perk that increases Stagger Damage, and you can even add another Knockout King Bonus using free Cell slots.

  • Skarn’s Vengeance

  • Shrikedown helmet

  • Shrikedown Plate

  • Shrikedown Gloves

  • Shrikedown Greaves

  • Shrike’s Zeal

You need to make sure you’re popping agility focused cells into empty cell armor slots. Skarn’s Vengeance’s Weighted Strikes perk requires you to max out your dodging speed to potentially deal +400 damage after dodging an attack or rolling.

Dauntless Ax Build


The Iceborne Perk is key to unlocking the potential of this Dauntless unlock build. It means you can play offensively without having to pay too much attention to your health, as the damage you take is reduced by 30% when your health is below half. While this buff is active, you also gain 8% Lifesteal on all attacks, healing you in no time.

  • Any ax

  • Hellplate Casque

  • Draskscale Plate

  • Gnasher grips

  • Boreal March

  • Drak’s Eye

Dauntless – The Best Starting Weapons: Hammer, Sword Repeater, Ax (Guide)

Dauntless – The Weaknesses of All Behemoths (Guide)

Dauntless – How To Defeat The Boreus Monster (Guide)

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The Diablo 4 Macro Update is here and this is all the news. New gear, class nerfs, and dozens of fixes


Just under a day to start Season 1 of Diablo IV, Blizzard has released a patch that leaves virtually no stone unturned in the game; new unique itemstraits or aspects, better quality of life and especially the rebalancing are the main points of the game patch 1.1 from Activission-Blizzard.

Is about biggest game update to date, and it is not for less considering that it is destined to revitalize the ”High-End” content of the title while paving the way for future novelties. After reviewing its more than 500 changes to all the levels that it incorporates, these are its main novelties and additions to the last chapter of the Diablo saga.

Diablo IV Patch 1.1

Starting with the basics, the patch itself weighs 10 gigs and it should start downloading automatically as soon as you boot up Battle.net. In essence it contains a wide variety of bug fixes in events, side quests and abilities for all characters, too many to list in one entry without being tedious to read. But most importantly, it incorporates the content of the Season of Evil that starts on the day into the game client. July 20th.

The proof is that we can already see among our ”crafting” resources the icores that are obtained by recycling evil hearts. Regarding the rest of the changes, it is the biggest patch released so far, and it is divided into four large blocks of content:

  • Balance Updates
  • New Unique Items and Legendary Traits
  • Bug Fixes
  • game updates

You can check the notes for it in the official game bulletin on the Blizzard website, but we also want to highlight some notable notes in each one so that you know what you are going to find before getting into the game or reading the notes.

Balance Updates

Although it is the last section according to the notes, it is the most extensive and the one that contains the largest number of changes distributed among all the classes. In view of the unintentional damage values ​​that Blizzard have observed in recent weeks, all classes have seen reduced efficiencies of affixes focused on critical hits, cooldowns, and stat bonuses for weapons. All this without counting the specific adjustments for each classwhich in many cases compensate for these reductions, but in general, there are “nerfs” at a general and specific level, not counting the changes for each class that have their own rebalancing.

Changes for each class have required their own subsections; don’t forget to check them to readjust your builds. Image – news.blizzard.com

Finally, they have included over 50 rebalances to all types of damage and reductions to compensate for the ”nerfs” contained at the beginning of this section, although they also affect the NPCs against us. The objective is to test how the game responds and the general balance to continue adjusting it for the future.

New Unique Items and Legendary Traits

Among the notable news, we find the new unique objects that are available for the classes of the game. The rarest of all is Ahavarion, the Lycander Spear; an ultra-rare unique staff that will only drop as a drop inl World Level 4. The developers already warn of the rarity of getting it. Regarding the rest of the objects, these are the ones that Patch 1.1 brings:

  • For the Barbarian: Heavenly Wrath (single sword); a two-handed weapon that adds a chance to freeze enemies for three seconds and deal the corresponding cold damage type
  • For the Druid: the Flesh Tear; a one-handed mace that empowers the Weakening Roar and Blood Howl abilities (will deal damage to nearby enemies)
  • For the Necromancer: Watcher’s Wall; a unique shield that works in conjunction with Bone Storm that knocks enemies outside of it and has a chance to spawn another storm.
  • For the Rogue: the eagle horn; a unique bow that gives a piercing shot a high chance that the arrow it shoots will bounce off walls or walls of the stage and that if it hits enemies from behind it makes them vulnerable.
  • For the Sorcerer: the oculus; Unique rod that grants the Teleportation evasion enchantment for free and allows us to move to a random location.

