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The speech of the creators of Baldur’s Gate 3 after receiving the GOTY at the DICE awards is to frame


A year ago no one could have expected it, but the Belgian company Larian Studios He hasn’t gotten tired of collecting awards and giving speeches. The reason is Baldur’s Gate 3, its monumental classic RPG that offers a practically unlimited amount of options to face the adventure. Now those also responsible for Divinity Original Sin have once again won some awards and continue to have interesting things to say.

And it is that the speech of the creators of Baldur’s Gate 3 after receiving the GOTY at the DICE awards is to frame. In this case, it was not only Larian’s top executive, Swen Vincke, who gave the speech that echoes many of the current issues in the industry, but other heavyweights of the company have also appeared to thank everyone. the support they are receiving.

The speech of the creators of Baldur’s Gate 3 after receiving the GOTY at the DICE awards is to frame

These have been the words of Larian in his GOTY pickup speech at the DICE awards, as the developer has reported on Twitter Sarah M..

“Many, many people have been laid off at the beginning of this year. Don’t let the flame go out because of our collective mistakes. We don’t have shareholders, but we don’t think about them either.

(…)

We ask you to pay only one price for the game, and that’s it. You can own the game for the rest of your lives. “Building a community, building a player base, building games that are actually fun is what is going to make you money.”

In just a few sentences, Larian Studios has addressed and given its opinion on some of the hot topics in the video game industry right now, such as mass layoffs, ownership and creative freedom of studios and the most profitable business models. All of this at a time when the unviability of single player experiences is once again in the spotlight. Baldur’s Gate 3 has proven all the critics of this format wrong.

Remember that Baldur’s Gate 3 is now available on Xbox and other platforms, which has a physical edition on the way and which has not stopped adding awards and recognitions over the last few months. And all of them deservedly so.

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This is the new tools for content creators that Facebook gives


Facebook included a new template center in Reels, which shows the most used to create videos with this format.

Photo: SamaGame – Andrew Harrer

Facebook launched new tools for Reel creators on the platform, which now has the so-called ‘Inspiration hub’ or source of inspiration and which hosts the most popular videos in this format so that users can take references and apply them to their creations.

Meta has released its latest updates for creators, with which it wants users to feel that it is “easier than ever to create Reels, build an audience with the professional mode for the profile and earn a constant income on Facebook”.

One of these innovations is the so-called Inspiration Center, a space included in the board that collects reels, ‘hashtags’, topics of interest and popular songs, which allows users to find out which Reels are having the most popularity on the web. platform.

Likewise, a new template center was included in Reels, which shows the most used to create videos with this format more easily. On the other hand, the platform has introduced a new interface for video editing in the mobile version, which brings together audio, music, and text on a unified screen.

Facebook has also updated Clips to Reels for live broadcasts, allowing you to automatically select the best quality clips from live and create Reels from them.

With this update, Facebook has also announced that it is testing the ability to post Instagram Brand Reels and Stories to Facebook, “increasing the reach and impact of the campaign,” it said in this statement.

Finally, he recalled that in May he announced updates to his tests around ‘Ads on Reels’ (ads on Reels), which included a new payment model based on the performance of their content, tests that were expanded to more creators.

With this, he added that a limited test will begin “soon” so that certain users can monetize reels that include licensed music from Facebook’s audio library.

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This is the third time that thieves have destroyed and stolen from his studio. The creators of Another Crab’s Treasure, desperate by frequent attacks


Aggro Crab is living a desperate situation. His offices, located in the city of Seattle, are the target of a series of attacks that seriously hinder the development of the nice indie game Another Crab’s Treasure. According to members of the company (via GamesRadar+), they are already three times that the team finds the door to his studio smashed into pieces; something that is complemented by theft of computer equipment.

On January 24, Aggro Crab posted a message on our Xbox controllers and some SSDs“. In the attached image (and modified to bring some iron out of the matter) it can be seen perfectly a completely broken glass door. The studio goes on to ensure that they have taken out insurance for these cases and, to make matters worse, they explain that this is not the first time they have gone through this situation: “If they gave me a penny for every time we have been robbed during development, I would have two cents. Which isn’t much, but it’s weird that it’s happened twice.”

And it doesn’t end here, as another forced entry into the office was reported today. Although Aggro Crab does not specify if any theft has occurred on this third occasion, the image attached in its X publication demonstrates that an individual he broke the glass door again: “Does anyone have an office that is not made of glass, please,” add the members of the study on the social network.

The creators of Astroneer pitch in

Luckily, there is another indie studio in Seattle that has heard about everything that happened in the Aggro Crab offices and has decided to lend a hand to its colleagues: “The Astroneer team (System Era Softworks) has passed and they have lent us some security cameras and development hardware. Thank you very much, guys.” Let’s hope this latest measure deters thieves from breaking into Aggro Crab’s studio again, since, apparently, this goes beyond bad luck.

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Riot Games suffers massive staff cuts: League of Legends creators laid off 11 percent of all their employees


Unfortunately, mass layoffs in the industry are becoming more frequent. Even so, the fact that large developers that we could consider economically stable make these abrupt staff cuts never ceases to surprise… and now it’s Riot Games’ turn.