Accompanied by these novelties in the arsenal of the classes have also been introduced seven new traits or legendary skins to be acquired in Season 1 content. There are two generals (not exclusive to any class) and then one for each class:

daring trait

When there are at least 5 enemies nearby, you stun them for 2-4 seconds. It can only happen once every 20 seconds.

General

cowardly trait

Gain 20-40% increased movement speed when moving away from slowed or icy enemies.

General

Ancient Charge Trait

Charge summons 4 Ancients that also charge, dealing 50-100% of normal damage.

Barbarian

underground feature

Poisonous Vine’s active also casts Avalanche in a circle around you. Ground abilities deal 10-20% increased damage to poisoned enemies.

Druid

Cruor Quill Trait

Blood Spear will consume blood orbs, which will also spawn spears. Each additional Blood Lance deals 20-50% of normal damage and targets enemies not impaled primarily.

Necromancer

Stink Points Trait

Every 3 casts of Punch, he has Poison Imbue at 100-150% of normal power.

Rogue

Searing Wards Trait

After spending 200-100 mana, your next Wall of Fire has no cast cost and will destroy small missiles coming your way.

Magician

Error correction

section of Error correction it is the second largest of this patch. There’s no area of ​​the game that hasn’t received a fix, and while there weren’t too many bugs to hinder the experience, it’s appreciated that Blizzard would kindly iron out these minor bugs before Season 1 of the game arrives.

There is more than 120 arrangements distributed between the interface, the dungeons or events, cooperative play, traits, abilities, objects and others. As we have already said, it is best that consult the notes to be aware, but the good news is that if there was a mission or event that did not complete correctly, it probably will now.

Game Updates

It is undoubtedly the section that has generated the most interest in terms of progressing through the levels of the game. Despite the fact that the developers in their patch notes say they are satisfied with the most basic levels of the world, they have been modified some values in the levels of the enemy NPCs so that it is not so easy to eliminate them or get loot from them. At the same time, a limit to the level of monsters based on ours has now been implemented. At most we will find monsters that are five levels above ours, or below in the same proportion if we are close to the level cap of the world level in which we play, or four levels above or below when we are close to that limit .

To compensate for those changes, the experience and rewards gained from the whispers of the tree It has been significantly increased; it’s an incentive for players not to focus so much on just killing mobs and NPCs with their best builds and spend some time completing those activities; amen that now it will be more lucrative in order to get resources and materials. The Hell Tides they have also increased their risk reward ratio; NPCs will be more powerful in them and some gifts (chests with high quality items) will cost more aberrant favils to open. In contrast, all interactive items on the stage now have a higher chance to drop favils so they won’t be as time consuming to get.

Over the changes in quality of lifeThese are the most important and intended to pave the way for the start of Season 1:

  • Shrines of Lilith are now unlocked account-wide.
  • The map you’ve discovered is now unlocked account-wide.
  • Whispers will no longer reward Stealth Dust.
  • In general, the quality of loot from Silent Chests has improved significantly.
  • The leave dungeon ability channel time has been increased from 3s to 5s.
  • In general, we’ve reduced the tendency of many monsters to move around the battlefield so melee attacking characters don’t have to chase their enemies as much.
  • The PS5 Dual Sense Edge Wireless Controller is now compatible with PC.

All in all, all that remains is to put these novelties and changes into practice in the game and very soon in our fight against The Evil Ones in Season 1. If you want to know more about the game, you only have to consult our analysis of the game signed by Alberto Pastor, and we remind you that we have an extensive guide with which to help you fight lilith and the burning hells.