In a press release, Tencent Riot Games, creators of popular games like or, announced that 530 people who were working on different projects around the world were laid off:

“We are eliminating around 530 jobs globally, which represents approximately 11% of Riot employeeswith the greatest impact on teams outside of core development”

The reason for this staff cut that the developer shared lies in the change in focus they are going through, since they will prioritize games that provide a better experience to the consumer, leaving less important projects aside:

“Over the last few years, as Riot has more than doubled its roster, we’ve spread our efforts across more and more projects without blades sharp enough to decide what players need most. The adjustments we are making seek to focus on the areas that have the greatest impact on your experiencewhile reducing investment in things that do not have it”

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The creators of NordVPN are preparing a new global eSIM service: you can now sign up for the Saily beta


Nord Security is known worldwide for its NordVPN service, but it has many other products, such as the NordPass password manager or NordLocker encrypted cloud storage. Now, it is working on a new global eSIM service.

Its name is Saily and it will be released later this year, but early access registration starts today. Below, we explain what advantages the service has and how you can sign up for the beta to be among the first to try it.

Early access is now open

The eSIM (also known as virtual SIM) brings with it new possibilities and advantages over the physical SIM. Among others, it speeds up portability, allows you to have several lines on one mobile and is compatible with MultiSIM services to use the same number on several devices.

Another of its virtues is that makes network switching easier without having to purchase a physical SIM card, which simplifies, for example, access to local rates when traveling abroad. And that is precisely what Nord Security aims to achieve with its new Saily product.

Saily is an eSIM solution that will allow a smoother and easier global internet connection anywhere in the world. In addition, Saily will offer users the possibility of choose from hundreds of countries and dozens of plans to get the best deals, thus reducing roaming costs when we travel abroad.

The new app will launch later this year, but the service It is already in the testing phase internal and the beta version is scheduled to arrive in the first quarter. The good news is that Early Access registration starts today.

To sign up, you just have to go to the official Saily website and enter your email. Automatically you will be registered to be among the first to receive all the details of this new eSIM service, including the launch of its beta version.

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World War 3 closer to the official premiere? The creators will be supported by MY.GAMES


IN BRIEF:

  • The Farm 51 studio and MY.GAMES teamed up to expand World War 3;
  • the list of novelties for the project is led by: the Asian war theater, a rebuilt character development system and improved controls, as well as a redesigned interface;
  • “Soon” the game will not be available for purchase through Steam Early Access, but those who have already done so will be able to continue playing.
  • The native studio The Farm 51 and MY.GAMES have established cooperation to expand the game World War 3. This cooperation is to result in the introduction of numerous novelties to this project. The largest of them will be to provide players with the Asian theater of the conflict title. In addition, the authors announce that they will take up the movement system, and design the interface and character development system from scratch. Weapon modification will also be available, and people who have not had any contact with this project will receive tutorials introducing the meanders of the game. Veterans (but not only) should be pleased with the news of the new modes, which will be introduced based on the voice of the community (as well as additional maps, previously unavailable arsenal and cosmetic additions).

    Will World War 3 still win the hearts of players?

    Due to the fact that the project somehow returns to the drawing board, players are to “soon” be deprived of the possibility of purchasing it as part of Steam Early Access. Those who have done so before will not only be able to continue the game, but will also receive rewards in the form of cosmetic additions and veteran status when the item goes on sale again. When will it happen? We will have more information on this later this year.

    Kamil Bilczynski, the creative director of World War 3, claims that the cooperation with MY.GAMES will enable his team to make the title a product on a global scale, and at the same time it will allow developers to introduce some cuts and scale up the project while maintaining its original vision. The MY.GAMES company argues that World War 3 has “enormous potential” that has not yet been used.

    Recall that World War 3 debuted (with big problems) in Steam Early Access in October 2018. While the game sold great at first, it began losing players in November, and a year later, in the evenings, about a hundred people played with it. In February this year, The Farm 51 decided to unite the regions so people from all over the world could play together. Time will tell if the cooperation with MY.GAMES will breathe new life into this project.

  • World War 3 official website
  • A sad case of World War 3. Early Access is an opportunity for smaller studies, or is an industry cancer?
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    Limit x Despair: Danganronpa and Zero Escape creators teases his new project


    Kazutaka Kodaka, creator of the Danganronpa series and most recently Master Detective Archives: RAIN CODE, has announced with a tweetto announce a “crazy” new title “in the not too distant future.”

    “The game I’m working so hard on right now – the scenario is so crazy and so exciting that I end up working harder than anything else,” Kodaka said.

    He continues: “Even when things get difficult or tedious, I end up either working or writing scenarios instead of playing or resting. This is perhaps the first time I’ve become so obsessed with a work. I wonder if I’ll burn myself out. In any case, the announcement and release are not too far away, so I want everyone to look forward to it. And well, I’m tired, so I hope you can cheer me on.”

    When Too Kyo Games announced its founding in September 2018, the company announced four projects in production with concept art. Of these four projects, only one has yet to be officially announced: “A game with a common scenario by Kazutaka Kodaka x Kotaro Uchikoshi: Limit x Despair.” Kodaka also alludes to the title in his tweet with corresponding hashtags.

    Here is the artwork that was included in the project description:

    Keyword “Kotaro Uchikoshi”: He also alluded to the project in his recent New Year’s message. “Our next project is particularly fitting for the name ‘too kyo’, as it is a game that can only be described as crazy, and I hope to announce it next year. “It’s a game that we’re all passionate about and we’re all vomiting blood (sic) making it, so please support us when the time comes,” said Kodaka.

    via Gematsu, images: Limit x Despair, Too Kyo Games